jshriver wrote: ↑Fri Feb 19, 2021 5:44 am
I'm curious how did you generate the .bin or .binpack files using self play games?
From my understanding only nodechips fork of stockfish has gensfen.
I implemented my own version of the gensfen command using Python. It uses standard UCI commands to play the games and writes the result in .bin format. The .bin format is well described in the source code of the nodchip fork so it's easy to write your own code for handling this format.
Martin wrote: ↑Fri Feb 19, 2021 6:01 pm
I implemented my own version of the gensfen command using Python. It uses standard UCI commands to play the games and writes the result in .bin format. The .bin format is well described in the source code of the nodchip fork so it's easy to write your own code for handling this format.
Hi jshriver!
Could you please compile and share with the open source community the GPL 3.0 GITHUB not commercial version of Stockfish 13 FF 2.0 for Mac (Intel or better M1, at least also as an iOS app compatible with Mac M1) ?
AlexChess wrote: ↑Sat Feb 27, 2021 10:29 am
Hi jshriver!
Could you please compile and share with the open source community the GPL 3.0 GITHUB not commercial version of Stockfish 13 FF 2.0 for Mac
Kind regards,
AlexChess
Would love to but haven't bought a mac mini m1 yet. Had some medical bills suddenly drain me but I can't wait to start working on a m1 port of as man engines as possible. Believe I did make a FF2 binary forlinux Raspberry Pi 64bit.
I could make intel Windows builds to try under the emulator but thats not going to be nearly as nice as a native build.