I know about the EAS tool but I am trying to find out what aggressive positions look like, not just aggressive games. Also, the fact that Stockfish and Torch are at the top by a country mile suggests that a large part of what EAS is measuring is engines taking advantage of tactical mistakes by other engines rather than actively seeking out an aggressive play style. Thank you for the helpful links though I will try using them.pohl4711 wrote: ↑Sun Feb 04, 2024 6:55 amI wrote this already to the booot-author, but IMO this is important for anybody, who wants to build an engine with more aggressive playing-style:
Ed Schroeder used my EAS-Tool to make his legendary Rebel play more sacrifices (he refactored the learning-data, considering the EAS-Tool). And it worked! Look at my EAS-Ratinglist:
https://www.sp-cc.de/eas-ratinglist.htm
Rebel EAS played the most high sacs and the most sacs overall (except the 2 Stockfishes) and Rebel EAS gained Elo compared to Rebel 16.2
Ed Schroder wrote this:
"REBEL-EAS is an in between version based on the same, but more, neural net data as REBEL-16.2 but heavily modified during the last 5 months in order to make REBEL to play more aggressive and runs as a module under Chess System Tal 2.0
. REBEL 16.2 gains an EAS score of : 80.258
. REBEL-EAS gets an EAS score of : 160.569
As a cherish on the cake the playing strength of the neural net has increased with 20-25 elo using balanced positions. Using the TCEC positions composed by Jeroen Noomen and GM Matthew Sadler adds another 26 elo points while the draw rate dropped with almost 20%.
The REBEL-EAS approach: King Safety and Mobility were heavily used, the epd scores of King Safety and Mobility even increased with 25% with this function to get the desired effect, to play more aggressive measured with the EAS tool."
Perhaps you should try to go the same way as Ed did?
Here the link to my EAS-Tool:
https://www.sp-cc.de/files/engines_aggr ... cs_tool.7z
And her the link to the Ed Schroeder Tool (link-text is wrong, but leads to the correct site):
https://rebel7775.wixsite.com/rebel/kop ... rl-blitz-1
(Mention, the EAS-Tool needs a huge amount of games for valid EAS-scores. I strongly recommend at least 3000 played games per engine...but the more games, the better)
Willow 4.0 (final release for now)
Moderator: Ras
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Re: Willow 4.0 (final release for now)
go and star https://github.com/Adam-Kulju/Patricia!
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Re: Willow 4.0 (final release for now)
Hmm, it still says 3.1 when I try to register it in FritzWhiskers wrote: ↑Sun Feb 04, 2024 7:26 pmI forgot to update the version info printed when uci is sent.JohnW wrote: ↑Sun Feb 04, 2024 6:54 pmExcuse my ignorance, but why is there a folder for 4.0 containing 3.1 exes instead of 4.0 exes?Whiskers wrote: ↑Sun Feb 04, 2024 4:22 am Hi all, here is Willow 4.0 after several more months of development, it's 170 elo stronger than 3.1 using balanced books and likely much more on unbalanced books like Pohl. It's currently scoring 5/8 at its debut at TCEC and I feel so proud of it, and I've loved every step of the journey.
I'm moving on to my next project after this; it'll probably draw on a lot of code from Willow, but my goal is to fulfill the dream that I abandoned in the chase for ELO; to make an engine that plays with the most exciting style possible while still remaining clearly superhuman. I'll probably post a progress thread in the vein of Leorik's devblog. See you then.
https://github.com/Adam-Kulju/Willow/releases/tag/4.0
Here is a bugfix version that fixes that problem, use it instead of 4.0: https://github.com/Adam-Kulju/Willow/re ... ag/4.0.0.1
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Re: Willow 4.0 (final release for now)
This is often true!
But if the engines have a small move average for wins, not many own fast losses, you can guess that the first phase of play must be very aggressive. If you look at the games, you can see the same pattern of attack in most cases.
And for the mid- and endgame the statistics are more complicated.
You can do a lot ...
Example:
In how many cases you find a move in the endgame the evaluation goes up by 1 or 2 points. Here the tool from Stefan is great.
The combination of viewpoints will give us some information about the strengths.
It is interesting to look a little deeper.
I look for balanced middlegame positions for games that end in 70-90 moves (in most cases late middlegame). Now I look at how many knights, bishops and rooks are on the board. Are the pieces close to the own king. In step 2 I look at how good the pawn structure is, so carefully remove all the pieces from the board, not the pawns. Now try to evaluate the position with only the pawns on the board and compare it with the final game result.
I am working a time with GM Jörg Hickl.
Jörg wrote a book about it (Die Macht der Bauern, but in English available too). That is one of the best chess books ever (think so). Grandmaster where are working for his own evaluation with pawn structures are in most of cases not opening experts. The openings are not important and they plays most of times passive closed systems. I know that from him and different other grandmasters.
As you can see, Stockfish is not ranked 1st in the World because Dragon has the better pawn structure in the late middlegames or the earlier transposition into endgame. OK, for two years ago. A long time not compare it with the current versions of Dragon and Stockfish. Most of the games ended very quickly when open with aggressive pawns. The problem here is ... engines like Stockfish and Co. are perfect defenders. At the end of the attack the pawn structure from the attacker is bad and the game is over. Such problems have the attackers, where are not in the near of playing strength from Stockfish and Co.
We have no statistics to evaluate the pawn structure in games!!
Possible with own chess knowledge only.
King-zones is a big issue, pawn structure is a big issue.
The next point is pawn sacrifice. You give a pawn for an attack, or the quality. And that is the problem, most of these games end in a draw. A problem because the tools we have are most of time in looking wins. With draw games much more things are possible for find out strengths and weeknesses. OK, no good tools are available for all the draws.
The engine has a bad start position, but has found a way to draw. This is a good idea with UHU positions. But only one way, so many other things are also important for looking deeper.
The Velvet programmer do interesting things, alone what he gave for an information to his release 6.0.0. I am sure he is working with own tools for see this and that and try to opimate his Velvet more and more. No other engine can beat the aggressivess in the middle of the board from Velvet in closed positions with many pieces on board.
Best
Frank
Impressions: Always doubting whether impressions are right.
Clearly the most interesting point for me ...
Which weaknesses and strengths generate the available engines. This is very exciting. This is most exciting ... this is computer chess. So, what in the World is Elo?
But if the engines have a small move average for wins, not many own fast losses, you can guess that the first phase of play must be very aggressive. If you look at the games, you can see the same pattern of attack in most cases.
And for the mid- and endgame the statistics are more complicated.
You can do a lot ...
Example:
In how many cases you find a move in the endgame the evaluation goes up by 1 or 2 points. Here the tool from Stefan is great.
The combination of viewpoints will give us some information about the strengths.
It is interesting to look a little deeper.
I look for balanced middlegame positions for games that end in 70-90 moves (in most cases late middlegame). Now I look at how many knights, bishops and rooks are on the board. Are the pieces close to the own king. In step 2 I look at how good the pawn structure is, so carefully remove all the pieces from the board, not the pawns. Now try to evaluate the position with only the pawns on the board and compare it with the final game result.
I am working a time with GM Jörg Hickl.
Jörg wrote a book about it (Die Macht der Bauern, but in English available too). That is one of the best chess books ever (think so). Grandmaster where are working for his own evaluation with pawn structures are in most of cases not opening experts. The openings are not important and they plays most of times passive closed systems. I know that from him and different other grandmasters.
As you can see, Stockfish is not ranked 1st in the World because Dragon has the better pawn structure in the late middlegames or the earlier transposition into endgame. OK, for two years ago. A long time not compare it with the current versions of Dragon and Stockfish. Most of the games ended very quickly when open with aggressive pawns. The problem here is ... engines like Stockfish and Co. are perfect defenders. At the end of the attack the pawn structure from the attacker is bad and the game is over. Such problems have the attackers, where are not in the near of playing strength from Stockfish and Co.
We have no statistics to evaluate the pawn structure in games!!
Possible with own chess knowledge only.
King-zones is a big issue, pawn structure is a big issue.
The next point is pawn sacrifice. You give a pawn for an attack, or the quality. And that is the problem, most of these games end in a draw. A problem because the tools we have are most of time in looking wins. With draw games much more things are possible for find out strengths and weeknesses. OK, no good tools are available for all the draws.
The engine has a bad start position, but has found a way to draw. This is a good idea with UHU positions. But only one way, so many other things are also important for looking deeper.
The Velvet programmer do interesting things, alone what he gave for an information to his release 6.0.0. I am sure he is working with own tools for see this and that and try to opimate his Velvet more and more. No other engine can beat the aggressivess in the middle of the board from Velvet in closed positions with many pieces on board.
