I think you meant to say 15 minutes (per player) plus 10 second increment would be equal to 40/16, since 15 min plus 10 sec games would take fifty minutes for sixty moves with all time used. For your machine, you mean to say 10 minutes per player plus 7 seconds, which would take 34 minutes for sixty moves with all time used. Probably without adjudication (or with minimal adjudication) the average would be somewhat more than sixty moves, so I would recommend 12 minutes plus 8 seconds on your 5950x as the most equivalent to your current time control. I can assure you that the quality of play will in general be higher with 12 minutes plus 8 seconds, though of course it will be slightly lower when playing out very long endgames.Graham Banks wrote: ↑Wed Sep 06, 2023 8:04 amDo you think that 30 minutes with 10 second increments would be on a par with 40/15 games, which on average take 50 minutes to complete (if using 40/16)?lkaufman wrote: ↑Wed Sep 06, 2023 7:48 amNo one was suggesting blitz games to replace Rapid. My suggestion was to retain the current pace of your 40/15 games for the first 60 moves or so, then use increment to speed up the long endgames (which are usually drawn) a bit, especially if the adjudication rules are tightened. Maybe it wouldn't even need a new list, perhaps the change would be deemed minor enough to combine them. I would think that would make them more enjoyable to watch with no loss in average quality.Graham Banks wrote: ↑Wed Sep 06, 2023 2:07 am I have no inclination or desire to start, or to be involved with, a new rating list.
If/when I stop my CCRL testing, I'll happily continue to run my Amateur Series tournaments for those still interested, although probably with an incremental time control.
I run engine v engine testing because I enjoy it - the tournaments in particular.
I like watching some of the games, which is why bullet or blitz hold no interest for me whatsoever.
On my 5950x, I use 40/11 repeating, with the average games taking around 35 minutes, so I'm guessing that would be about 20 minutes with 7 second increments?
I could also drop the draw adjudication from 10 consecutive moves past move 60 with less than 80, to less than 30.
I do draw the line at using what I perceive to be unfair opening lines though.
Adjudication at 30 cp is of course much better than at 80 cp, but as far as I know no one else uses adjudications at any double-digit centipawn value. I agree with Chris than zero would be best (with increment to make it practical), but any single-digit value is okay from my perspective.
Regarding "unfair" opening lines, I suppose you mean lines that are likely winning, or perhaps very close to winning, for one side (presumably White). I think that we all agree that winning lines should be excluded; it's just a question of where to draw the line for likely or nearly winning. I would specify a maximum White score, definitely below 75% since above that indicates a likely won position; 70% seems a good value to me. Setting it too low would mean almost all draws when the top engines meet.
