The version of Belofte you are using is a special build I made for testing some new features. It has not been released yet. I am still working on 2.1.4 and will only release it if next to the UI changes, I gain at least some elo. I have been busy professionally lately so development is going at a slower pace now.phhnguyen wrote: ↑Fri Oct 15, 2021 4:36 am
Yves De Billoëz,
UCI_EngineAbout has been supported for the next release.
I am still confused about what the engine could print out if its option UCI_ShowCurrLine on. If only info with terms "curmove", "currmovenumber" (as Stockfish has been doing), BSG has supported already.
BTW, I have tried with Belofte 2.1.4, waited for a while but didn't see it printed out any special thing:
Code: Select all
13:15:10 belofte64-2.1.4< uci 13:15:10 belofte64-2.1.4> belofte> id name Belofte 2.1.4 13:15:10 belofte64-2.1.4> id author Yves De Billoez 13:15:10 belofte64-2.1.4> option name alg type combo default AB var Random var StaticEval var BruteForce var SearchIterativeBF var AB var ABFS var ABFH 13:15:10 belofte64-2.1.4> option name evaltype type combo default PositionalBoard var PiecesOnly var StaticBoard var PositionalBoard 13:15:10 belofte64-2.1.4> option name UCI_ShowCurrLine type check default false 13:15:10 belofte64-2.1.4> option name UCI_EngineAbout type string default Belofte 2.1.4 by Yves De Billoez 2004-2021, Released under the GNU GPL v2 license 13:15:10 belofte64-2.1.4> option name UCI_Opponent type string default <empty> 13:15:10 belofte64-2.1.4> uciok 13:15:10 belofte64-2.1.4< setoption name UCI_ShowCurrLine value true 13:15:10 belofte64-2.1.4< isready 13:15:10 belofte64-2.1.4< position startpos 13:15:10 belofte64-2.1.4< go infinite 13:15:10 belofte64-2.1.4> readyok 13:15:10 belofte64-2.1.4> info string Searching started: AB INFINITE search For white 13:15:10 belofte64-2.1.4> info time 0 score cp -5 string AB alpha: -INF. beta: INF. static: -5 13:15:10 belofte64-2.1.4> info depth 1 time 0 score cp 50 pv d2d4 string AB alpha & best update search: 50 > alpha: -INF. 13:15:10 belofte64-2.1.4> info depth 1 time 0 score cp 62 pv e2e4 string AB alpha & best update search: 62 > alpha: 50 13:15:10 belofte64-2.1.4> info depth 1 time 1 score cp 62 pv e2e4 string AB (return best) 13:15:10 belofte64-2.1.4> info depth 1 time 1 score cp 62 pv e2e4 string AB (depth 1) done 13:15:10 belofte64-2.1.4> info score cp 62 time 1 pv e2e4 13:15:10 belofte64-2.1.4> info depth 1 time 1 score cp -5 pv e2e4 string AB alpha: -INF. beta: INF. static: -5 13:15:10 belofte64-2.1.4> info depth 2 seldepth 4 time 1 score cp 23 pv e2e4 d7d5 string AB alpha & best update search: 23 > alpha: -INF. 13:15:10 belofte64-2.1.4> info depth 2 seldepth 4 time 5 score cp 23 pv e2e4 d7d5 string AB (return best) 13:15:10 belofte64-2.1.4> info depth 2 seldepth 4 time 6 score cp 23 pv e2e4 d7d5 string AB (depth 2) done 13:15:10 belofte64-2.1.4> info score cp 23 time 6 pv e2e4 d7d5 13:15:10 belofte64-2.1.4> info depth 2 seldepth 4 time 6 score cp -5 pv e2e4 d7d5 string AB alpha: -INF. beta: INF. static: -5 13:15:10 belofte64-2.1.4> info depth 5 seldepth 7 time 16 nodes 1247 nps 77937 score cp 44 pv e2e4 d7d5 d2d3 d5e4 d3e4 string AB alpha & best update search: 44 > alpha: -INF. 13:15:10 belofte64-2.1.4> info depth 5 seldepth 7 time 29 nodes 2362 nps 81448 score cp 44 pv