Best
Frank
Impressions: Always doubting whether impressions are right.
Clearly the most interesting point for me ...
Which weaknesses and strengths generate the available engines. This is very exciting. This is most exciting ... this is computer chess. So, what in the World is Elo?
Last edited by Frank Quisinsky on Sun Feb 04, 2024 8:32 pm, edited 1 time in total.
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Re: Willow 4.0 (final release for now)
A very worthy pursuit, to chase style not Elo!Whiskers wrote: ↑Sun Feb 04, 2024 4:22 am Hi all, here is Willow 4.0 after several more months of development, it's 170 elo stronger than 3.1 using balanced books and likely much more on unbalanced books like Pohl. It's currently scoring 5/8 at its debut at TCEC and I feel so proud of it, and I've loved every step of the journey.
I'm moving on to my next project after this; it'll probably draw on a lot of code from Willow, but my goal is to fulfill the dream that I abandoned in the chase for ELO; to make an engine that plays with the most exciting style possible while still remaining clearly superhuman. I'll probably post a progress thread in the vein of Leorik's devblog. See you then.
https://github.com/Adam-Kulju/Willow/releases/tag/4.0

I wish you success!

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Re: Willow 4.0 (final release for now)
fixed now, try it again pleaseJohnW wrote: ↑Sun Feb 04, 2024 8:14 pmHmm, it still says 3.1 when I try to register it in FritzWhiskers wrote: ↑Sun Feb 04, 2024 7:26 pmI forgot to update the version info printed when uci is sent.JohnW wrote: ↑Sun Feb 04, 2024 6:54 pmExcuse my ignorance, but why is there a folder for 4.0 containing 3.1 exes instead of 4.0 exes?Whiskers wrote: ↑Sun Feb 04, 2024 4:22 am Hi all, here is Willow 4.0 after several more months of development, it's 170 elo stronger than 3.1 using balanced books and likely much more on unbalanced books like Pohl. It's currently scoring 5/8 at its debut at TCEC and I feel so proud of it, and I've loved every step of the journey.
I'm moving on to my next project after this; it'll probably draw on a lot of code from Willow, but my goal is to fulfill the dream that I abandoned in the chase for ELO; to make an engine that plays with the most exciting style possible while still remaining clearly superhuman. I'll probably post a progress thread in the vein of Leorik's devblog. See you then.
https://github.com/Adam-Kulju/Willow/releases/tag/4.0
Here is a bugfix version that fixes that problem, use it instead of 4.0: https://github.com/Adam-Kulju/Willow/re ... ag/4.0.0.1
go and star https://github.com/Adam-Kulju/Patricia!
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- Full name: Peter Martan
Re: Willow 4.0 (final release for now)
Hi!Whiskers wrote: ↑Sun Feb 04, 2024 7:26 pm I forgot to update the version info printed when uci is sent.
Here is a bugfix version that fixes that problem, use it instead of 4.0: https://github.com/Adam-Kulju/Willow/re ... ag/4.0.0.1
At willow-v2-windows.exe download Windows10 Defender gives warning about
Trojan:Win32/Sabsik.FL.A!ml
Just to tell, regards
Peter.
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Re: Willow 4.0 (final release for now)
I have Windows 10 as well and I also get messages about it being a potentially dangerous download when I try to download. This is a problem that has also randomly happened with some of my engine dev friends. If it's not letting you download the executable directly, you can build Willow from source using the instructions provided in the release notes.peter wrote: ↑Sun Feb 04, 2024 9:54 pmHi!Whiskers wrote: ↑Sun Feb 04, 2024 7:26 pm I forgot to update the version info printed when uci is sent.
Here is a bugfix version that fixes that problem, use it instead of 4.0: https://github.com/Adam-Kulju/Willow/re ... ag/4.0.0.1
At willow-v2-windows.exe download Windows10 Defender gives warning about
Trojan:Win32/Sabsik.FL.A!ml
Just to tell, regards
Also, v3 is faster than v2 and should work on most machines. Only use v2 if you know v3 won't work or have already tried and failed to use v3. Thanks!
go and star https://github.com/Adam-Kulju/Patricia!
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Re: Willow 4.0 (final release for now)
Test for our blitz list (4'+2") started: https://cegt.forumieren.com/t2110-testi ... 4-0nn#3842Whiskers wrote: ↑Sun Feb 04, 2024 4:22 am Hi all, here is Willow 4.0 after several more months of development, it's 170 elo stronger than 3.1 using balanced books and likely much more on unbalanced books like Pohl. It's currently scoring 5/8 at its debut at TCEC and I feel so proud of it, and I've loved every step of the journey.
I'm moving on to my next project after this; it'll probably draw on a lot of code from Willow, but my goal is to fulfill the dream that I abandoned in the chase for ELO; to make an engine that plays with the most exciting style possible while still remaining clearly superhuman. I'll probably post a progress thread in the vein of Leorik's devblog. See you then.
https://github.com/Adam-Kulju/Willow/releases/tag/4.0
Thanks for the new version!

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Re: Willow 4.0 (final release for now)
Frank Quisinsky wrote: ↑Sun Feb 04, 2024 8:21 pm This is often true!
But if the engines have a small move average for wins, not many own fast losses, you can guess that the first phase of play must be very aggressive. If you look at the games, you can see the same pattern of attack in most cases.
And for the mid- and endgame the statistics are more complicated.
You can do a lot ...
Example:
In how many cases you find a move in the endgame the evaluation goes up by 1 or 2 points. Here the tool from Stefan is great.
The combination of viewpoints will give us some information about the strengths.
It is interesting to look a little deeper.
I look for balanced middlegame positions for games that end in 70-90 moves (in most cases late middlegame). Now I look at how many knights, bishops and rooks are on the board. Are the pieces close to the own king. In step 2 I look at how good the pawn structure is, so carefully remove all the pieces from the board, not the pawns. Now try to evaluate the position with only the pawns on the board and compare it with the final game result.
I am working a time with GM Jörg Hickl.
Jörg wrote a book about it (Die Macht der Bauern, but in English available too). That is one of the best chess books ever (think so). Grandmaster where are working for his own evaluation with pawn structures are in most of cases not opening experts. The openings are not important and they plays most of times passive closed systems. I know that from him and different other grandmasters.
As you can see, Stockfish is not ranked 1st in the World because Dragon has the better pawn structure in the late middlegames or the earlier transposition into endgame. OK, for two years ago. A long time not compare it with the current versions of Dragon and Stockfish. Most of the games ended very quickly when open with aggressive pawns. The problem here is ... engines like Stockfish and Co. are perfect defenders. At the end of the attack the pawn structure from the attacker is bad and the game is over. Such problems have the attackers, where are not in the near of playing strength from Stockfish and Co.
We have no statistics to evaluate the pawn structure in games!!
Possible with own chess knowledge only.
King-zones is a big issue, pawn structure is a big issue.
The next point is pawn sacrifice. You give a pawn for an attack, or the quality. And that is the problem, most of these games end in a draw. A problem because the tools we have are most of time in looking wins. With draw games much more things are possible for find out strengths and weeknesses. OK, no good tools are available for all the draws.
The engine has a bad start position, but has found a way to draw. This is a good idea with UHU positions. But only one way, so many other things are also important for looking deeper.
The Velvet programmer do interesting things, alone what he gave for an information to his release 6.0.0. I am sure he is working with own tools for see this and that and try to opimate his Velvet more and more. No other engine can beat the aggressivess in the middle of the board from Velvet in closed positions with many pieces on board.
Best
Frank
Impressions: Always doubting whether impressions are right.
Clearly the most interesting point for me ...
Which weaknesses and strengths generate the available engines. This is very exciting. This is most exciting ... this is computer chess. So, what in the World is Elo?
This method works well for weaker engines, where a human knows enough about chess to notice clear weaknesses/strengths not just from game results but from actual moves in the game. I can attest to the fact that very early versions of Willow were comparatively bad at raw calculative sacrifices and endgames, but comparatively exceled at sacrificed pawns for initiative.
The problem is that this doesn't really scale to 3000+ engines. When every facet of a chess engine (except for really minor nitpicks such as obvious fortresses) is unimaginably superior to people, you can't accurately judge any strengths and weaknesses just by looking at games. The vast majority of times, if a strong engine misses something and loses it's just because some component of search prevented it from seeing the right move in this circumstance and is not any indicator of a general weakness. A good example of this is Stockfish and its ability to solve a famous queen sacrifice position (4q1kr/p6p/1prQPppB/4n3/4P3/2P5/PP2B2P/R5K1 w - - 1 24, best move Qxe5!!). On a good day, Stockfish will be able to solve this position very quickly; then a minor search patch is merged, and all of a sudden Stockfish needs to get to depth 40 in order to spot the winning move. I really do wish it was different.
