LiGround (GUI)

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MikeB
Posts: 4889
Joined: Thu Mar 09, 2006 6:34 am
Location: Pen Argyl, Pennsylvania

Re: LiGround (GUI)

Post by MikeB »

Guenther wrote: Tue Feb 23, 2021 12:00 pm https://github.com/ml-research/liground
A free, open-source and modern Chess Variant Analysis GUI for the 21st century
Just found this when doing research for other things.
I haven't tested it nor compiled/downloaded and I don't even know if it 'just' for variants.

Yet I thought this might be interesting at least for some.

Image

Code: Select all

Projects that influenced the creation of LiGround:
Project 		Description

tinyChessServer 	An xboard server for playing bughouse games via websockets
lichess.org/analysis 	The forever free, adless and open source chess server
vue-chessboard 		Chessboard vue component to load positions, create positions and see threats
cutechess 		A graphical user interface, command-line interface and a library for playing chess.
XBoard / WinBoard 	A graphical user interface for chess in all its major forms.
Nibbler 		Leela Chess Zero (Lc0) interface.
chess.js 		A Javascript chess library for chess move generation/validation, piece placement/movement, and check/checkmate/draw detection
For those who might want to use it in Standard chess. Chess960 is set to be true by default when using Stockfish. Selecting position #518 will get you the standard chess opening position and, for those who may not know, castling in 960 is is made by KxR ( own rook). Looks like a good start, currently only does analysis, no play engine mode, but it looks like it may on its way.
Image
Guenther
Posts: 4718
Joined: Wed Oct 01, 2008 6:33 am
Location: Regensburg, Germany
Full name: Guenther Simon

Re: LiGround (GUI)

Post by Guenther »

If someone is interested, I compiled the current LiGround for WIN and might upload it to RWBC.
Version number is still the same. A few things have been fixed and a few things added, not much though.
https://github.com/ml-research/liground/commits/master (changes after March 17, the last release)

The screen shows how one SF 14.1 instance analyses a game for a fixed depth (=> eval graph), while the other instance
crunches a position from this game with MPV=5.
The pgn loaded is from Eds GRL with the Blunder games from a recent download.

It's really a good GUI for analysis. Tournaments and matches between engines are not supported.
Think of it as a complementary for the CuteChessGui, which has no analysis features.

One caveat:
I had to use NodeJS/Npm 13.14 (from 2020-04), because this was the last one working on WIN7,
but that shouldn't be an obstacle for running on newer WIN versions.

Image
https://rwbc-chess.de/pics/liground_020x.png (for full size)
https://rwbc-chess.de

[Trolls n'existent pas...]
Carlos777
Posts: 1977
Joined: Sun Dec 13, 2009 6:09 pm

Re: LiGround (GUI)

Post by Carlos777 »

Guenther wrote: Tue Dec 14, 2021 12:47 pm If someone is interested, I compiled the current LiGround for WIN and might upload it to RWBC.
Version number is still the same. A few things have been fixed and a few things added, not much though.
https://github.com/ml-research/liground/commits/master (changes after March 17, the last release)
I am interested Guenther. Thanks in advance.
Guenther
Posts: 4718
Joined: Wed Oct 01, 2008 6:33 am
Location: Regensburg, Germany
Full name: Guenther Simon

Re: LiGround (GUI)

Post by Guenther »

Carlos777 wrote: Tue Dec 14, 2021 2:54 pm
Guenther wrote: Tue Dec 14, 2021 12:47 pm If someone is interested, I compiled the current LiGround for WIN and might upload it to RWBC.
Version number is still the same. A few things have been fixed and a few things added, not much though.
https://github.com/ml-research/liground/commits/master (changes after March 17, the last release)
I am interested Guenther. Thanks in advance.
It's available at my download page now.
https://rwbc-chess.de

[Trolls n'existent pas...]
Carlos777
Posts: 1977
Joined: Sun Dec 13, 2009 6:09 pm

Re: LiGround (GUI)

Post by Carlos777 »

Guenther wrote: Wed Dec 15, 2021 7:27 pm
Carlos777 wrote: Tue Dec 14, 2021 2:54 pm
Guenther wrote: Tue Dec 14, 2021 12:47 pm If someone is interested, I compiled the current LiGround for WIN and might upload it to RWBC.
Version number is still the same. A few things have been fixed and a few things added, not much though.
https://github.com/ml-research/liground/commits/master (changes after March 17, the last release)
I am interested Guenther. Thanks in advance.
It's available at my download page now.
Thanks Guenther!
IQ_QI
Posts: 25
Joined: Wed Dec 05, 2018 8:51 pm
Full name: Johannes Czech

Re: LiGround (GUI)

Post by IQ_QI »

Hello fellow chess variant enthusiasts. Exciting news!
LiGround 0.3.0 has just been released and is available for download for Linux, Mac and Windows.
https://github.com/ml-research/liground ... /tag/0.3.0

Please participate in our user study so the development team can get feedback and identify what to prioritize next.
https://docs.google.com/forms/d/e/1FAIp ... p=sf_link

The release notes for version 0.3.0 are as follows:

visuals
- big PGN freezes Liground
- dark mode
- boardcoordinates
- dynamic FEN
- new Icon
- best move highlight arrow
- menubar

new functions
- about tab
- mute button
- resizeable board (strg + mousewheel / resizeHandle at the bottom right corner)
- PvE mode
- custom boarddesigns (momentarily only in developer mode)
- save as standardsettings
- add PGN via clipboard

bug fixes
- boardcoordinatehitbox when scrolling
- removed mode 960 from drop-down menu

miscellaneous
- code refactoring and improved code readability
- documentation of code structure (https://github.com/ml-research/liground/wiki)
IQ_QI
Posts: 25
Joined: Wed Dec 05, 2018 8:51 pm
Full name: Johannes Czech

Re: LiGround (GUI)

Post by IQ_QI »

Hello!

I'm happy to announce that LiGround 0.4.0 is now available.
Please participate in the following user study:

https://docs.google.com/forms/d/e/1FAIp ... sp=sf_link

Release Note:

visuals

menubar
moved gameinfo
moved style selectors
moved eval depth input
collapsible console
collapsible PVLines
expandable gameinfo
dynamic size for move history
grab animation for pieces

new functions

save current boardsize
custom boarddesigns
Delete saved PGNs
Quickguide
Multi-Engine-Analysis
Opening suit integration for PvE

bug fixes

MultiAra/CrazyAra/XiangqiAra doesn't show analysis
pieces don't adjust to boardsize when switching variant

Prebuilt binaries for Linux, Mac & Windows are available.