e2e4 d7d5 d2d3 d5e4 d3e4 string AB (return best) 13:15:10 belofte64-2.1.4> info depth 5 seldepth 7 time 29 nodes 2362 nps 81448 score cp 44 pv e2e4 d7d5 d2d3 d5e4 d3e4 string AB (depth 3) done 13:15:10 belofte64-2.1.4> info score cp 44 time 29 pv e2e4 d7d5 d2d3 d5e4 d3e4 13:15:10 belofte64-2.1.4> info depth 5 seldepth 7 time 29 nodes 2362 nps 81448 score cp -5 pv e2e4 d7d5 d2d3 d5e4 d3e4 string AB alpha: -INF. beta: INF. static: -5 13:15:10 belofte64-2.1.4> info depth 4 seldepth 10 time 94 nodes 6817 nps 72521 score cp 22 pv e2e4 e7e5 d2d4 d7d6 string AB alpha & best update search: 22 > alpha: -INF. 13:15:10 belofte64-2.1.4> info depth 4 seldepth 10 time 212 nodes 16222 nps 76518 score cp 22 pv e2e4 e7e5 d2d4 d7d6 string AB (return best) 13:15:10 belofte64-2.1.4> info depth 4 seldepth 10 time 212 nodes 16222 nps 76518 score cp 22 pv e2e4 e7e5 d2d4 d7d6 string AB (depth 4) done 13:15:10 belofte64-2.1.4> info score cp 22 time 212 pv e2e4 e7e5 d2d4 d7d6 13:15:11 belofte64-2.1.4> info depth 4 seldepth 10 time 212 nodes 16222 nps 76518 score cp -5 pv e2e4 e7e5 d2d4 d7d6 string AB alpha: -INF. beta: INF. static: -5 13:15:11 belofte64-2.1.4> info depth 5 seldepth 11 time 546 nodes 42958 nps 78677 score cp 16 pv e2e4 e7e5 d2d4 f8b4 c2c3 string AB alpha & best update search: 16 > alpha: -INF. 13:15:11 belofte64-2.1.4> info depth 5 seldepth 13 time 889 nodes 71291 nps 80192 score cp 21 pv e2e3 e7e5 d2d4 d7d6 d1e2 string AB alpha & best update search: 21 > alpha: 16 13:15:11 belofte64-2.1.4> info depth 5 seldepth 13 time 1124 nodes 90904 nps 80875 score cp 25 pv d2d4 d7d5 b1c3 c8g4 c1g5 string AB alpha & best update search: 25 > alpha: 21 13:15:11 belofte64-2.1.4> info depth 5 seldepth 13 time 1353 nodes 110475 nps 81651 score cp 25 pv d2d4 d7d5 b1c3 c8g4 c1g5 string AB (return best) 13:15:11 belofte64-2.1.4> info depth 5 seldepth 13 time 1353 nodes 110475 nps 81651 score cp 25 pv d2d4 d7d5 b1c3 c8g4 c1g5 string AB (depth 5) done 13:15:11 belofte64-2.1.4> info score cp 25 time 1353 pv d2d4 d7d5 b1c3 c8g4 c1g5 13:15:14 Lc0 v0.26.0-dev< isready 13:15:14 Lc0 v0.26.0-dev> readyok 13:15:14 Komodo 12.1.1 64-bit< isready 13:15:14 Komodo 12.1.1 64-bit> readyok 13:15:19 belofte64-2.1.4> info depth 5 seldepth 13 time 1353 nodes 110475 nps 81651 score cp -5 pv d2d4 d7d5 b1c3 c8g4 c1g5 string AB alpha: -INF. beta: INF. static: -5 13:15:19 belofte64-2.1.4> info depth 6 seldepth 15 time 4263 nodes 348314 nps 81706 score cp 20 pv d2d4 d7d5 e2e3 e7e6 b1c3 f8b4 string AB alpha & best update search: 20 > alpha: -INF. 13:15:19 belofte64-2.1.4> info depth 6 seldepth 15 time 6364 nodes 520396 nps 81771 score cp 22 pv e2e4 d7d5 e4d5 d8d5 d2d4 e7e6 string AB alpha & best update search: 22 > alpha: 20 13:15:19 belofte64-2.1.4> info depth 6 seldepth 15 time 9802 nodes 815850 nps 83233 score cp 22 pv e2e4 d7d5 e4d5 d8d5 d2d4 e7e6 string AB (return best) 13:15:19 belofte64-2.1.4> info depth 6 seldepth 15 time 9802 nodes 815850 nps 83233 score cp 22 pv e2e4 d7d5 e4d5 d8d5 d2d4 e7e6 string AB (depth 6) done 13:15:19 belofte64-2.1.4> info score cp 22 time 9802 pv e2e4 d7d5 e4d5 d8d5 d2d4 e7e6 13:16:05 belofte64-2.1.4> info depth 6 seldepth 15 time 9802 nodes 815850 nps 83233 score cp -5 pv e2e4 d7d5 e4d5 d8d5 d2d4 e7e6 string AB alpha: -INF. beta: INF. static: -5 13:16:05 belofte64-2.1.4> info depth 7 seldepth 