One last thing: You wrote that "if the engines have a small move average for wins, not many own fast losses, you can guess that the first phase of play must be very aggressive." I think that's much more of a sign of a very powerful engine that's just pouncing on opponent mistakes. If anything you'd expect an aggressive engine to lose quite a few games quickly, as an ideal aggressive engine would often neglect its own king safety to focus on attacking the other king (and occasionally would pay the price).
go and star https://github.com/Adam-Kulju/Patricia!
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Re: Willow 4.0 (final release for now)
Everything is fine and the position you gave is interesting, thank you!
It is a combination of impressions and small statistics.
Often questionable impressions that we automatically generate while watching the games.
Rybka is a perfect example:
I did not know that such a strong engine with around 3000 Elo produces so many fast losses and is absolutely strong in endgames. In the past I looked at the distribution by number of moves. You can also create statistics by distribution by number of pieces on the board. Optimal is a combination of both, but not easy to achieve.
Games without resign-mode (allways important for stats).
Stats from FCP-Tourney-2020 (41.000 games on 4.9 Ghz, I believe was a 40 in 20 tournament before NN aera, speaking from 2.000 games for all of the 41 engines).
Games ended move 01-59
Games ended move 60-79
Games ended move 80-99
Games ended move 100-299
Please do not look at Elo.
Have a look at the ranking and for an example: Rybka or Wasp.
Wasp is very strong in the first phase of the game, because WAsp has a lot of quick wins, a great move average.
And you can see the problem Wasp has later in the games ...
Again, stats with the number of pieces on the board are OK, but often not good enough.
2-6 pieces on board
7-12 pieces on board
13-32 pieces on board
Have a look again in the results from Wasp and in the ranking ... please not looking on Elo.
With other words:
You can see a lot for engines higher as 3000 Elo.
But you are right, the higher the Elo the more complicated to create statistics. Because we all are not strong enough in playing chess. We can working with many small helps, what I wrote before to the pawn structures.
Back to the examples:
I am working 3 or 4 days for combinations between quantity of pieces on board and move-average for create better stats. But all in all ... the final results for looking are end of the day not clearly better.
The combination from all ...
Most of available engines today have all the same strength ...
The transposition into endgames.
But only a small group of engines are very strong in the first playing phase.
I am thinking that strongest engines can play the transposition into endgame with around 3800 Elo. But the strongest engines can not play the first phase after opening books with 3800 Elo. The strength is perhaps 3200 Elo. But different engines, like Uralochka on high niveau can play the first playing phase with maybe 3400 Elo.
And the first playing phase is most interesting for humans because most like to look in fast wins.
Back to your posting, your last paragraph:
If such a strong engine like Stockfish have not more fast wins as Uralochka it must be a reason for it.
You are the programmer:
I am thinking often the forward pruning is to high and attacking moves oversearch.
Better ... not find in deapth 30 and not find in deapth 40 is often the final results with super strong engines.
Sure, maybe the engine is stronger with an higher pruning but the analyze results with many pieces on board are often questionable. Not sure I am right or not.
So, if I start an "over-night" analyze with Wasp ... Wasp really find often more as clearly stronger engines. Sure, the programmer can create a stronger Wasp for time-controls we are using for testing ... but to which price.
Best
Frank
It is a combination of impressions and small statistics.
Often questionable impressions that we automatically generate while watching the games.
Rybka is a perfect example:
I did not know that such a strong engine with around 3000 Elo produces so many fast losses and is absolutely strong in endgames. In the past I looked at the distribution by number of moves. You can also create statistics by distribution by number of pieces on the board. Optimal is a combination of both, but not easy to achieve.
Games without resign-mode (allways important for stats).
Stats from FCP-Tourney-2020 (41.000 games on 4.9 Ghz, I believe was a 40 in 20 tournament before NN aera, speaking from 2.000 games for all of the 41 engines).
Games ended move 01-59
Code: Select all
# Player : Elo Games Score% won draw lost Points Draw% Error OppAvg OppE OppD
1 Stockfish 11 BMI2 x64 : 3264.21 405 80.0 243 162 0 324.0 40.0 25.57 3010.11 17.33 36.6
2 Houdini 6.03 Pro x64 : 3180.15 411 70.0 164 247 0 287.5 60.1 19.14 3020.92 17.23 37.3
3 Komodo 14.0 BMI2 x64 : 3175.97 451 69.1 172 279 0 311.5 61.9 17.23 3023.64 17.46 38.3
4 Ethereal 12.25 PEXT x64 : 3159.03 309 68.4 115 193 1 211.5 62.5 20.81 3015.32 17.22 36.8
5 SlowChess BC 2.2 x64 : 3130.78 440 63.4 121 316 3 279.0 71.8 15.99 3028.09 17.48 38.1
6 Xiphos 0.6 BMI2 x64 : 3124.34 396 62.6 103 290 3 248.0 73.2 16.68 3027.91 17.12 37.5
7 Defenchess 2.2 POP x64 : 3111.56 320 60.9 76 238 6 195.0 74.4 17.45 3026.82 17.50 37.7
8 Booot 6.4 POP x64 : 3108.41 501 61.5 115 386 0 308.0 77.0 14.31 3026.35 16.98 37.8
9 rofChade 2.3 BMI x64 : 3106.97 297 59.1 67 217 13 175.5 73.1 17.82 3039.68 17.18 37.0
