Please list just 5. Try it.Magnum wrote: ↑Tue Apr 23, 2024 12:07 pmAround 1000 things.Gabor Szots wrote: ↑Tue Apr 23, 2024 10:46 amI wonder. Apart from concurrency, Arena can do everything and in a very user-friendly manner. What can Banksia do what Arena cannot?
Try it.
Banksia GUI released
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Re: Banksia GUI released
Gabor Szots
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Re: Banksia GUI released
Thanks.AlexChess wrote: ↑Mon Apr 22, 2024 9:52 amUri Blass wrote: ↑Sun Apr 21, 2024 8:55 pm I wonder if it is possible to add engines to a round robin tournament after I already started it.
I can make a gauntlet of another engine against the engines in the tournament and add the games but it is additional work and if it is a gauntlet of some engines then it does not add the games between them.
Yes, you can using Tournaments -> Actions -> Edit current tournament [choose engine to add] Add games button. Banksiagui is far better than Fritz 18, Cutechess and Arena on tournament management
Another question is if it is possible to remove engine from a tournament that means removing all the games of it but not removing games it did not play.
No
I had crashes when I tried to use concurrency more than 1 for a tournament with many games so I choose convurrency 1 for a long tournament(I guess it is a problem when there are many games and the games take few seconds so the main effort of the computer is to write the games into a file and not to play them)
Probably if I use slower time control then the risk of crash of the interface (when concurrency is bigger than 1) is smaller and the advantage in saving computer time is bigger(note that I use fixed nodes per move so no problem of losing on time).
I did not know how to do it so practically I made a round robin tournament and added later gauntlets to have a pgn of round robin tournament with more games(I used chessbase to make a union of 2 pgn because I can use chessbase to copy all the games of one file and append them to another pgn file).
The question is if I can tell banskia to treat the pgn as a round robin tournament and add engines for it or not
My result using ordo to get a rating list from the pgn for fixed nodes is now at the bottom of this post.
I try to make a list when everybody play everybody with both sides and it may be interesting to see if deleting part of the games when the rating difference is more rhan x elo change the rating and to what direction
I defined by default to have
Stash v35.0 512 nodes with rating 1000.
Code: Select all
# PLAYER : RATING POINTS PLAYED (%)
1 Stockfish 16.1 262144 nodes : 3595.7 196.5 200 98
2 Stockfish 16.1 131072 nodes : 3407.0 191.0 200 96
3 Berserk 13 262144 nodes : 3326.2 187.5 200 94
4 Stockfish 16.1 65536 nodes : 3286.3 185.5 200 93
5 Berserk 13 131072 nodes : 3258.4 184.0 200 92
6 Stockfish 16.1 32768nodes : 3223.3 182.0 200 91
7 Seer 2.8.0 262144 nodes : 3214.9 181.5 200 91
8 Alexandria-6.1.0 262144 nodes : 3214.9 181.5 200 91
9 Alexandria-6.1.0 131072 nodes : 3190.2 180.0 200 90
10 Seer 2.8.0 131072 nodes : 3182.2 179.5 200 90
11 Berserk 13 65536 nodes : 3113.2 175.0 200 88
12 Alexandria-6.1.0 65536 nodes : 3105.9 174.5 200 87
13 Stockfish 16.1 16384nodes : 3091.4 173.5 200 87
14 Altair 7.0.0 262144 nodes : 3091.4 173.5 200 87