17 time 27863 nodes 2280543 nps 81848 score cp 28 pv e2e4 e7e6 d2d4 d7d5 f1b5 b8d7 d1f3 string AB alpha & best update search: 28 > alpha: -INF. 13:16:05 belofte64-2.1.4> info depth 7 seldepth 19 time 55465 nodes 4543919 nps 81924 score cp 28 pv e2e4 e7e6 d2d4 d7d5 f1b5 b8d7 d1f3 string AB (return best) 13:16:05 belofte64-2.1.4> info depth 7 seldepth 19 time 55465 nodes 4543919 nps 81924 score cp 28 pv e2e4 e7e6 d2d4 d7d5 f1b5 b8d7 d1f3 string AB (depth 7) done 13:16:05 belofte64-2.1.4> info score cp 28 time 55465 pv e2e4 e7e6 d2d4 d7d5 f1b5 b8d7 d1f3 13:17:05 belofte64-2.1.4> info depth 7 seldepth 19 time 55465 nodes 4543919 nps 81924 score cp -5 pv e2e4 e7e6 d2d4 d7d5 f1b5 b8d7 d1f3 string AB alpha: -INF. beta: INF. static: -5 13:18:05 belofte64-2.1.4> info depth 9 seldepth 19 time 146040 nodes 11771287 nps 80603 score cp 9 pv e2e4 d7d5 e4d5 d8d5 d2d4 e7e5 c1e3 e5d4 e3d4 string AB alpha & best update search: 9 > alpha: -INF. 13:19:05 belofte64-2.1.4> info depth 9 seldepth 20 time 223360 nodes 17832326 nps 79836 score cp 10 pv e2e3 d7d5 d2d4 e7e6 f1b5 c8d7 b1c3 d7b5 c3b5 string AB alpha & 13:22:06 belofte64-2.1.4> info depth 8 seldepth 21 time 401921 nodes 31468770 nps 78295 score cp 14 pv d2d4 d7d5 e2e3 b8d7 b1c3 g8f6 f1b5 e7e6 string AB alpha & best update search: 14 > alpha: 10
Banksia GUI released
Moderator: Ras
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ydebilloez
- Posts: 198
- Joined: Tue Jun 27, 2017 11:01 pm
- Location: Lubumbashi
- Full name: Yves De Billoëz
Re: Banksia GUI released
Yves De Billoëz @ macchess belofte chess
Once owner of a Mephisto I, II, challenger, ... chess computer.
Once owner of a Mephisto I, II, challenger, ... chess computer.
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AlexChess
- Posts: 1563
- Joined: Sat Feb 06, 2021 8:06 am
- Full name: Alex Morales
Re: Banksia GUI released
Hi Pham!
Would be very nice if BSG could use online Syzygy tablebases up to 7 man
https://syzygy-tables.info/
https://lichess.org/blog/W3WeMyQAACQAdf ... e-complete
Best regards, Alex
Would be very nice if BSG could use online Syzygy tablebases up to 7 man
https://syzygy-tables.info/
https://lichess.org/blog/W3WeMyQAACQAdf ... e-complete
Best regards, Alex
Chess engines and dedicated chess computers fan since 1981
macOS Sequoia 16GB-512GB, Windows 11 & Ubuntu ARM64.
ProteusSF Dev Forum
ProteusSF Dev Forum
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phhnguyen
- Posts: 1543
- Joined: Wed Apr 21, 2010 4:58 am
- Location: Australia
- Full name: Nguyen Hong Pham
Re: Banksia GUI released
That has been supported already! BSG uses chessdb.cn (by Bojun Guo) to query positions for both opening and endgames. Just add it (in Settings -> Book/Egtb), tick all boxes, then copy or edit an endgame position and you can see all information from that online syzygy as the below image (I don't have 7 men on my computer).AlexChess wrote: ↑Fri Oct 15, 2021 12:27 pm Hi Pham!
Would be very nice if BSG could use online Syzygy tablebases up to 7 man![]()
https://syzygy-tables.info/
https://lichess.org/blog/W3WeMyQAACQAdf ... e-complete
Best regards, Alex
However, the online 7-men is just for references, studying. None of the engines can use it. BSG doesn't use it (the online) either for adjudication since online services typically are laggy and not reliable.