10 Fire 7.1 POP x64 : 3101.56 382 58.4 69 308 5 223.0 80.6 15.21 3033.38 17.16 38.1
11 Andscacs 0.95 BMI2 x64 : 3098.08 418 59.4 89 319 10 248.5 76.3 15.62 3025.10 17.38 38.4
12 Schooner 2.2 SSE x64 : 3095.18 380 59.9 80 295 5 227.5 77.6 16.07 3021.52 17.10 37.1
13 Laser 1.7 BMI2 x64 : 3094.24 396 58.7 71 323 2 232.5 81.6 15.15 3026.47 17.11 38.6
14 Fizbo 2.0 BMI2 x64 : 3090.82 363 59.0 96 236 31 214.0 65.0 15.62 3024.13 17.40 38.0
15 Fritz 17 (Ginkgo) x64 : 3078.39 379 56.1 65 295 19 212.5 77.8 14.99 3030.91 17.21 38.1
16 Shredder 13 x64 : 3061.41 373 53.1 43 310 20 198.0 83.1 14.71 3035.34 17.19 37.3
17 RubiChess 1.7.3 x64 : 3060.61 338 53.1 40 279 19 179.5 82.5 15.81 3038.17 17.20 37.9
18 Wasp 4.00 Modern x64 : 3052.24 315 53.5 34 269 12 168.5 85.4 15.52 3030.27 17.03 38.0
19 Arasan 22.0 BMI2 x64 : 3041.70 352 51.8 44 277 31 182.5 78.7 15.54 3031.62 17.05 37.6
20 Chiron 4 x64 : 3039.96 325 51.5 43 249 33 167.5 76.6 15.17 3030.19 17.32 37.2
21 Vajolet2 2.8 BMI2 x64 : 3037.02 318 50.8 31 261 26 161.5 82.1 15.42 3035.77 17.16 38.0
22 Pedone 2.0 BMI2 x64 : 3028.60 335 50.6 43 253 39 169.5 75.5 15.48 3026.15 17.16 36.4
23 GullChess 3.0 BMI2 x64 : 3021.22 331 45.3 21 258 52 150.0 77.9 16.14 3051.92 17.07 36.4
24 Nirvanachess 2.4 POP x64 : 2996.07 390 43.7 16 309 65 170.5 79.2 15.18 3045.36 17.35 37.9
25 Igel 2.5.0 BMI2 x64 : 2992.34 412 43.2 24 308 80 178.0 74.8 14.99 3044.39 17.10 38.1
26 Demolito 2020-05-14 PEXT x64 : 2992.18 203 42.6 22 129 52 86.5 63.5 20.96 3048.31 17.04 35.2
27 Critter 1.6a x64 : 2985.43 311 42.9 26 215 70 133.5 69.1 17.11 3039.47 17.22 37.4
28 Nemorino 5.00 BMI2 x64 : 2984.34 313 41.7 25 211 77 130.5 67.4 17.93 3049.33 17.45 36.7
29 Texel 1.07 BMI2 x64 : 2982.98 315 42.7 24 221 70 134.5 70.2 16.53 3042.63 17.25 38.1
30 Protector 1.9.0 x64 : 2981.30 318 41.7 17 231 70 132.5 72.6 16.40 3047.63 17.47 36.4
31 iCE 4.0 v853 Modern x64 : 2976.56 343 40.5 19 240 84 139.0 70.0 16.17 3049.49 17.12 38.0
32 Equinox 3.30 x64 : 2969.67 326 38.0 15 218 93 124.0 66.9 18.20 3059.98 17.08 36.4
33 Hannibal 1.7 x64 : 2962.97 286 36.7 10 190 86 105.0 66.4 18.68 3062.37 17.18 35.4
34 Rodent IV 0.22 POP x64 : 2960.72 318 38.4 11 222 85 122.0 69.8 17.75 3051.55 16.99 36.8
35 Fritz 16 (Rybka) x64 : 2960.01 388 37.1 18 252 118 144.0 64.9 16.69 3056.31 17.00 38.1
36 Winter 0.8 x64 : 2953.39 393 36.8 25 239 129 144.5 60.8 16.61 3051.95 16.98 37.3
37 Monolith 2 PEXT x64 : 2916.30 375 33.2 4 241 130 124.5 64.3 18.31 3051.44 16.85 37.3
38 Minic 2.33 x64 : 2914.00 388 31.4 11 222 155 122.0 57.2 18.97 3057.50 16.90 36.1
39 Senpai 2.0 BMI2 x64 : 2906.85 348 30.9 11 193 144 107.5 55.5 19.85 3057.97 17.06 36.7
40 Combusken 1.2.0 x64 : 2883.66 396 26.6 8 195 193 105.5 49.2 20.89 3067.63 17.04 36.2
41 SmarThink 1.98 AVX2 x64 : 2853.77 370 23.0 11 148 211 85.0 40.0 24.02 3069.67 16.98 36.0
White advantage = 40.50 +/- 2.09
Draw rate (equal opponents) = 96.17 % +/- 1.48
Code: Select all
# Player : Elo Games Score% won draw lost Points Draw% Error OppAvg OppE OppD
1 Stockfish 11 BMI2 x64 : 3477.88 731 92.1 617 113 1 673.5 15.5 33.41 2998.59 23.17 38.9
2 Komodo 14.0 BMI2 x64 : 3346.86 721 84.5 507 204 10 609.0 28.3 26.23 3004.62 23.26 39.0
3 Houdini 6.03 Pro x64 : 3325.89 721 82.8 477 240 4 597.0 33.3 25.27 3004.04 23.25 38.9
4 Ethereal 12.25 PEXT x64 : 3294.55 507 80.9 338 144 25 410.0 28.4 29.54 2998.92 23.29 38.1
5 SlowChess BC 2.2 x64 : 3248.52 614 76.9 374 196 44 472.0 31.9 24.48 3005.00 23.27 38.3
6 Fire 7.1 POP x64 : 3220.34 580 74.0 322 214 44 429.0 36.9 25.95 3009.65 23.41 38.5
7 Xiphos 0.6 BMI2 x64 : 3188.33 631 70.3 314 259 58 443.5 41.0 23.01 3016.42 23.53 38.9
8 Booot 6.4 POP x64 : 3179.22 689 69.9 326 311 52 481.5 45.1 21.02 3009.49 23.47 38.8
9 Schooner 2.2 SSE x64 : 3173.71 610 69.2 293 258 59 422.0 42.3 22.42 3014.51 23.43 38.3
10 rofChade 2.3 BMI x64 : 3167.84 520 66.5 252 188 80 346.0 36.2 24.39 3022.85 23.66 37.8
11 Laser 1.7 BMI2 x64 : 3142.60 558 64.0 239 236 83 357.0 42.3 22.88 3025.13 23.59 39.1
12 Fritz 17 (Ginkgo) x64 : 3139.45 616 64.9 269 262 85 400.0 42.5 22.15 3017.92 23.44 38.6
13 Andscacs 0.95 BMI2 x64 : 3135.77 605 61.6 240 265 100 372.5 43.8 21.99 3037.69 23.47 38.7
14 Defenchess 2.2 POP x64 : 3123.54 503 61.6 204 212 87 310.0 42.1 23.88 3031.67 23.58 38.6
15 Shredder 13 x64 : 3104.60 565 59.8 214 248 103 338.0 43.9 22.81 3025.80 23.63 38.5
16 RubiChess 1.7.3 x64 : 3086.44 564 57.4 210 227 127 323.5 40.2 22.20 3029.11 23.57 38.9
17 Fizbo 2.0 BMI2 x64 : 3074.94 566 54.9 214 194 158 311.0 34.3 23.04 3035.69 23.63 38.7
18 Arasan 22.0 BMI2 x64 : 3032.46 589 49.7 178 229 182 292.5 38.9 21.94 3040.24 23.76 38.3
19 GullChess 3.0 BMI2 x64 : 3024.44 576 48.8 165 232 179 281.0 40.3 21.42 3042.01 23.62 38.9
20 Wasp 4.00 Modern x64 : 3008.06 570 46.8 159 215 196 266.5 37.7 22.33 3042.16 23.54 38.9
21 Pedone 2.0 BMI2 x64 : 2988.66 570 42.5 135 215 220 242.5 37.7 21.84 3056.18 23.74 38.5
22 Fritz 16 (Rybka) x64 : 2986.64 550 42.2 137 190 223 232.0 34.5 22.75 3053.85 23.62 38.8
23 Chiron 4 x64 : 2982.34 562 44.1 132 232 198 248.0 41.3 21.87 3042.64 23.57 38.8
24 Vajolet2 2.8 BMI2 x64 : 2955.05 590 40.4 131 215 244 238.5 36.4 21.98 3041.05 23.59 38.4
25 Equinox 3.30 x64 : 2952.15 566 39.4 105 236 225 223.0 41.7 22.83 3046.72 23.52 39.1
26 Igel 2.5.0 BMI2 x64 : 2951.17 611 39.6 116 252 243 242.0 41.2 21.16 3047.70 23.70 39.0
27 Critter 1.6a x64 : 2949.82 565 38.5 116 203 246 217.5 35.9 22.27 3057.26 23.75 38.6
28 Winter 0.8 x64 : 2934.98 650 37.6 128 233 289 244.5 35.8 20.80 3047.69 23.64 38.8
29 Demolito 2020-05-14 PEXT x64 : 2929.41 549 35.4 117 155 277 194.5 28.2 23.89 3059.83 23.70 38.5
30 Nemorino 5.00 BMI2 x64 : 2921.64 579 35.8 117 181 281 207.5 31.3 23.21 3050.51 23.57 38.8