15 Seer 2.8.0 65536 nodes : 3041.9 170.0 200 85
16 Berserk 13 32768 nodes : 3028.0 169.0 200 85
17 Altair 7.0.0 131072 nodes : 3021.2 168.5 200 84
18 Stockfish 11 262144 nodes : 3021.2 168.5 200 84
19 Stockfish 16.1 8192nodes : 2947.4 163.0 200 82
20 Seer 2.8.0 32768 nodes : 2940.8 162.5 200 81
21 Stockfish 11 131072 nodes : 2882.4 158.0 200 79
22 Altair 7.0.0 65536 nodes : 2850.6 155.5 200 78
23 Alexandria-6.1.0 32768 nodes : 2850.6 155.5 200 78
24 Berserk 13 16384 nodes : 2825.3 153.5 200 77
25 Stockfish 11 65536 nodes : 2769.4 149.0 200 75
26 Stash v35.0 262144 nodes : 2738.8 146.5 200 73
27 Alexandria-6.1.0 16384 nodes : 2702.4 143.5 200 72
28 Stash v35.0 131072 nodes : 2696.4 143.0 200 72
29 Altair 7.0.0 32768 nodes : 2696.4 143.0 200 72
30 Seer 2.8.0 16384 nodes : 2690.4 142.5 200 71
31 Stockfish 16.1 4096nodes : 2654.6 139.5 200 70
32 Berserk 13 8192 nodes : 2601.6 135.0 200 68
33 Altair 7.0.0 16384 nodes : 2601.6 135.0 200 68
34 Seer 2.8.0 8192 nodes : 2601.6 135.0 200 68
35 Stash v35.0 65536 nodes : 2595.7 134.5 200 67
36 Alexandria-6.1.0 8192 nodes : 2566.7 132.0 200 66
37 Stockfish 11 32768 nodes : 2543.7 130.0 200 65
38 Blunder 8.5.5 262144 nodes : 2453.1 122.0 200 61
39 Altair 7.0.0 8192 nodes : 2430.9 120.0 200 60
40 Stockfish 16.1 2048nodes : 2419.8 119.0 200 60
41 Stash v35.0 32768 nodes : 2403.4 117.5 200 59
42 Seer 2.8.0 4096 nodes : 2376.1 115.0 200 58
43 Stockfish 11 16384 nodes : 2349.1 112.5 200 56
44 Movei00_8_438 262144 nodes : 2338.4 111.5 200 56
45 Alexandria-6.1.0 4096 nodes : 2322.4 110.0 200 55
46 Berserk 13 4096 nodes : 2306.5 108.5 200 54
47 Blunder 8.5.5 131072 nodes : 2290.7 107.0 200 54
48 Altair 7.0.0 4096 nodes : 2259.3 104.0 200 52
49 Fridolin 4.00 262144 nodes : 2238.6 102.0 200 51
50 Stash v35.0 16384 nodes : 2218.0 100.0 200 50
51 Blunder 8.5.5 65536 nodes : 2197.6 98.0 200 49
52 Stockfish 16.1 1024nodes : 2187.4 97.0 200 49
53 Fridolin 4.00 131072 nodes : 2182.4 96.5 200 48
54 Movei00_8_438 131072 nodes : 2177.3 96.0 200 48
55 Alexandria-6.1.0 2048 nodes : 2067.3 85.0 200 43
56 Movei00_8_438 32768 nodes : 2057.4 84.0 200 42
57 Movei00_8_438 65536 nodes : 2052.4 83.5 200 42
58 Stockfish 11 8192 nodes : 2042.5 82.5 200 41
59 Seer 2.8.0 2048 nodes : 2037.6 82.0 200 41
60 Fridolin 4.00 65536 nodes : 2037.6 82.0 200 41
61 Altair 7.0.0 2048 nodes : 2022.8 80.5 200 40
62 Berserk 13 2048 nodes : 2022.8 80.5 200 40
63 Blunder 8.5.5 32768 nodes : 1963.4 74.5 200 37
64 Altair 7.0.0 1024 nodes : 1943.5 72.5 200 36
65 Stockfish 11 4096 nodes : 1938.5 72.0 200 36
66 Stash v35.0 8192 nodes : 1938.5 72.0 200 36
67 Fridolin 4.00 32768 nodes : 1923.5 70.5 200 35
68 Blunder 8.5.5 16384 nodes : 1913.5 69.5 200 35
69 Altair 7.0.0 512 nodes : 1903.4 68.5 200 34
70 Alexandria-6.1.0 1024 nodes : 1888.3 67.0 200 34
71 Movei00_8_438 16384 nodes : 1888.3 67.0 200 34
72 Fridolin 4.00 16384 nodes : 1842.3 62.5 200 31
73 Berserk 13 1024 nodes : 1789.9 57.5 200 29
74 Stockfish 16.1 512 nodes : 1768.4 55.5 200 28
75 Movei00_8_438 8192 nodes : 1757.6 54.5 200 27
76 Stockfish 11 2048 nodes : 1741.2 53.0 200 27
77 Seer 2.8.0 1024 nodes : 1735.7 52.5 200 26
78 Alexandria-6.1.0 512 nodes : 1719.0 51.0 200 26
79 Blunder 8.5.5 8192 nodes : 1719.0 51.0 200 26
80 Fridolin 4.00 8192 nodes : 1696.5 49.0 200 25
81 Stash v35.0 4096 nodes : 1667.7 46.5 200 23
82 Movei00_8_438 4096 nodes : 1583.0 39.5 200 20