https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
The most features chess GUI, based on opensource Banksia - the chess tournament manager
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phhnguyen
- Posts: 1543
- Joined: Wed Apr 21, 2010 4:58 am
- Location: Australia
- Full name: Nguyen Hong Pham
Re: Banksia GUI released
* Highest vote: a vote is a best-move from an engine. In other words, an engine votes for a move. If two engines have the same best move, that move has two votes, and so on. In this mode, BSG picks the move which was voted most. If all moves have the same vote, it picks randomly instead
* Highest score: the best-move come with the highest score
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
The most features chess GUI, based on opensource Banksia - the chess tournament manager
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Wilhelm
- Posts: 271
- Joined: Thu Jan 14, 2016 10:02 am
- Location: AUSTRIA, Vienna
- Full name: Wilhelm HUDETZ
Re: Banksia GUI released
All clear !phhnguyen wrote: ↑Fri Oct 15, 2021 1:14 pm* Highest vote: a vote is a best-move from an engine. In other words, an engine votes for a move. If two engines have the same best move, that move has two votes, and so on. In this mode, BSG picks the move which was voted most. If all moves have the same vote, it picks randomly instead
* Highest score: the best-move come with the highest score
Merci beaucoup
Ryzen 5900x, 64GB Ram, RTX3080, 1x 4TB NVME, 2x 2TB SSD, 1x 1TB SSD, 1x 2TB HDD, all custom watercooled, Win11 and Win10 Multiboot, Win98/Windows Millennium/WinXP virtual machines for 16bit engines
Retro Chess Chessmaster https://descent.at/files/
Retro Chess Chessmaster https://descent.at/files/
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AlexChess
- Posts: 1563
- Joined: Sat Feb 06, 2021 8:06 am
- Full name: Alex Morales
Re: Banksia GUI released
Wonderful, thank you!phhnguyen wrote: ↑Fri Oct 15, 2021 12:57 pmThat has been supported already! BSG uses chessdb.cn (by Bojun Guo) to query positions for both opening and endgames. Just add it (in Settings -> Book/Egtb), tick all boxes, then copy or edit an endgame position and you can see all information from that online syzygy as the below image (I don't have 7 men on my computer).AlexChess wrote: ↑Fri Oct 15, 2021 12:27 pm Hi Pham!
Would be very nice if BSG could use online Syzygy tablebases up to 7 man![]()
https://syzygy-tables.info/
https://lichess.org/blog/W3WeMyQAACQAdf ... e-complete
Best regards, Alex
However, the online 7-men is just for references, studying. None of the engines can use it. BSG doesn't use it (the online) either for adjudication since online services typically are laggy and not reliable.
![]()
Best regards, Alex
Chess engines and dedicated chess computers fan since 1981
macOS Sequoia 16GB-512GB, Windows 11 & Ubuntu ARM64.
ProteusSF Dev Forum
ProteusSF Dev Forum
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Torom
- Posts: 18
- Joined: Sun Aug 08, 2021 4:58 pm
- Full name: Torsten Hellwig
Re: Banksia GUI released
You could add support for the Lichess API.phhnguyen wrote: ↑Fri Oct 15, 2021 12:57 pmThat has been supported already! BSG uses chessdb.cn (by Bojun Guo) to query positions for both opening and endgames. Just add it (in Settings -> Book/Egtb), tick all boxes, then copy or edit an endgame position and you can see all information from that online syzygy as the below image (I don't have 7 men on my computer).AlexChess wrote: ↑Fri Oct 15, 2021 12:27 pm Hi Pham!
Would be very nice if BSG could use online Syzygy tablebases up to 7 man![]()
https://syzygy-tables.info/
https://lichess.org/blog/W3WeMyQAACQAdf ... e-complete
Best regards, Alex
However, the online 7-men is just for references, studying. None of the engines can use it. BSG doesn't use it (the online) either for adjudication since online services typically are laggy and not reliable.
