If I load a pgn file it only shows the first game (and here only the moves).
There is no game list and no way to select another game from that game file?.
I noticed also the interesting behaviour that if it finds one of the players names in the engines.json
it loads them when opening a pgn. Is this intended?
There is also a bug with the comments one or two plies off (saw both for various pgn files), when showing the (only) game from a pgn file.
hafni wrote: ↑Sat Jan 04, 2020 5:12 pm
Hello Nguyen,
A possible bug.
1) menu/tools/Download/Show/games databases selected
2) open the first gm2001's game for display
3) execute various moves
4) resize the window for enlarge the board
5) execute a few more moves
and... suddenly Banksia program (0.12) exit
I have fixed for some bugs for the next version 0.13, hope it can solve that crash. Please help us to test with new version.
hafni wrote: ↑Sat Jan 04, 2020 5:12 pm
I also suggest allowing change the font size/color in dock window MOVES (mouse right click) for eyes sake
Finally, congrats for your fine job.
Hafni
Thanks for the suggestion => added to my TODO list
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
Guenther wrote: ↑Sat Jan 04, 2020 6:28 pm
If I load a pgn file it only shows the first game (and here only the moves).
There is no game list and no way to select another game from that game file?.
That feature is at the top of my TODO list. I will implement soon.
Guenther wrote: ↑Sat Jan 04, 2020 6:28 pm
I noticed also the interesting behaviour that if it finds one of the players names in the engines.json
it loads them when opening a pgn. Is this intended?
Yes, when loading a game, BSG tries to match the names of players to the engine list. If a name is matched, the engine will be loaded, initialized to be ready to play.
Guenther wrote: ↑Sat Jan 04, 2020 6:28 pm
There is also a bug with the comments one or two plies off (saw both for various pgn files), when showing the (only) game from a pgn file.
1) Bugs fixed: almost all known bugs so far, including (serious ones):
- Crashed when creating a database and/or open games from databases in some systems
- Could not parse some PGN games
- Ruled O-O+ and O-O-O+ as illegal moves
- Did not swap multi-timers when changing engines’ sides in tournaments
2) Some small improvements/adjustments
3) New features:
- Open PGN games from URLs
- Analyze games using multi engines (just select multi engines as bellow illustration)
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
Guenther wrote: ↑Sat Jan 04, 2020 6:28 pm
If I load a pgn file it only shows the first game (and here only the moves).
There is no game list and no way to select another game from that game file?.
That feature is at the top of my TODO list. I will implement soon.
Guenther wrote: ↑Sat Jan 04, 2020 6:28 pm
I noticed also the interesting behaviour that if it finds one of the players names in the engines.json
it loads them when opening a pgn. Is this intended?
Yes, when loading a game, BSG tries to match the names of players to the engine list. If a name is matched, the engine will be loaded, initialized to be ready to play.
Guenther wrote: ↑Sat Jan 04, 2020 6:28 pm
There is also a bug with the comments one or two plies off (saw both for various pgn files), when showing the (only) game from a pgn file.
I am not clear, can you tell more about the bug? If you want to show/hide comments, go to Settings->General tab, tick/untick "comments" in Move list.
If you look again at the full size image and compare to the original pgn you'll see that the comments are attached
to the wrong moves, they are one or two plies off. The given example is one ply off and the eval/depth of White move 2
is given to Black move 2 and so on.
Guenther wrote: ↑Sun Jan 05, 2020 8:30 am
If you look again at the full size image and compare to the original pgn you'll see that the comments are attached
to the wrong moves, they are one or two plies off. The given example is one ply off and the eval/depth of White move 2
is given to Black move 2 and so on.
Thanks a lot for the report. That bug is fixed for today's release (ver 0.13)
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
phhnguyen wrote: ↑Sun Jan 05, 2020 4:18 amVersion 0.13 released
1) Bugs fixed: almost all known bugs so far, including (serious ones):
- Crashed when creating a database and/or open games from databases in some systems
- Could not parse some PGN games
- Ruled O-O+ and O-O-O+ as illegal moves
- Did not swap multi-timers when changing engines’ sides in tournaments
2) Some small improvements/adjustments
3) New features:
- Open PGN games from URLs
- Analyze games using multi engines (just select multi engines as bellow illustration)
14 Is A "Lucky Number" for me I will await the release of update GUI v0.14..any news on saving multiple ongoing tournaments in the Banksia GUI? Thx AR
phhnguyen wrote: ↑Sun Jan 05, 2020 4:18 amVersion 0.13 released
1) Bugs fixed: almost all known bugs so far, including (serious ones):
- Crashed when creating a database and/or open games from databases in some systems
- Could not parse some PGN games
- Ruled O-O+ and O-O-O+ as illegal moves
- Did not swap multi-timers when changing engines’ sides in tournaments
2) Some small improvements/adjustments
3) New features:
- Open PGN games from URLs
- Analyze games using multi engines (just select multi engines as bellow illustration)
14 Is A "Lucky Number" for me I will await the release of update GUI v0.14..any news on saving multiple ongoing tournaments in the Banksia GUI? Thx AR
The speed that this guy is releasing is breath-taking - I really wish we could support him somehow.
I'm going to review Banksia on my website, so that'll get him a ton of new users, but still...
This GUI is going to the the dominant one for computer chess by end of 2020, I have no doubts.