83 Berserk 13 512 nodes : 1557.5 37.5 200 19
84 Blunder 8.5.5 4096 nodes : 1544.5 36.5 200 18
85 Seer 2.8.0 512 nodes : 1518.0 34.5 200 17
86 Fridolin 4.00 4096 nodes : 1504.5 33.5 200 17
87 Blunder 8.5.5 2048 nodes : 1476.8 31.5 200 16
88 Stash v35.0 2048 nodes : 1462.7 30.5 200 15
89 Black Marlin 9.0 512 nodes : 1448.3 29.5 200 15
90 Stockfish 11 1024 nodes : 1433.7 28.5 200 14
91 Stockfish 11 512 nodes : 1348.0 23.0 200 12
92 Fridolin 4.00 2048 nodes : 1348.0 23.0 200 12
93 Movei00_8_438 2048 nodes : 1305.6 20.5 200 10
94 Blunder 8.5.5 512 nodes : 1231.7 16.5 200 8
95 Movei00_8_438 1024 nodes : 1231.7 16.5 200 8
96 Blunder 8.5.5 1024 nodes : 1191.0 14.5 200 7
97 Stash v35.0 1024 nodes : 1169.5 13.5 200 7
98 Movei00_8_438 512 nodes : 1099.1 10.5 200 5
99 Fridolin 4.00 1024 nodes : 1000.0 7.0 200 4
100 Stash v35.0 512 nodes : 1000.0 7.0 200 4
101 Fridolin 4.00 512 nodes : 948.2 5.5 200 3
White advantage = 8.99
Draw rate (equal opponents) = 50.00 %
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Re: Banksia GUI released
On my tournaments, I simply add (or remove) engines from BanksiaGUI and then print the crosstable ordered by it with all the details. This part of BanksiaGui works very well since Pham fixed all my reports before stopping updating BSG being very busy on other things.Uri Blass wrote: ↑Tue Apr 23, 2024 2:52 pm
The question is if I can tell banskia to treat the pgn as a round robin tournament and add engines for it or not
My result using ordo to get a rating list from the pgn for fixed nodes is now at the bottom of this post.
I try to make a list when everybody play everybody with both sides and it may be interesting to see if deleting part of the games when the rating difference is more rhan x elo change the rating and to what direction
I defined by default to have
Stash v35.0 512 nodes with rating 1000.

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Re: Banksia GUI released
a bug in the gauntlet results:
There are 236 games in the pgn that I downloaded but for some reason the table gives only 234 games and ignore the last 2 losses against obsidian 12 2048 nodes
The crosstable that is too big to post here simply write -- for the game between obsidian 1024 nodes and obsidian 12 2048 nodes
There are 236 games in the pgn that I downloaded but for some reason the table gives only 234 games and ignore the last 2 losses against obsidian 12 2048 nodes
The crosstable that is too big to post here simply write -- for the game between obsidian 1024 nodes and obsidian 12 2048 nodes
Code: Select all
Result:
-------------------------------------------------------------------------------------------
# name games wins draws losses score elo + -
1. Alexandria-6.1.0 2048 nodes 2 2 0 0 2.0 111 580 324
2. Black Marlin 9.0 4096 nodes 2 2 0 0 2.0 111 580 324
3. Fridolin 4.00 262144 nodes 2 2 0 0 2.0 111 580 324
4. Seer 2.8.0 8192 nodes 2 2 0 0 2.0 111 580 324
5. Alexandria-6.1.0 131072 nodes 2 2 0 0 2.0 111 580 324
6. Alexandria-6.1.0 16384 nodes 2 2 0 0 2.0 111 580 324
7. Stockfish 11 16384 nodes 2 2 0 0 2.0 111 580 324
8. Berserk 13 32768 nodes 2 2 0 0 2.0 111 580 324
9. Alexandria-6.1.0 262144 nodes 2 2 0 0 2.0 111 580 324
10. Seer 2.8.0 16384 nodes 2 2 0 0 2.0 111 580 324
11. Alexandria-6.1.0 8192 nodes 2 2 0 0 2.0 111 580 324