![]()
This can also analyse positions: https://lichess.org/api#operation/apiCloudEval
Or access the 7-men EGTB: https://lichess.org/api#operation/tablebaseStandard
Their API should be more reliable for most people than chessdb.cn
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phhnguyen
- Posts: 1543
- Joined: Wed Apr 21, 2010 4:58 am
- Location: Australia
- Full name: Nguyen Hong Pham
Re: Banksia GUI released
Thanks for the info.Torom wrote: ↑Fri Oct 15, 2021 3:53 pmYou could add support for the Lichess API.phhnguyen wrote: ↑Fri Oct 15, 2021 12:57 pmThat has been supported already! BSG uses chessdb.cn (by Bojun Guo) to query positions for both opening and endgames. Just add it (in Settings -> Book/Egtb), tick all boxes, then copy or edit an endgame position and you can see all information from that online syzygy as the below image (I don't have 7 men on my computer).AlexChess wrote: ↑Fri Oct 15, 2021 12:27 pm Hi Pham!
Would be very nice if BSG could use online Syzygy tablebases up to 7 man![]()
https://syzygy-tables.info/
https://lichess.org/blog/W3WeMyQAACQAdf ... e-complete
Best regards, Alex
However, the online 7-men is just for references, studying. None of the engines can use it. BSG doesn't use it (the online) either for adjudication since online services typically are laggy and not reliable.
![]()
This can also analyse positions: https://lichess.org/api#operation/apiCloudEval
Or access the 7-men EGTB: https://lichess.org/api#operation/tablebaseStandard
Their API should be more reliable for most people than chessdb.cn
I am not sure since I didn’t start, but perhaps the Lichess API requires the user to have/create a Lichess account, then create a token and copy it into an app (as BSG) then the app can start querying. That is fine for some users but maybe not relevant to many other users who just want some openings, or solutions of 7-man but don’t want to know about Lichess nor spend time to do many steps.
Chessdb at least can reply immediately without any registration step.
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
The most features chess GUI, based on opensource Banksia - the chess tournament manager
-
Torom
- Posts: 18
- Joined: Sun Aug 08, 2021 4:58 pm
- Full name: Torsten Hellwig
Re: Banksia GUI released
No, both endpoints work without any authentication.phhnguyen wrote: ↑Fri Oct 15, 2021 4:46 pm I am not sure since I didn’t start, but perhaps the Lichess API requires the user to have/create a Lichess account, then create a token and copy it into an app (as BSG) then the app can start querying. That is fine for some users but maybe not relevant to many other users who just want some openings, or solutions of 7-man but don’t want to know about Lichess nor spend time to do many steps.
Chessdb at least can reply immediately without any registration step.
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Uri Blass
- Posts: 11238
- Joined: Thu Mar 09, 2006 12:37 am
- Location: Tel-Aviv Israel
Re: Banksia GUI released
I understood how to copy cross table butphhnguyen wrote: ↑Wed Oct 13, 2021 1:11 pmIf you mean about a "pure" crosstable, yes, on the panel Tourmanet Result, there is a tab "Plain text" to copy all stats, including the crosstable. If you need an image, use the button on the top-right corner to copy it.
There are some ways to do that.Uri Blass wrote: ↑Tue Oct 12, 2021 6:37 am I made a tournament between stockfish depth 5,depth 6.depth 7,depth 8,depth 9
Results are:
Depth 9:7.5
Depth 8:6.5
Depth 7:3.5
Depth 6:2
Depth 5:0.5
Now I would like to add participants to the tournament when every new participant is going to play all previous participants twice with white and black so later I can get a new cross table and I wonder if it is possible to do it.
I basically duplicated stockfish 5 times to make the tournament and used 5 different time id.
I guess that I can make a gauntlet but I do not see how I can have 6 different time controls so I can only make a gauntlet of Stockfish depth 10 against 4 players out of 5.
- The simplest way is to create a new tournament with new games you want to add ("add participants to the tournament when..."). After all new games are played, you can merge the new one with the old/existent one, using the function Edit tournament (menu -> Tournament -> Actions -> Edit current tournament), thus you can have two data in one for Elo calculating/crosstable
- Create a new tournament with the new games as you want (similar above solution) but you export all games into PGN files. I am sure we all are family with PGN files. Now, you can merge and edit them as you want. BSG can help to calculate Elo/create crosstable directly from PGN files (below illustration)
- If you are good at JSON, you can edit directly the file banksiaplaying.json. All information about the tournament's games is stored in that file. JSON is the human-readable format, both software and human can work directly.
![]()
I do not understand exactly what to do in order to merge tournaments.
