Rebel wrote: ↑Tue May 15, 2018 4:07 pm
Really nice toy.
To make it a great tool, only a few things are missing to me:
You should be able to load settings of engines as slaves too (or be able to change UCI- parameters inside of Nucleus- mask, more than nr. of threads and hash only) and more than 2G hash for each engine to be used would be fine too.
Analysis- mode is missing too of course, but I don't need this one so much at the moment, sitting infront of monitor watching, isn't the thing to do with Nucleus, you could otherwise easier find out which one engine is right, just going Forward- Backward with two or three of them running simultaneously.
Yet the idea of letting a third engine decide between the moves of two others by minimum- form of Forward-Backward, with single ply only, is a really good one. Reminds me of something, Marco Costalba called "Double Blind Test" once. Guess he then wrote a little script to let SF play out first ply of test positions automatically too.
Shared hash is still an aim, but of course a matter of engines like ProDeo and their settings or a matter of co-work of at least two programmers.
Peter.