Experimental testrun of Revenge 1.0 for my UHO-Top15 ratinglist, in order to test, if my EAS-tool works as I predicted.
Author of Willow 4.0 engine on talkchess said this about my EAS-tool:
"Also, the fact that Stockfish and Torch are at the top by a country mile suggests that a large part of what EAS is measuring is engines taking advantage of tactical mistakes by other engines rather than actively seeking out an aggressive play style."
So, here the proof, that this is completely wrong and my EAS-tool works as I always predicted:
https://www.sp-cc.de/experiments.htm
QED...
Experimental testrun of Revenge 1.0, testing my EAS-tool
Moderator: Ras
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
But, but no one reads this...


Can't you summarize what's important in a short summary?

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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
I did a testrun of Revenge 1.0 (the strongest really aggressive playing engine besides Stockfish and Torch, but lightyears weaker than Stockfish and Torch, of course):
15000 games versus the Top15-engines of my UHO-Top15 ratinglist. Of course, Revenge 1.0 is way too weak, compared to these top engines. So, the score of Revenge 1.0 was only 18.3% (-141 Elo weaker, than the weakest engine in my UHO-Top15 ratinglist (RofChade 3.1) and Revenge 1.0 won only 465 games out of 15000 (!!!)
But now, look at the EAS-ratinglist, calculated out of these ratinglist games (120000 games):
So, the clearly (very clearly!) weakest engine is on rank 1 in the EAS-ratinglist ! How awesome is that?
Additionally, I added the Revenge 1.0 games to my full UHO-Top15 ratinglist, so you can download the games as a part of the gamebase of the full UHO-Top15 ratinglist.
15000 games versus the Top15-engines of my UHO-Top15 ratinglist. Of course, Revenge 1.0 is way too weak, compared to these top engines. So, the score of Revenge 1.0 was only 18.3% (-141 Elo weaker, than the weakest engine in my UHO-Top15 ratinglist (RofChade 3.1) and Revenge 1.0 won only 465 games out of 15000 (!!!)
Code: Select all
Program Elo + - Games Score Av.Op. Draws
1 Stockfish 16 230630 : 3821 4 4 15000 73.8% 3628 45.8%
2 Torch 1 popavx2 : 3783 4 4 15000 69.3% 3631 46.3%
3 KomodoDragon 3.3 avx2 : 3749 4 4 15000 65.0% 3633 47.0%
4 Berserk 12 avx2 : 3725 4 4 15000 61.7% 3635 47.1%
5 RubiChess 240112 avx2 : 3667 4 4 15000 53.7% 3639 48.4%
6 Ethereal 14.25 nnue : 3666 4 4 15000 53.5% 3639 49.2%
7 Caissa 1.16 avx2 : 3665 4 4 15000 53.4% 3639 49.1%
8 Obsidian 10.0 avx2 : 3653 4 4 15000 51.6% 3640 49.1%
9 Seer 2.8.0 avx2 : 3621 4 4 15000 47.1% 3642 49.1%
10 CSTal 2.0 avx2 : 3604 4 4 15000 44.7% 3643 49.5%
11 Clover 6.1 avx2 : 3596 4 4 15000 43.6% 3643 49.7%
12 Koivisto 9.2 avx2 : 3589 4 4 15000 42.6% 3644 48.3%
13 Alexandria 6.0 avx2 : 3584 4 4 15000 41.9% 3644 48.2%
14 Rebel EAS avx2 : 3573 4 4 15000 40.4% 3645 48.5%
15 RofChade 3.1 avx2 : 3566 4 4 15000 39.4% 3645 47.1%
16 Revenge 1.0 avx2 : 3385 5 5 15000 18.3% 3657 30.3%
Games : 120000 (finished)
White Wins : 57796 (48.2 %)
Black Wins : 5741 (4.8 %)
Draws : 56463 (47.1 %)
Code: Select all
bad avg.win
Rank EAS-Score sacs shorts draws moves Engine/player
-------------------------------------------------------------------
1 197919 31.18% 29.46% 17.09% 71 Revenge 1.0 avx2
2 184362 20.06% 23.61% 09.13% 71 Stockfish 16 230630
3 146678 15.17% 27.19% 14.12% 69 Torch 1 popavx2
4 122333 15.14% 21.14% 14.53% 72 KomodoDragon 3.3 avx2
5 101137 14.39% 17.85% 16.51% 74 RubiChess 240112 avx2
6 88201 12.09% 09.84% 16.04% 80 Obsidian 10.0 avx2
7 82332 15.98% 10.17% 19.46% 83 Rebel EAS avx2