After making a tournament I did the following steps:
1)I could copy the cross table and got the following:
Result:
------------------------------------------------------------------------------------------------------------
# name games wins% draws% losses% score elo + -
1. Dragon 2.5.1 depth8 by Komodo Chess 64-bit 8 87.5 0.0 12.5 7.0 211 222 168
2. Dragon 2.5.1 depth9 by Komodo Chess 64-bit dup 8 87.5 0.0 12.5 7.0 211 222 168
3. Dragon 2.5.1 depth7 by Komodo Chess 64-bit 8 37.5 12.5 50.0 3.5 -33 159 166
4. Dragon 2.5.1 depth6 by Komodo Chess 64-bit 8 25.0 12.5 62.5 2.5 -96 158 176
5. Dragon 2.5.1 depth5 by Komodo Chess 64-bit 8 0.0 0.0 100.0 0 -294 177 280
Cross table:
------------------------------------------------------------------------------------------------------------
# name score games 1 2 3 4 5
1. Dragon 2.5.1 depth8 by Komodo Chess 64-bit 7.0 8 x 1.0 2.0 2.0 2.0
2. Dragon 2.5.1 depth9 by Komodo Chess 64-bit dup 7.0 8 1.0 x 2.0 2.0 2.0
3. Dragon 2.5.1 depth7 by Komodo Chess 64-bit 3.5 8 0.0 0.0 x 1.5 2.0
4. Dragon 2.5.1 depth6 by Komodo Chess 64-bit 2.5 8 0.0 0.0 0.5 x 2.0
5. Dragon 2.5.1 depth5 by Komodo Chess 64-bit 0 8 0.0 0.0 0.0 0.0 x
Tech:
------------------------------------------------------------------------------------------------------------
Tech (average nodes, depths, time/m per move, others per game), counted for computing moves only, ignored moves with zero nodes:
# name nodes/m NPS depth/m time/m moves time
1. Dragon 2.5.1 depth8 by Komodo Chess 64-bit 4K 325709 8.0 0.0 57.6 0.7
2. Dragon 2.5.1 depth9 by Komodo Chess 64-bit dup 6K 497014 9.0 0.0 63.3 0.8
3. Dragon 2.5.1 depth7 by Komodo Chess 64-bit 2K 192378 7.0 0.0 72.5 0.8
4. Dragon 2.5.1 depth6 by Komodo Chess 64-bit 1K 121095 6.0 0.0 69.3 0.7
5. Dragon 2.5.1 depth5 by Komodo Chess 64-bit 1K 76056 5.0 0.0 59.5 0.6
all --- 2K 250228 7.0 0.0 64.4 0.7
2)I saved the file to a pgn file with the name dragon_depths
I want to add dragon depth 10 to the tournament
I cannot have a tournament with 6 different time controls and can only make a tournament with 5 time controls so my plan is the following:
a)make a match of 2 games between dragon depth 10 and dragon depth 5
b)make a gauntlet of dragon depth 10 and dragon depths 5-9
c)merge all the 3 tournaments.
In order to make it simple I try first to merge only 2 additinal games into the tournament in step a
so I make the following steps
3)I make a tournament with 2 games of dragon depth 10 against dragon depth 5.
4)I get the following table
Result:
-----------------------------------------------------------------------------------------------------------------
# name games wins% draws% losses% score elo + -
1. Dragon 2.5.1 depth10 by Komodo Chess 64-bit dup dup 2 100.0 0.0 0.0 2 75 178 135
2. Dragon 2.5.1 depth5 by Komodo Chess 64-bit 2 0.0 0.0 100.0 0 -75 135 178
Cross table:
-----------------------------------------------------------------------------------------------------------------
# name score games 1 2
1. Dragon 2.5.1 depth10 by Komodo Chess 64-bit dup dup 2 2 x 2.0
2. Dragon 2.5.1 depth5 by Komodo Chess 64-bit 0 2 0.0 x
Tech:
-----------------------------------------------------------------------------------------------------------------
Tech (average nodes, depths, time/m per move, others per game), counted for computing moves only, ignored moves with zero nodes:
# name nodes/m NPS depth/m time/m moves time
1. Dragon 2.5.1 depth10 by Komodo Chess 64-bit dup dup 10K 693739 10.0 0.0 61.5 0.9
2. Dragon 2.5.1 depth5 by Komodo Chess 64-bit 1K 66949 5.0 0.0 61.0 0.6
all --- 5K 429016 7.5 0.0 61.3 0.8
5)I choose tournaments->actions->edit current tournament
I see that the default option is replace Benjamin1.1 with Benjamin1.1.
I do not understand how I can merge 2 tournaments and I do not understand how I get games of the previous tournament that I want to merge(I already have a pgn but I cannot choose pgn when I click on merge game from another tournament JSON

