smatovic wrote: ↑Mon Sep 28, 2020 9:02 am
Ah, okay, I missed the imaginary * - the white knight is allowed to reverse... ;-P
To each his own. If you would like to argue about Fire, there is a nice thread for that.
Otherwise, I would like to see discussion of Rebel's postings. I'm interested to see if other developers, both new and old, have a similar vision, or if they have different ones.
smatovic wrote: ↑Mon Sep 28, 2020 9:02 am
Ah, okay, I missed the imaginary * - the white knight is allowed to reverse... ;-P
To each his own. If you would like to argue about Fire, there is a nice thread for that.
Otherwise, I would like to see discussion of Rebel's postings. I'm interested to see if other developers, both new and old, have a similar vision, or if they have different ones.
In the past (2012) several programmers (I won't call names) had a problem with the RE stipulation and did not subscribe because of that. Note that in the EU it's (already) illegal. As far as I know not in the US.
90% of coding is debugging, the other 10% is writing bugs.
It's hard to know when you'd select "original", or "inspired".
My own engine was certainly "inspired" by VICE. Tt actually started out as a cleaner re-implementation of VICE, in Rust instead of C, while I was (re)learning about chess programming concepts. However, since then, the engine has changed a great deal:
1. Vice uses mailbox, Rustic evolved to magic bitboards
2. Because of 1, Rustic obviously has a completely different move generator
3. Some things such as Zobrist randoms and keeping history are implemented very differently.
4. Vice is monolithic, Rustic is completely modular with threaded active objects for communication, search, and search workers.
Therefore I have chosen "original", even though the engine was certainly "inspired" by VICE (or more accurate, its tutorials).
xr_a_y wrote: ↑Mon Sep 28, 2020 12:58 pm
I personally choose "inspired" for Minic as a sign of respect for the work done in other engines and great resources available (this forum, CPW, ...).
In that case, every engine is inspired by every other engine that came before it.
It's almost impossible to build something 100% original; maybe Leela may qualify, but even that engine uses techniques that were first theoretically explored in the 80's already, but couldn't be put into practice because the computers were too slow.
xr_a_y wrote: ↑Mon Sep 28, 2020 12:58 pm
I personally choose "inspired" for Minic as a sign of respect for the work done in other engines and great resources available (this forum, CPW, ...).
In that case, every engine is inspired by every other engine that came before it.
It's almost impossible to build something 100% original; maybe Leela may qualify, but even that engine uses techniques that were first theoretically explored in the 80's already, but couldn't be put into practice because the computers were too slow.
Indeed, that was just my mood at this moment that led to that choice. Not putting pressure on others.
mvanthoor wrote: ↑Mon Sep 28, 2020 12:16 pm
It's hard to know when you'd select "original", or "inspired".
I personally choose "inspired" for Minic as a sign of respect for the work done in other engines and great resources available (this forum, CPW, ...).
Likewise here. The original Ethereal release credited Fruit, Crafty, and MadChess, as sources of inspiration and knowledge. Of course now, you likely cannot find anything that resembles either of those three engines, but I want to give credit where credit was due.
It may be impossible now to call a work _completely_ "original", in the pure sense that it would have been 20 years ago. But thats not a bad thing. I'm happy that all engines employ LMR, and NMP, and a TT with Pawn hashes.