I test solely with increment and no repeating TC. From time to time I'll make a big change to the time management that gains elo for X+Y TC. The _most_ I would do, is ensure non-regression with 40/Xlkaufman wrote: ↑Sun Jul 31, 2022 2:46 amWith the ccrl rapid elo gap between sf15 and dragon3 only seven elo and likely to shrink more with dragon 3.1, 3 elo is a big deal. For testing vs other NN engines I don’t object to Contemt 0, but many testers still test vs much weaker engines. Giving them draws in equal endings will hurt elo of course. In my view, testing with increment rather than with repeating time controls is the way to save electricity and testing time. Repeat time controls are obsolete in both human and engine play. No one likes to waste time playing out dead draws at a slow pace.CornfedForever wrote: ↑Sun Jul 31, 2022 1:38 am Don't hold back, Frank - tell everyone what you really think....
I've no dog in the hunt currently...and maybe I should feel bad about your power consumption and cost; but maybe Larry and team Komodo/Dragon have even more stats than yours regarding their product.
Based on Larry's comment, it stands to reason that Komodo does not work towards 40/X. Stockfish does not work towards 40/X. None of the open-source engines on OpenBench (17 of them!) work towards 40/X