Good day all!
Finally, i release 7.0 version of my engine. I passed all the way and received my own implementation of NN in chess evaluation using Delphi, Pyton and SIMD. Seems, it works. Now i use the smallest possible net (will developit in future) but it plays much better then Booot with HCE.
This time only one exe file (booot now works only on processors with avx2 support) and, as usial, sources.
Enjoy it! And peace to all of you!
https://www.dropbox.com/s/mj1i7d91voii9 ... e.rar?dl=0
Alex Morozov.
booot 7.0 final release
Moderator: Ras
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Wolfgang
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Re: booot 7.0 final release
Thanks Alex!
Hope you are well
Hope you are well
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Graham Banks
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mclane
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Re: booot 7.0 final release
Thank you. Take care.
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
Here we have a fairy tale of the day after tomorrow....
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Damir
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Re: booot 7.0 final release
Thanks Alex. Stay safe and take care of yourself.
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Sylwy
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Re: booot 7.0 final release
THANK YOU !
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bastiball
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Re: booot 7.0 final release
Thanks a lot Alex! Any chances implementing chess960?booot wrote: ↑Sun Sep 11, 2022 10:33 pm Good day all!
Finally, i release 7.0 version of my engine. I passed all the way and received my own implementation of NN in chess evaluation using Delphi, Pyton and SIMD. Seems, it works. Now i use the smallest possible net (will developit in future) but it plays much better then Booot with HCE.
This time only one exe file (booot now works only on processors with avx2 support) and, as usial, sources.
Enjoy it! And peace to all of you!
https://www.dropbox.com/s/mj1i7d91voii9 ... e.rar?dl=0
Alex Morozov.
Basti Dangca
CCRL testing group
CCRL testing group
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Steve Maughan
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Re: booot 7.0 final release
Thanks Alex — it's good to see progress in Delphi.
This version did hang a couple of times when I used the Shredder GUI as I cycled through some PGN test positions.
— Steve
This version did hang a couple of times when I used the Shredder GUI as I cycled through some PGN test positions.
— Steve
http://www.chessprogramming.net - Juggernaut & Maverick Chess Engine
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pohl4711
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Re: booot 7.0 final release
Sadly, this version is buggy. In cutechess-cli (running 20 games simultaneously), several booot7-instances are terminating. And the running ones are causing a million warnings "illegal PV moves".booot wrote: ↑Sun Sep 11, 2022 10:33 pm Good day all!
Finally, i release 7.0 version of my engine. I passed all the way and received my own implementation of NN in chess evaluation using Delphi, Pyton and SIMD. Seems, it works. Now i use the smallest possible net (will developit in future) but it plays much better then Booot with HCE.
This time only one exe file (booot now works only on processors with avx2 support) and, as usial, sources.
Enjoy it! And peace to all of you!
https://www.dropbox.com/s/mj1i7d91voii9 ... e.rar?dl=0
Alex Morozov.
Sorry, but for my testings, this engine is useless until bugfixing...
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booot
- Posts: 86
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Re: booot 7.0 final release
[/quote]
Sadly, this version is buggy. In cutechess-cli (running 20 games simultaneously), several booot7-instances are terminating. And the running ones are causing a million warnings "illegal PV moves".
Sorry, but for my testings, this engine is useless until bugfixing...
[/quote]
Thanks! I really changed much in this version. I test engine only in Arena and did not see bugs. I will use cutechess-cli to catch them. What conditions did you use for testing (time control, number of threads etc.)?
Alex.
Sadly, this version is buggy. In cutechess-cli (running 20 games simultaneously), several booot7-instances are terminating. And the running ones are causing a million warnings "illegal PV moves".
Sorry, but for my testings, this engine is useless until bugfixing...
[/quote]
Thanks! I really changed much in this version. I test engine only in Arena and did not see bugs. I will use cutechess-cli to catch them. What conditions did you use for testing (time control, number of threads etc.)?
Alex.