Problems in late middlegames and complex endgames might indicate a weak endgame evaluation rather than (or in addition to) a weak search. Slowchess 2.8 is extremely strong at endgames because Jonathan Rosenthal specifically trained special neural networks for use in the endgame, which allows Slowchess to play at Stockfish 12 level in the endgame. I am not aware of any other engine that has done that. Meanwhile Wasp's endgame evaluation is pretty poor, having just switched to a small neural network for general evaluation in 5.00.matejst wrote: ↑Mon Nov 29, 2021 8:14 pm Some engines have problems in late middlegames and complex endgames, because their search is not fast enough. That's SF's greatest advantage, imho. Indeed, we could say that the lack of "understanding" and "planning" can be seen in such positions. I am sure that we all witnessed engines "losing the plot", "playing without aim" in positions we feel we could handle better. Frank Q's stats could be interesting in this matter, and just a few days ago, John Stanback complained about Wasp being crushed in endgames by SlowChess.
On the other hand, Slowchess 2.8's opening play is relatively weak, as they spent most of the time training the endgame networks rather than the the general network.