31 iCE 4.0 v853 Modern x64 : 2909.56 642 34.3 114 213 315 220.5 33.2 21.50 3047.81 23.58 39.1
32 Nirvanachess 2.4 POP x64 : 2906.42 577 33.3 77 230 270 192.0 39.9 22.94 3058.52 23.55 38.6
33 Texel 1.07 BMI2 x64 : 2892.19 594 31.1 92 185 317 184.5 31.1 23.75 3068.90 23.73 38.2
34 Protector 1.9.0 x64 : 2889.68 609 32.6 97 203 309 198.5 33.3 23.43 3048.23 23.65 39.0
35 Hannibal 1.7 x64 : 2877.13 587 30.4 84 189 314 178.5 32.2 22.86 3054.80 23.61 38.3
36 Minic 2.33 x64 : 2873.61 644 30.4 103 186 355 196.0 28.9 22.80 3050.83 23.70 38.7
37 Senpai 2.0 BMI2 x64 : 2853.61 592 28.0 75 181 336 165.5 30.6 24.22 3058.39 23.70 38.9
38 Combusken 1.2.0 x64 : 2819.91 592 24.7 74 145 373 146.5 24.5 25.28 3055.56 23.67 38.7
39 Rodent IV 0.22 POP x64 : 2811.51 618 22.7 50 181 387 140.5 29.3 24.40 3070.64 23.68 38.5
40 Monolith 2 PEXT x64 : 2781.74 702 19.8 34 210 458 139.0 29.9 24.65 3068.56 23.56 38.6
41 SmarThink 1.98 AVX2 x64 : 2772.31 641 19.7 57 138 446 126.0 21.5 24.95 3065.84 23.55 38.8
White advantage = 69.52 +/- 2.69
Draw rate (equal opponents) = 51.13 % +/- 0.62
Code: Select all
# Player : Elo Games Score% won draw lost Points Draw% Error OppAvg OppE OppD
1 Stockfish 11 BMI2 x64 : 3457.80 478 88.7 371 106 1 424.0 22.2 38.40 3045.24 26.70 38.5
2 Houdini 6.03 Pro x64 : 3357.08 461 83.0 320 125 16 382.5 27.1 34.35 3035.12 26.77 38.4
3 Komodo 14.0 BMI2 x64 : 3344.57 484 82.5 338 123 23 399.5 25.4 32.50 3031.57 26.67 38.2
4 Ethereal 12.25 PEXT x64 : 3255.17 469 75.1 272 160 37 352.0 34.1 29.74 3029.43 27.02 38.8
5 Fire 7.1 POP x64 : 3226.91 497 72.8 285 154 58 362.0 31.0 28.37 3022.63 26.79 38.6
6 SlowChess BC 2.2 x64 : 3202.11 459 69.6 246 147 66 319.5 32.0 28.92 3032.77 26.96 38.3
7 Booot 6.4 POP x64 : 3195.52 478 67.6 232 182 64 323.0 38.1 27.48 3039.05 26.96 38.6
8 rofChade 2.3 BMI x64 : 3188.65 543 69.7 284 189 70 378.5 34.8 26.03 3018.24 26.83 38.6
9 Xiphos 0.6 BMI2 x64 : 3167.53 498 66.2 235 189 74 329.5 38.0 26.98 3030.71 26.88 38.8
10 Laser 1.7 BMI2 x64 : 3155.76 497 64.8 235 174 88 322.0 35.0 26.87 3036.48 27.00 38.7
11 Fritz 17 (Ginkgo) x64 : 3129.99 474 62.1 211 167 96 294.5 35.2 25.96 3031.44 26.76 38.3
12 RubiChess 1.7.3 x64 : 3127.53 517 61.1 232 168 117 316.0 32.5 24.52 3032.81 27.09 38.9
13 Shredder 13 x64 : 3125.21 535 62.0 245 173 117 331.5 32.3 24.45 3032.28 27.03 38.8
14 Defenchess 2.2 POP x64 : 3114.01 479 59.3 194 180 105 284.0 37.6 26.41 3037.04 26.93 38.9
15 Schooner 2.2 SSE x64 : 3108.95 466 57.4 168 199 99 267.5 42.7 26.48 3049.38 27.04 38.6
16 Fizbo 2.0 BMI2 x64 : 3063.15 484 52.7 176 158 150 255.0 32.6 25.84 3045.37 26.98 38.8
17 Andscacs 0.95 BMI2 x64 : 3052.24 491 52.7 173 172 146 259.0 35.0 25.61 3034.30 26.97 38.8
18 GullChess 3.0 BMI2 x64 : 3046.45 474 54.6 178 162 134 259.0 34.2 26.47 3010.80 26.81 37.9
19 Arasan 22.0 BMI2 x64 : 3020.14 508 47.6 163 158 187 242.0 31.1 25.06 3040.86 26.97 39.2
20 Fritz 16 (Rybka) x64 : 3010.96 460 51.3 161 150 149 236.0 32.6 26.39 3012.31 26.79 38.5
21 Winter 0.8 x64 : 2995.07 427 47.9 138 133 156 204.5 31.1 26.73 3020.29 26.76 38.2
22 Critter 1.6a x64 : 2966.46 524 42.5 144 157 223 222.5 30.0 24.63 3032.01 26.94 38.9
23 Pedone 2.0 BMI2 x64 : 2965.96 536 41.8 121 206 209 224.0 38.4 25.13 3040.35 27.01 38.8
24 Equinox 3.30 x64 : 2959.17 470 42.8 119 164 187 201.0 34.9 25.70 3027.50 26.94 38.9
25 Chiron 4 x64 : 2951.95 507 39.0 118 159 230 197.5 31.4 25.64 3050.04 27.16 38.6
26 Igel 2.5.0 BMI2 x64 : 2950.88 485 41.0 119 160 206 199.0 33.0 25.02 3028.97 26.65 38.4
27 Vajolet2 2.8 BMI2 x64 : 2944.28 514 37.9 106 178 230 195.0 34.6 24.99 3051.47 27.02 38.9
28 Nirvanachess 2.4 POP x64 : 2942.72 516 39.9 125 162 229 206.0 31.4 25.41 3030.46 26.81 38.7
29 Wasp 4.00 Modern x64 : 2923.44 523 34.0 93 170 260 178.0 32.5 25.52 3059.29 27.15 38.6
30 iCE 4.0 v853 Modern x64 : 2917.19 516 36.8 104 172 240 190.0 33.3 24.08 3033.40 26.96 39.1
31 Minic 2.33 x64 : 2916.14 482 38.3 98 173 211 184.5 35.9 26.22 3023.28 26.75 38.4
32 Hannibal 1.7 x64 : 2912.13 459 37.0 97 146 216 170.0 31.8 25.84 3029.88 26.82 38.5
33 Demolito 2020-05-14 PEXT x64 : 2908.16 526 34.4 109 144 273 181.0 27.4 24.91 3043.32 26.84 38.7
34 Protector 1.9.0 x64 : 2901.84 510 34.5 95 162 253 176.0 31.8 24.48 3032.88 26.79 38.8
35 Nemorino 5.00 BMI2 x64 : 2901.70 492 35.0 100 144 248 172.0 29.3 26.06 3032.49 26.91 38.6
36 Texel 1.07 BMI2 x64 : 2881.57 476 32.0 80 145 251 152.5 30.5 28.10 3040.57 26.87 38.8
37 Combusken 1.2.0 x64 : 2879.35 466 32.2 69 162 235 150.0 34.8 27.31 3038.51 26.78 39.0
38 Senpai 2.0 BMI2 x64 : 2878.31 475 31.7 81 139 255 150.5 29.3 26.03 3039.70 26.79 38.8
39 SmarThink 1.98 AVX2 x64 : 2874.34 434 35.5 86 136 212 154.0 31.3 27.10 3008.11 26.65 38.2
40 Monolith 2 PEXT x64 : 2798.62 476 24.5 55 123 298 116.5 25.8 29.01 3030.44 26.87 38.6
41 Rodent IV 0.22 POP x64 : 2716.00 532 16.4 36 103 393 87.5 19.4 29.60 3037.81 26.65 38.3
White advantage = 62.90 +/- 3.06
Draw rate (equal opponents) = 42.12 % +/- 0.60
Code: Select all
# Player : Elo Games Score% won draw lost Points Draw% Error OppAvg OppE OppD
1 Komodo 14.0 BMI2 x64 : 3188.89 344 68.2 133 203 8 234.5 59.0 21.42 3049.12 15.71 35.9
2 Stockfish 11 BMI2 x64 : 3168.71 386 65.5 122 262 2 253.0 67.9 20.87 3047.68 15.83 35.5
3 Houdini 6.03 Pro x64 : 3166.94 407 66.2 143 253 11 269.5 62.2 18.74 3044.37 15.84 37.1
4 Ethereal 12.25 PEXT x64 : 3128.71 715 61.5 184 512 19 440.0 71.6 14.09 3042.56 16.10 38.4
5 Fire 7.1 POP x64 : 3112.41 541 60.1 142 366 33 325.0 67.7 16.55 3038.65 15.77 37.5
6 Shredder 13 x64 : 3105.36 527 59.7 154 321 52 314.5 60.9 16.84 3033.84 15.61 38.0
7 rofChade 2.3 BMI x64 : 3102.82 640 59.3 161 437 42 379.5 68.3 14.30 3034.92 15.84 38.9
