jp wrote: ↑Thu Oct 24, 2019 1:58 pm
Ovyron wrote: ↑Thu Oct 24, 2019 1:41 am
A) The evaluation gets down very near 0. This meant the PV had a blunder by black somewhere and the eval from the root couldn't be trusted.
B) The evaluation will explode to the high 2.00 or more. This meant the PV had a blunder by white somewhere and the eval from the root couldn't be trusted.
C) The evaluation remains stable, so around where it is now, because of law of averages or because the moves from both side were very good.
If
C happens then you'll have from this line what you'd have seen at Depth 90 from the root!
Is this what you meant when you wrote the post below?
Ovyron wrote: ↑Mon Oct 14, 2019 5:12 pm
you just need to have a third party software like Chess Openings Wizard and backsolve manually scores of positions, and then you'll have accurate scores of everything you analyze, and all you need to do for positions you already analyzed is exclude the moves you already have evaluated and ask the engine what it thinks about the rest with something like my patched McBrain X with Smarter Tactical setting, and this will beat the analysis of a hash full of relevant positions, something like Persistent Hash, or a Stockfish with learning, but you have to actually put the work into it and analyze the relevant positions to evaluate them.
No. The whole point was going to be that once you run the experiment and see what happens, which is practice and not theory, you'll end up with a line. In the A case you find the blunder and find the best line so black continues the attack. In case B you find the blunder and find the best line so white continues to defend. In case C you check for improvements for both sides and find the best line so the game continues on.
Whatever happens once you try this, the challenge, the question is "is there any way you can find this line with the eval you end with in a faster time?" And the answer is: Yes, yes you can. In fact, you can find this line with this score in a time faster than what it'd take to reach Depth 60 at the root.
Once you find this method that finds high depth lines with accurate scores in a short time, you don't need to reach high depth ever again. But you don't need to stop there, the point of this method is that you can emulate any arbitrary depth, 60 is being thrown around because that's what Zullil is throwing at us but the limit is self-refutation, the point where evals of all moves flatten because the position is 0.00, so against an inferior opponent there could have been a line that defeated them, but you saw how the opponent would have defended it, so you don't play it, and the game is drawn. In this game I have no hopes of winning so self-refutation will not be a problem.
Zenmastur wrote: ↑Thu Oct 24, 2019 1:59 pmYour machine is so old there's probably not much you can do about it until you upgrade it. I'll give you one hint: It has nothing to do with a lack of processing power.
My machine is fast enough that I've been able to find the moves I'm playing against Harvey in 10-60 minutes, I've spent most of my time analyzing my other 16 games. And this is without ever reaching any depth near 60. The higher the Depth the fewer positions you can analyze. If Zullil's computer is 10 times faster than mine, he could do what I do and find the Depth 60 line with my eval (which has been more stable than his) in 6 minutes. Unless he's really reaching Depth 60 in 6 minutes, whatever time he's using to reach it is mostly a waste of resources. Because he doesn't interact.
Since there's no clock, I have all the time in the world to decide on my moves, if I upgraded my machine, all it'd do is allowing me to find my moves faster (with a twice as fast machine I would find it in 5-30 minutes?) but I think what I have is allowing me to play them in reasonable time. Even someone complained that we're playing too fast
The scariest thing in this game is Harvey's brain, nobody but him has access to that resource.