8 81081 10.20% 12.17% 17.87% 80 CSTal 2.0 avx2
9 75262 09.37% 12.82% 19.57% 78 Clover 6.1 avx2
10 72552 13.23% 08.90% 17.29% 85 Ethereal 14.25 nnue
11 69024 10.48% 12.81% 21.57% 76 Caissa 1.16 avx2
12 68697 10.94% 09.81% 19.23% 81 Alexandria 6.0 avx2
13 66430 09.19% 09.78% 18.59% 80 Berserk 12 avx2
14 63224 08.24% 14.94% 23.39% 75 Seer 2.8.0 avx2
15 51774 08.79% 13.71% 24.52% 77 RofChade 3.1 avx2
16 50559 06.28% 08.08% 21.43% 84 Koivisto 9.2 avx2
-------------------------------------------------------------------
*** Average length of all won games: 76 moves
Additionally, I added the Revenge 1.0 games to my full UHO-Top15 ratinglist, so you can download the games as a part of the gamebase of the full UHO-Top15 ratinglist.
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
Code: Select all
A: Most high-value sacrifices (3+ pawnunits): [1]:05.38% Revenge 1.0 avx2
[2]:03.61% Stockfish 16 230630
[3]:02.31% Rebel EAS avx2
[4]:02.25% Torch 1 popavx2
[5]:01.78% Obsidian 10.0 avx2
B: Most sacrifices overall : [1]:31.18% Revenge 1.0 avx2
[2]:20.06% Stockfish 16 230630
[3]:15.98% Rebel EAS avx2
[4]:15.17% Torch 1 popavx2
[5]:15.14% KomodoDragon 3.3 avx2
C: Very short wins (45 moves or less) : [1]:04.73% Revenge 1.0 avx2
[2]:02.85% Stockfish 16 230630
[3]:01.95% Torch 1 popavx2
[4]:01.87% KomodoDragon 3.3 avx2
[5]:01.15% Rebel EAS avx2
D: Most short wins overall : [1]:29.46% Revenge 1.0 avx2
[2]:27.19% Torch 1 popavx2
[3]:23.61% Stockfish 16 230630
[4]:21.14% KomodoDragon 3.3 avx2
[5]:17.85% RubiChess 240112 avx2
E: Average length of all won games : [1]:069 Torch 1 popavx2
[2]:071 Revenge 1.0 avx2
[3]:071 Stockfish 16 230630
[4]:072 KomodoDragon 3.3 avx2
[5]:074 RubiChess 240112 avx2
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
Oh, thank you very much for the explanations. I wouldn't have expected the results like that. What are the reasons for this?
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
The reason is, the EAS Tool recognizes aggressive play, no matter, if an engine has a good scoring/high Elo or if the engine is much weaker than its opponents.
And this is exactly, what it should do... showing us the "character"/playing style of engines. Because in these days of superstrong engines, playing style becomes more and more important and interesting. And Elo progress becomes less important.
Only bad news here is, that the EAS-tool needs (recommended) at least 400-500 won games per engine. Because 4/5 of the EAS Tool points are coming from engine wins.
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
Do you count sacrifices only from won games? Because a spectacular sac could be a spectacular blunder 

Author of Caissa Chess Engine: https://github.com/Witek902/Caissa
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
But as far as i understood the history, revenge 1.0 is an old engine and has been replaced with revenge3 that is not playing as aggressive anymore.
What seems like a fairy tale today may be reality tomorrow.
Here we have a fairy tale of the day after tomorrow....
Here we have a fairy tale of the day after tomorrow....
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
The very first part of EAS rules page https://www.sp-cc.de/files/eas_scoring_explanation.txt gives the answer:
1) Sacrifices: (percent*100) of the percent-values of the sacrifices (1-5+ pawnunits) calculated out
of the won games by the engine, only.
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Re: Experimental testrun of Revenge 1.0, testing my EAS-tool
Yes, won games only. Using pgn extract, you can not distinguish blunders from sacs in a lost game.