8 SlowChess BC 2.2 x64 : 3091.55 487 56.2 102 343 42 273.5 70.4 16.23 3044.70 15.76 37.0
9 Xiphos 0.6 BMI2 x64 : 3085.71 475 56.0 103 326 46 266.0 68.6 16.92 3039.86 15.76 38.0
10 Laser 1.7 BMI2 x64 : 3084.39 549 56.3 127 364 58 309.0 66.3 15.81 3037.93 15.72 38.8
11 RubiChess 1.7.3 x64 : 3081.27 581 56.9 129 403 49 330.5 69.4 15.62 3031.99 15.64 38.4
12 Booot 6.4 POP x64 : 3068.72 332 52.3 60 227 45 173.5 68.4 20.12 3049.08 15.63 34.8
13 Defenchess 2.2 POP x64 : 3054.58 698 53.0 112 516 70 370.0 73.9 14.18 3032.82 15.72 38.6
14 Fritz 17 (Ginkgo) x64 : 3051.68 531 51.7 90 369 72 274.5 69.5 15.46 3038.75 15.74 38.5
15 Arasan 22.0 BMI2 x64 : 3051.37 551 53.0 105 374 72 292.0 67.9 15.37 3030.35 15.62 38.2
16 Fizbo 2.0 BMI2 x64 : 3049.70 587 52.6 96 425 66 308.5 72.4 14.70 3031.66 15.76 38.7
17 Winter 0.8 x64 : 3044.96 530 52.5 100 357 73 278.5 67.4 15.27 3027.50 15.68 38.3
18 Andscacs 0.95 BMI2 x64 : 3044.16 486 51.3 87 325 74 249.5 66.9 16.67 3035.88 15.54 37.5
19 GullChess 3.0 BMI2 x64 : 3030.16 619 50.2 87 448 84 311.0 72.4 15.00 3029.84 15.64 38.5
20 Schooner 2.2 SSE x64 : 3023.43 544 47.5 65 387 92 258.5 71.1 15.34 3039.29 15.75 38.0
21 Nirvanachess 2.4 POP x64 : 3022.75 517 49.8 82 351 84 257.5 67.9 16.39 3024.90 15.45 37.3
22 Fritz 16 (Rybka) x64 : 3018.41 602 48.7 81 424 97 293.0 70.4 14.67 3028.76 15.64 38.5
23 Vajolet2 2.8 BMI2 x64 : 3015.58 578 48.2 77 403 98 278.5 69.7 14.93 3029.12 15.58 38.1
24 Minic 2.33 x64 : 2999.54 486 46.7 57 340 89 227.0 70.0 15.86 3024.72 15.57 37.5
25 SmarThink 1.98 AVX2 x64 : 2998.30 555 47.2 76 372 107 262.0 67.0 15.64 3020.95 15.56 37.3
26 Nemorino 5.00 BMI2 x64 : 2995.41 616 45.9 81 403 132 282.5 65.4 14.34 3026.16 15.65 38.1
27 Equinox 3.30 x64 : 2993.48 638 45.1 66 444 128 288.0 69.6 14.39 3029.22 15.68 38.7
28 Critter 1.6a x64 : 2989.25 600 44.8 67 404 129 269.0 67.3 14.98 3027.49 15.59 38.0
29 Pedone 2.0 BMI2 x64 : 2987.27 559 44.3 63 369 127 247.5 66.0 15.60 3029.22 15.56 37.8
30 Chiron 4 x64 : 2986.47 606 43.7 65 400 141 265.0 66.0 14.75 3031.31 15.68 38.7
31 Igel 2.5.0 BMI2 x64 : 2985.32 492 44.2 55 325 112 217.5 66.1 16.57 3027.57 15.58 37.6
32 iCE 4.0 v853 Modern x64 : 2983.27 499 44.3 55 332 112 221.0 66.5 16.24 3026.33 15.60 37.9
33 Protector 1.9.0 x64 : 2982.69 563 43.7 55 382 126 246.0 67.9 15.02 3030.04 15.67 38.8
34 Combusken 1.2.0 x64 : 2982.52 546 45.6 53 392 101 249.0 71.8 15.34 3016.82 15.53 36.5
35 Wasp 4.00 Modern x64 : 2981.13 592 43.5 56 403 133 257.5 68.1 15.36 3029.65 15.60 37.9
36 Senpai 2.0 BMI2 x64 : 2978.97 585 44.3 53 412 120 259.0 70.4 14.97 3021.36 15.55 37.3
37 Hannibal 1.7 x64 : 2975.69 668 43.3 69 440 159 289.0 65.9 14.25 3025.79 15.63 37.8
38 Demolito 2020-05-14 PEXT x64 : 2971.84 722 42.6 63 489 170 307.5 67.7 13.75 3027.38 15.69 38.7
39 Texel 1.07 BMI2 x64 : 2970.49 615 42.8 67 393 155 263.5 63.9 15.04 3021.85 15.46 37.0
40 Monolith 2 PEXT x64 : 2954.60 447 41.3 29 311 107 184.5 69.6 17.34 3019.81 15.42 36.3
41 Rodent IV 0.22 POP x64 : 2926.52 532 37.3 32 333 167 198.5 62.6 17.23 3022.15 15.46 37.3
White advantage = 19.00 +/- 1.83
Draw rate (equal opponents) = 73.58 % +/- 0.45
Have a look at the ranking and for an example: Rybka or Wasp.
Wasp is very strong in the first phase of the game, because WAsp has a lot of quick wins, a great move average.
And you can see the problem Wasp has later in the games ...
Again, stats with the number of pieces on the board are OK, but often not good enough.
2-6 pieces on board
Code: Select all
# Player : Elo Games Score% won draw lost Points Draw% Error OppAvg OppE OppD
1 Stockfish 11 BMI2 x64 : 3354.47 866 83.6 585 278 3 724.0 32.1 22.31 3036.06 16.34 39.3
2 Komodo 14.0 BMI2 x64 : 3278.48 834 76.9 481 320 33 641.0 38.4 20.13 3040.48 16.37 39.0
3 Houdini 6.03 Pro x64 : 3249.86 898 74.3 460 415 23 667.5 46.2 18.83 3038.52 16.44 39.3
4 SlowChess BC 2.2 x64 : 3202.14 912 71.0 469 357 86 647.5 39.1 17.75 3026.76 16.35 39.4
5 Ethereal 12.25 PEXT x64 : 3200.48 1007 69.6 448 506 53 701.0 50.2 16.87 3037.09 16.46 39.4
6 Fire 7.1 POP x64 : 3196.13 973 70.7 486 403 84 687.5 41.4 17.34 3025.98 16.34 39.4
7 rofChade 2.3 BMI x64 : 3172.99 1102 68.8 506 505 91 758.5 45.8 16.06 3018.87 16.33 39.4
8 Booot 6.4 POP x64 : 3168.61 857 65.9 382 366 109 565.0 42.7 18.62 3036.12 16.37 38.9
9 Xiphos 0.6 BMI2 x64 : 3159.95 1010 66.0 432 470 108 667.0 46.5 16.19 3028.64 16.34 39.5
10 Shredder 13 x64 : 3133.73 1035 64.1 454 418 163 663.0 40.4 16.01 3023.51 16.29 39.5
11 Laser 1.7 BMI2 x64 : 3122.82 1013 61.5 395 455 163 622.5 44.9 15.73 3034.90 16.44 39.6
12 Fritz 17 (Ginkgo) x64 : 3101.18 956 57.8 330 446 180 553.0 46.7 16.19 3041.04 16.48 39.5
13 Defenchess 2.2 POP x64 : 3098.12 1019 58.5 339 515 165 596.5 50.5 16.24 3031.78 16.31 39.3
14 RubiChess 1.7.3 x64 : 3096.16 994 58.4 364 432 198 580.0 43.5 16.09 3028.02 16.40 39.5
15 Schooner 2.2 SSE x64 : 3077.96 1008 55.1 305 500 203 555.0 49.6 15.59 3038.41 16.45 39.3
16 Fizbo 2.0 BMI2 x64 : 3048.04 895 51.1 269 376 250 457.0 42.0 16.31 3040.79 16.42 39.6
17 GullChess 3.0 BMI2 x64 : 3047.65 975 53.2 290 458 227 519.0 47.0 15.90 3025.16 16.36 39.2
18 Andscacs 0.95 BMI2 x64 : 3040.56 905 50.7 255 408 242 459.0 45.1 16.50 3036.71 16.45 39.6
19 Arasan 22.0 BMI2 x64 : 3033.71 998 50.1 286 428 284 500.0 42.9 15.57 3034.64 16.37 39.6
20 Fritz 16 (Rybka) x64 : 3024.25 1018 51.6 278 494 246 525.0 48.5 15.24 3018.83 16.36 39.0
21 Winter 0.8 x64 : 2993.04 893 45.6 214 387 292 407.5 43.3 17.09 3031.50 16.36 39.6
22 Equinox 3.30 x64 : 2990.16 953 45.0 214 430 309 429.0 45.1 15.49 3030.09 16.36 39.6
23 Chiron 4 x64 : 2976.23 1052 43.2 222 465 365 454.5 44.2 15.10 3032.48 16.40 39.7
