
[quote=Guenther post_id=858101 time=1598693470 user_id=4222]
[b]Eubos 1.09[/b]
https://github.com/cjbolt/EubosChess/releases
[b]LC0 0.26.2 rc1[/b]
https://github.com/LeelaChessZero/lc0/releases
[/quote]
Moderator: Ras
I thought it was recommended not to use march=native for compiles you intend to distribute, but instead to target a specific platform (eg march=haswell for a BMI2 compile).Luecx wrote: ↑Thu Sep 03, 2020 2:32 pm Oh thank you very much on this one!
What we mean is that we are not yet able to build a static executable due to marche=native which is required for our SSE/AVX code to run.
Therefor one needs to compile the project in order to get a working executable. We are trying to solve this issue at the moment.
march=native is recommended if you compile yourself. Sadly there seems to be an issue with -static in general. Hopefully, this will be resolved by the end of this week.tmokonen wrote: ↑Thu Sep 03, 2020 6:28 pmI thought it was recommended not to use march=native for compiles you intend to distribute, but instead to target a specific platform (eg march=haswell for a BMI2 compile).Luecx wrote: ↑Thu Sep 03, 2020 2:32 pm Oh thank you very much on this one!
What we mean is that we are not yet able to build a static executable due to marche=native which is required for our SSE/AVX code to run.
Therefor one needs to compile the project in order to get a working executable. We are trying to solve this issue at the moment.
Jamal Bubker wrote: ↑Thu Sep 03, 2020 6:36 pm Thank you Finn !!
I hope there will be some windows binary compilations for various architecture
i'm eager to test your engine !
Luecx wrote: ↑Wed Sep 02, 2020 8:37 pm Koivisto 1.0
Some strangers and I have written this engine for about 4 months now, and we estimate its strength to be between 2800 and 2900.
We're still figuring out the build process, so for now, you might have to compile yourself. It's a single makefile.
https://github.com/Luecx/Koivisto
The engine supports all important UCI commands together with additional print (to print the board) and eval for a detailed overview of the evaluation.
We'd also like to have this run in CCRL, but we're not very familiar with the process. We hope there is interest in testing our engine.
There is no process. CCRL tries to test all engines that generate interest, let it be public or personal. Every member makes his choice using his discretion.
Thank you for reporting this, Günther. It is always a pleasure to see someone put in serious work even if virtue will be his only reward. I am currently testing it and it looks it will be around 1400.Guenther wrote: ↑Wed Sep 02, 2020 11:23 am Neocortex 1.0 by Justin Stanley
https://github.com/codeandkey/neocortex
I remember that I tried to compile this already in spring, but files were missing IIRC.
It seems this older neocortex version was moved to a different branch.
The current master branch compiles fine now.
I will add it in a few hours to my download site, as the 1.0 release is source only.
I don't think it is very strong right now, but at least it has a lot of original work in it unlike other beef.
The author created a fix for the nps overflow after my report, I will update my download soon.Gabor Szots wrote: ↑Fri Sep 04, 2020 2:25 pmThank you for reporting this, Günther. It is always a pleasure to see someone put in serious work even if virtue will be his only reward. I am currently testing it and it looks it will be around 1400.Guenther wrote: ↑Wed Sep 02, 2020 11:23 am Neocortex 1.0 by Justin Stanley
https://github.com/codeandkey/neocortex
I remember that I tried to compile this already in spring, but files were missing IIRC.
It seems this older neocortex version was moved to a different branch.
The current master branch compiles fine now.
I will add it in a few hours to my download site, as the 1.0 release is source only.
I don't think it is very strong right now, but at least it has a lot of original work in it unlike other beef.
I have already submitted my games to CCRL, Neocortex is likely to appear on our blitz list tomorrow, maybe even today.