Just my pov.carldaman wrote: ↑Thu May 17, 2018 3:32 am I'm with you on this, Peter. To me, it makes little sense to have a master engine that's not that strong as the final arbiter of what move gets selected. What makes more sense to me is having a top engine, maybe one that possibly prunes too much, like SF, as the master, and two slaves, at least one of which is imaginative and speculative, that can feed some juicy ideas that the master may not consider on its own. Then the master can have the final say -- for this a weaker master would be counterproductive, imo.
I'd like to have Houdini6.03 Tactical1, komodo 12 with switched off nullmove (if I know it to be a study) and wild Dynamism, King Safety and Contempt, together with asmFish as master.
Now, It's Ferdy's, or Robert's and Mark's turn. (If Ferdinand Mosca doesn't make the engines UCI- adaptable, Mr. Houdart and Mr. Lefler just have to give versions of their engines with by default switched on tactical settings to their customers)

P.S. A tactical setting of Ronald de Man's CFish, like "RomeoA23" builded some, would be fun too.
Or Sting for the studies or MateFinder or...
I'll have to have lot's of different Nuclei soon, I see.