24 Critter 1.6a x64 : 2975.73 999 43.3 221 424 354 433.0 42.4 15.28 3032.56 16.37 39.5
25 Pedone 2.0 BMI2 x64 : 2974.27 1019 43.1 216 446 357 439.0 43.8 14.96 3030.38 16.35 39.3
26 Igel 2.5.0 BMI2 x64 : 2968.13 923 43.6 199 407 317 402.5 44.1 16.65 3023.38 16.29 39.0
27 Vajolet2 2.8 BMI2 x64 : 2964.62 1031 40.8 193 456 382 421.0 44.2 16.10 3037.34 16.40 39.5
28 Nemorino 5.00 BMI2 x64 : 2962.75 998 42.6 227 396 375 425.0 39.7 15.79 3024.92 16.33 39.3
29 Hannibal 1.7 x64 : 2949.84 1057 41.6 199 481 377 439.5 45.5 14.68 3022.63 16.35 39.3
30 Nirvanachess 2.4 POP x64 : 2949.66 1010 40.2 187 438 385 406.0 43.4 15.79 3029.18 16.39 39.5
31 Minic 2.33 x64 : 2936.86 989 39.4 170 439 380 389.5 44.4 16.00 3024.34 16.31 39.3
32 Wasp 4.00 Modern x64 : 2934.16 1043 37.0 166 440 437 386.0 42.2 16.09 3040.32 16.38 39.5
33 Demolito 2020-05-14 PEXT x64 : 2929.15 1171 37.7 185 513 473 441.5 43.8 14.70 3031.88 16.39 39.7
34 Protector 1.9.0 x64 : 2927.02 1050 37.6 169 452 429 395.0 43.0 16.00 3029.05 16.31 39.4
35 SmarThink 1.98 AVX2 x64 : 2926.32 886 38.9 165 359 362 344.5 40.5 16.70 3018.02 16.22 38.9
36 Senpai 2.0 BMI2 x64 : 2918.87 1013 36.4 148 442 423 369.0 43.6 16.13 3031.62 16.32 39.4
37 Texel 1.07 BMI2 x64 : 2913.10 1084 35.4 148 471 465 383.5 43.5 15.29 3030.41 16.29 39.4
38 iCE 4.0 v853 Modern x64 : 2900.59 1042 33.4 154 389 499 348.5 37.3 15.75 3035.59 16.40 39.6
39 Combusken 1.2.0 x64 : 2890.41 1031 34.3 136 436 459 354.0 42.3 15.49 3024.26 16.31 39.1
40 Monolith 2 PEXT x64 : 2843.18 1003 27.7 76 404 523 278.0 40.3 17.27 3029.30 16.27 39.2
41 Rodent IV 0.22 POP x64 : 2803.62 1046 23.8 78 341 627 248.5 32.6 17.81 3032.03 16.29 39.3
White advantage = 54.10 +/- 1.94
Draw rate (equal opponents) = 53.40 % +/- 0.42
Code: Select all
# Player : Elo Games Score% won draw lost Points Draw% Error OppAvg OppE OppD
1 Stockfish 11 BMI2 x64 : 3401.53 837 88.6 647 189 1 741.5 22.6 25.37 3009.52 18.50 39.0
2 Komodo 14.0 BMI2 x64 : 3326.32 861 84.0 592 262 7 723.0 30.4 21.30 3006.92 18.55 38.8
3 Houdini 6.03 Pro x64 : 3325.23 826 83.9 568 250 8 693.0 30.3 21.72 3006.70 18.57 39.0
4 Ethereal 12.25 PEXT x64 : 3247.02 711 77.1 414 268 29 548.0 37.7 21.04 3009.28 18.64 38.7
5 Fire 7.1 POP x64 : 3174.83 697 67.7 302 340 55 472.0 48.8 17.96 3026.43 18.85 38.9
6 SlowChess BC 2.2 x64 : 3174.81 712 69.0 337 309 66 491.5 43.4 19.45 3018.85 18.79 39.0
7 Booot 6.4 POP x64 : 3157.90 741 66.8 300 390 51 495.0 52.6 18.49 3021.35 18.77 38.7
8 Xiphos 0.6 BMI2 x64 : 3155.47 699 65.9 293 335 71 460.5 47.9 19.30 3028.15 18.84 39.1
9 Schooner 2.2 SSE x64 : 3154.51 678 66.7 276 352 50 452.0 51.9 19.59 3019.11 18.68 38.9
10 Andscacs 0.95 BMI2 x64 : 3142.65 772 64.1 303 384 85 495.0 49.7 17.74 3029.94 18.82 39.3
11 Laser 1.7 BMI2 x64 : 3134.73 648 63.4 242 338 68 411.0 52.2 19.87 3023.98 18.70 39.2
12 Fritz 17 (Ginkgo) x64 : 3127.75 717 63.6 277 358 82 456.0 49.9 18.66 3020.03 18.74 39.3
13 rofChade 2.3 BMI x64 : 3116.78 624 60.6 235 286 103 378.0 45.8 19.32 3033.33 18.80 38.5
14 Defenchess 2.2 POP x64 : 3096.81 676 58.9 222 352 102 398.0 52.1 18.40 3027.32 18.98 38.5
15 RubiChess 1.7.3 x64 : 3095.30 686 58.2 223 353 110 399.5 51.5 17.77 3034.51 18.84 38.8
16 Fizbo 2.0 BMI2 x64 : 3094.35 832 57.9 276 412 144 482.0 49.5 16.07 3031.84 18.90 39.6
17 Shredder 13 x64 : 3084.51 656 55.3 190 346 120 363.0 52.7 17.86 3044.79 18.97 38.7
18 Arasan 22.0 BMI2 x64 : 3033.33 688 50.6 185 326 177 348.0 47.4 16.90 3032.66 18.97 39.0
19 Wasp 4.00 Modern x64 : 3024.57 646 49.8 152 339 155 321.5 52.5 18.46 3030.80 18.87 39.0
20 GullChess 3.0 BMI2 x64 : 3020.57 709 47.0 155 357 197 333.5 50.4 16.94 3047.56 18.95 38.9
21 Pedone 2.0 BMI2 x64 : 2991.99 710 43.3 134 347 229 307.5 48.9 17.64 3051.74 18.99 38.4
22 Vajolet2 2.8 BMI2 x64 : 2990.89 659 45.0 138 317 204 296.5 48.1 17.89 3038.61 18.84 39.1
23 Chiron 4 x64 : 2977.90 668 41.5 113 328 227 277.0 49.1 18.28 3051.26 19.03 39.0
24 iCE 4.0 v853 Modern x64 : 2971.93 675 42.4 129 314 232 286.0 46.5 18.03 3041.05 18.88 38.9
25 Nirvanachess 2.4 POP x64 : 2963.85 689 40.1 107 339 243 276.5 49.2 18.31 3049.95 18.83 38.8
26 Fritz 16 (Rybka) x64 : 2963.48 662 39.0 116 285 261 258.5 43.1 18.70 3054.85 18.91 38.3
27 Igel 2.5.0 BMI2 x64 : 2959.18 743 38.5 109 354 280 286.0 47.6 17.25 3054.90 18.91 38.9
28 Winter 0.8 x64 : 2954.97 819 39.6 155 339 325 324.5 41.4 16.99 3042.42 18.90 39.5
29 Critter 1.6a x64 : 2949.44 717 39.1 120 320 277 280.0 44.6 17.55 3043.41 18.92 38.7
30 Demolito 2020-05-14 PEXT x64 : 2947.19 656 37.6 119 255 282 246.5 38.9 18.34 3051.95 18.88 39.2
31 Equinox 3.30 x64 : 2930.11 742 37.1 89 372 281 275.0 50.1 17.72 3043.49 18.90 39.3
32 Texel 1.07 BMI2 x64 : 2928.59 666 35.1 107 254 305 234.0 38.1 18.66 3059.88 18.98 38.6
33 Protector 1.9.0 x64 : 2919.80 682 33.9 87 288 307 231.0 42.2 18.54 3055.71 18.85 39.0
34 Nemorino 5.00 BMI2 x64 : 2912.85 715 33.3 85 306 324 238.0 42.8 18.56 3054.84 18.81 39.0
35 Minic 2.33 x64 : 2886.37 726 30.5 94 255 377 221.5 35.1 18.39 3055.25 18.92 39.0
36 Combusken 1.2.0 x64 : 2885.27 630 29.6 63 247 320 186.5 39.2 20.24 3056.93 18.85 38.7
37 Hannibal 1.7 x64 : 2876.36 721 28.6 57 298 366 206.0 41.3 18.44 3059.23 18.89 38.9
38 Senpai 2.0 BMI2 x64 : 2864.59 702 28.8 67 270 365 202.0 38.5 19.47 3047.82 18.75 39.1
39 Rodent IV 0.22 POP x64 : 2847.39 683 26.2 48 262 373 179.0 38.4 20.92 3059.47 18.83 38.6
40 Monolith 2 PEXT x64 : 2817.01 732 23.3 43 255 434 170.5 34.8 20.92 3059.49 18.82 38.6
41 SmarThink 1.98 AVX2 x64 : 2806.84 865 22.5 59 271 535 194.5 31.3 18.02 3056.92 18.89 39.1
White advantage = 53.63 +/- 2.15
Draw rate (equal opponents) = 61.03 % +/- 0.55
Code: Select all
