CornfedForever wrote: ↑Wed Feb 14, 2024 6:35 pm
CornfedForever wrote: ↑Wed Feb 14, 2024 5:41 pm
lkaufman wrote: ↑Wed Feb 14, 2024 4:30 am
CornfedForever wrote: ↑Wed Feb 14, 2024 3:16 am
Too much of an edge for White and the patterns that help chess players understand the game better...are missing. Just a sideshow. Of course, chess players are 'whores' when it comes to some rich dude waving $$$$ under their noses.
White's edge is not larger on average than in standard chess, maybe a bit smaller overall, though of course a few positions are clearly more favorable for White (but none are anywhere near winning)
At this moment, with 1 game still being played, I count 10 wins for White and 1 Win for Black.
That game has ended. It's now 11 White wins 1 Black win.
I think you get my point though - where things like patterns are largely removed from the game (not just memory) the 'First Serve' (to use the tennis analogy) gains even more importance. Engine chess might be one thing, but we are talking about human chess here.
I'm not sure which games you are counting, you must be including some rapid games. I count 16 completed games at the classical time limit (including playoff matches for fifth thru eighth place, maybe you missed them?). A few were drawn, but some of those were agreed drawn in lost positions just to clinch the minimatch, so they should be counted as wins for the side with the winning advantage. The remaining draws were all probably winning for one side or the other at some stage (according to SF 16) but the winning side failed to convert. If we also count those as wins for the side that should have won (which is logical if we are talking about White vs Black), the score was only 9 to 7 in White's favor, way less than the nearly 2 to 1 ratio of White to Black wins typical of top level human events. So this isn't an issue. But the fact that not a single game stayed within drawing margins from start to finish is just remarkable, and an extremely powerful argument for 960 in human events. Frankly I was a bit afraid that at classical time limits, 960 would be nearly as drawish as classical chess at this top level, but I'm very happy to be proved wrong!
I will admit that the very variable White advantage is an argument against this format. The ideal format in my thinking would be a double round robin at the slowest time control that permits two rounds per day, probably one hour plus 30" increment. Colors would reverse for the second game with the same start position so it wouldn't matter how much advantage White had, with only a short supervised break between rounds so the players couldn't consult engines (or friends who used engines). Although the time limit would be faster than true classical events, there would be no need for Rapid playoffs (except perhaps to break a tie at the end of the event) so the average time limit would be similar to this event.
But this doesn't help us for engine events. It looks like 960 is here to stay, with a FIDE World title, a year round circuit for top players, and substantial money behind it. It may not be the best possible solution to the twin problems of engine prep and excessive draws, but it seems to work well enough and has been accepted by the chess Elite. So I think we need to find a way to run chess 960 engine events that is as close as possible to just playing chess960 while cutting the draw rate between top engines to some acceptable figure like 70% or so. Ideally it should be by some simple rule or rules rather than an arbitrary list of opening moves that people will always argue about. It should be a rule that doesn't require rewriting engines but just modifies the start position somehow. I don't have a favorite proposal yet, but examples would be that Black can't castle or can only castle to a specified side, or White starts with a knight randomly developed (perhaps towards the center), something that increases White's advantage but not past the 1.00 win/draw line.