# Player : Elo Games Score% won draw lost Points Draw% Error OppAvg OppE OppD
1 Stockfish 11 BMI2 x64 : 3184.87 297 70.4 121 176 0 209.0 59.3 21.67 3028.11 14.48 36.6
2 Houdini 6.03 Pro x64 : 3139.87 276 63.8 76 200 0 176.0 72.5 18.87 3037.25 14.32 36.2
3 Komodo 14.0 BMI2 x64 : 3129.98 305 62.5 77 227 1 190.5 74.4 17.94 3036.55 14.52 37.2
4 Ethereal 12.25 PEXT x64 : 3098.01 282 58.3 47 235 0 164.5 83.3 16.05 3036.92 14.26 37.4
5 Booot 6.4 POP x64 : 3077.66 402 56.2 51 350 1 226.0 87.1 12.08 3033.36 14.03 38.0
6 SlowChess BC 2.2 x64 : 3076.41 376 54.5 37 336 3 205.0 89.4 12.15 3041.58 14.40 37.4
7 Laser 1.7 BMI2 x64 : 3074.55 339 55.2 35 304 0 187.0 89.7 12.55 3036.24 14.03 37.8
8 Xiphos 0.6 BMI2 x64 : 3074.26 291 54.8 30 259 2 159.5 89.0 13.65 3038.96 14.03 36.5
9 Fire 7.1 POP x64 : 3071.61 330 54.4 30 299 1 179.5 90.6 12.43 3038.64 14.07 36.7
10 rofChade 2.3 BMI x64 : 3066.56 274 52.2 23 240 11 143.0 87.6 13.61 3050.59 14.21 34.1
11 Defenchess 2.2 POP x64 : 3065.67 305 53.9 25 279 1 164.5 91.5 12.72 3037.64 14.19 37.2
12 Andscacs 0.95 BMI2 x64 : 3064.23 323 54.3 31 289 3 175.5 89.5 13.08 3031.90 14.26 38.1
13 Fizbo 2.0 BMI2 x64 : 3060.79 273 54.8 37 225 11 149.5 82.4 14.17 3028.29 14.11 37.9
14 Schooner 2.2 SSE x64 : 3060.51 314 53.7 25 287 2 168.5 91.4 13.24 3034.05 14.18 37.4
15 RubiChess 1.7.3 x64 : 3058.90 320 53.1 24 292 4 170.0 91.3 13.01 3037.90 14.18 37.6
16 Fritz 17 (Ginkgo) x64 : 3054.31 327 52.8 28 289 10 172.5 88.4 12.08 3032.38 14.05 37.7
17 Wasp 4.00 Modern x64 : 3048.34 311 52.4 24 278 9 163.0 89.4 11.66 3032.29 14.06 38.0
18 Arasan 22.0 BMI2 x64 : 3044.70 314 51.3 19 284 11 161.0 90.4 11.93 3036.48 13.89 37.3
19 Shredder 13 x64 : 3043.12 309 50.5 12 288 9 156.0 93.2 11.15 3037.03 14.05 37.8
20 Chiron 4 x64 : 3042.86 280 52.3 23 247 10 146.5 88.2 12.62 3027.92 13.97 37.5
21 Vajolet2 2.8 BMI2 x64 : 3032.60 310 50.3 14 284 12 156.0 91.6 11.65 3032.07 13.94 37.4
22 Pedone 2.0 BMI2 x64 : 3030.00 271 50.6 12 250 9 137.0 92.3 12.59 3027.46 14.18 36.7
23 Winter 0.8 x64 : 3023.05 288 48.6 22 236 30 140.0 81.9 12.70 3033.69 14.26 37.3
24 iCE 4.0 v853 Modern x64 : 3018.13 283 48.1 9 254 20 136.0 89.8 13.35 3033.31 14.21 37.3
25 Nirvanachess 2.4 POP x64 : 3017.62 301 47.7 6 275 20 143.5 91.4 12.81 3035.23 14.30 38.2
26 Protector 1.9.0 x64 : 3014.62 268 47.4 8 238 22 127.0 88.8 13.42 3035.21 14.33 36.1
27 GullChess 3.0 BMI2 x64 : 3013.91 316 47.0 6 285 25 148.5 90.2 12.36 3035.56 14.00 37.1
28 Demolito 2020-05-14 PEXT x64 : 3012.96 173 47.1 7 149 17 81.5 86.1 16.70 3033.56 14.21 36.3
29 Texel 1.07 BMI2 x64 : 3005.92 250 47.0 8 219 23 117.5 87.6 14.18 3029.76 14.31 36.5
30 Critter 1.6a x64 : 3003.12 284 45.6 12 235 37 129.5 82.7 13.24 3034.88 14.04 37.3
31 Nemorino 5.00 BMI2 x64 : 3001.48 287 45.1 11 237 39 129.5 82.6 14.20 3037.26 14.55 37.8
32 Rodent IV 0.22 POP x64 : 2998.27 271 44.6 3 236 32 121.0 87.1 14.10 3036.67 13.96 37.3
33 Hannibal 1.7 x64 : 2996.84 222 43.7 4 186 32 97.0 83.8 16.16 3042.30 13.94 36.6
34 Igel 2.5.0 BMI2 x64 : 2996.23 334 44.3 6 284 44 148.0 85.0 12.42 3037.73 14.31 37.1
35 Equinox 3.30 x64 : 2989.96 305 43.3 2 260 43 132.0 85.2 14.52 3039.23 13.94 37.4
36 Monolith 2 PEXT x64 : 2987.54 265 43.8 3 226 36 116.0 85.3 14.85 3035.52 14.09 37.3
37 Minic 2.33 x64 : 2978.23 285 41.6 5 227 53 118.5 79.6 15.27 3040.30 14.05 37.1
38 Senpai 2.0 BMI2 x64 : 2961.78 285 39.1 5 213 67 111.5 74.7 16.58 3042.46 14.14 37.4
39 Fritz 16 (Rybka) x64 : 2958.21 320 38.0 3 237 80 121.5 74.1 17.64 3043.45 13.84 37.8
40 SmarThink 1.98 AVX2 x64 : 2939.62 249 35.3 6 164 79 88.0 65.9 19.77 3047.59 13.91 36.4
41 Combusken 1.2.0 x64 : 2917.67 339 32.6 5 211 123 110.5 62.2 19.28 3046.92 14.10 37.2
White advantage = 18.36 +/- 1.67
Draw rate (equal opponents) = 100.00 % +/- 0.62
With other words:
You can see a lot for engines higher as 3000 Elo.
But you are right, the higher the Elo the more complicated to create statistics. Because we all are not strong enough in playing chess. We can working with many small helps, what I wrote before to the pawn structures.
Back to the examples:
I am working 3 or 4 days for combinations between quantity of pieces on board and move-average for create better stats. But all in all ... the final results for looking are end of the day not clearly better.
The combination from all ...
Most of available engines today have all the same strength ...
The transposition into endgames.
But only a small group of engines are very strong in the first playing phase.
I am thinking that strongest engines can play the transposition into endgame with around 3800 Elo. But the strongest engines can not play the first phase after opening books with 3800 Elo. The strength is perhaps 3200 Elo. But different engines, like Uralochka on high niveau can play the first playing phase with maybe 3400 Elo.
And the first playing phase is most interesting for humans because most like to look in fast wins.
Back to your posting, your last paragraph:
If such a strong engine like Stockfish have not more fast wins as Uralochka it must be a reason for it.
You are the programmer:
I am thinking often the forward pruning is to high and attacking moves oversearch.
Better ... not find in deapth 30 and not find in deapth 40 is often the final results with super strong engines.
Sure, maybe the engine is stronger with an higher pruning but the analyze results with many pieces on board are often questionable. Not sure I am right or not.
So, if I start an "over-night" analyze with Wasp ... Wasp really find often more as clearly stronger engines. Sure, the programmer can create a stronger Wasp for time-controls we are using for testing ... but to which price.
Best
Frank