12. Alexandria-6.1.0 32768 nodes 2 2 0 0 2.0 111 580 324
13. Seer 2.8.0 32768 nodes 2 2 0 0 2.0 111 580 324
14. Alexandria-6.1.0 4096 nodes 2 2 0 0 2.0 111 580 324
15. Stockfish 11 8192 nodes 2 2 0 0 2.0 111 580 324
16. Berserk 13 65536 nodes 2 2 0 0 2.0 111 580 324
17. Seer 2.8.0 65536 nodes 2 2 0 0 2.0 111 580 324
18. Altair 7.0.0 262144 nodes 2 2 0 0 2.0 111 580 324
19. Alexandria-6.1.0 65536 nodes 2 2 0 0 2.0 111 580 324
20. Altair 7.0.0 1024 nodes 2 2 0 0 2.0 111 580 324
21. Seer 2.8.0 131072 nodes 2 2 0 0 2.0 111 580 324
22. Blunder 8.5.5 8192 nodes 2 2 0 0 2.0 111 580 324
23. Berserk 13 16384 nodes 2 2 0 0 2.0 111 580 324
24. Altair 7.0.0 131072 nodes 2 2 0 0 2.0 111 580 324
25. Altair 7.0.0 16384 nodes 2 2 0 0 2.0 111 580 324
26. Altair 7.0.0 2048 nodes 2 2 0 0 2.0 111 580 324
27. Seer 2.8.0 262144 nodes 2 2 0 0 2.0 111 580 324
28. Altair 7.0.0 32768 nodes 2 2 0 0 2.0 111 580 324
29. Black Marlin 9.0 2048 nodes 2 2 0 0 2.0 111 580 324
30. Obsidian 12.0 4096 nodes 2 2 0 0 2.0 111 580 324
31. Black Marlin 9.0 8192 nodes 2 2 0 0 2.0 111 580 324
32. Black Marlin 9.0 16384 nodes 2 2 0 0 2.0 111 580 324
33. Altair 7.0.0 512 nodes 2 2 0 0 2.0 111 580 324
34. Altair 7.0.0 65536 nodes 2 2 0 0 2.0 111 580 324
35. Altair 7.0.0 8192 nodes 2 2 0 0 2.0 111 580 324
36. Berserk 13 131072 nodes 2 2 0 0 2.0 111 580 324
37. Black Marlin 9.0 32768 nodes 2 2 0 0 2.0 111 580 324
38. Blunder 8.5.5 65536 nodes 2 2 0 0 2.0 111 580 324
39. Berserk 13 2048 nodes 2 2 0 0 2.0 111 580 324
40. Movei00_8_438 32768 nodes 2 2 0 0 2.0 111 580 324
41. Berserk 13 262144 nodes 2 2 0 0 2.0 111 580 324
42. Stash v35.0 8192 nodes 2 2 0 0 2.0 111 580 324
43. Berserk 13 4096 nodes 2 2 0 0 2.0 111 580 324
44. Stockfish 11 131072 nodes 2 2 0 0 2.0 111 580 324
45. Berserk 13 8192 nodes 2 2 0 0 2.0 111 580 324
46. Stash v35.0 16384 nodes 2 2 0 0 2.0 111 580 324
47. Black Marlin 9.0 65536 nodes 2 2 0 0 2.0 111 580 324
48. Black Marlin 9.0 131072 nodes 2 2 0 0 2.0 111 580 324
49. Black Marlin 9.0 262144 nodes 2 2 0 0 2.0 111 580 324
50. Obsidian 12.0 262144 nodes 2 2 0 0 2.0 111 580 324
51. Obsidian 12.0 131072 nodes 2 2 0 0 2.0 111 580 324
52. Obsidian 12.0 65536 nodes 2 2 0 0 2.0 111 580 324
53. Blunder 8.5.5 32768 nodes 2 2 0 0 2.0 111 580 324
54. Obsidian 12.0 32768 nodes 2 2 0 0 2.0 111 580 324
55. Movei00_8_438 131072 nodes 2 2 0 0 2.0 111 580 324
56. Movei00_8_438 16384 nodes 2 2 0 0 2.0 111 580 324
57. Obsidian 12.0 16384 nodes 2 2 0 0 2.0 111 580 324
58. Obsidian 12.0 8192 nodes 2 2 0 0 2.0 111 580 324
59. Movei00_8_438 262144 nodes 2 2 0 0 2.0 111 580 324
60. Movei00_8_438 4096 nodes 2 2 0 0 2.0 111 580 324
61. Stash v35.0 131072 nodes 2 2 0 0 2.0 111 580 324
62. Stash v35.0 262144 nodes 2 2 0 0 2.0 111 580 324
63. Stash v35.0 32768 nodes 2 2 0 0 2.0 111 580 324
64. Stash v35.0 65536 nodes 2 2 0 0 2.0 111 580 324
65. Seer 2.8.0 4096 nodes 2 2 0 0 2.0 111 580 324
66. Stockfish 11 262144 nodes 2 2 0 0 2.0 111 580 324
67. Stockfish 11 32768 nodes 2 2 0 0 2.0 111 580 324
68. Stockfish 11 4096 nodes 2 2 0 0 2.0 111 580 324
69. Stockfish 11 65536 nodes 2 2 0 0 2.0 111 580 324
70. Stockfish 16.1 131072 nodes 2 2 0 0 2.0 111 580 324
71. Stockfish 16.1 16384nodes 2 2 0 0 2.0 111 580 324
72. Stockfish 16.1 2048nodes 2 2 0 0 2.0 111 580 324
73. Stockfish 16.1 262144 nodes 2 2 0 0 2.0 111 580 324
74. Stockfish 16.1 32768nodes 2 2 0 0 2.0 111 580 324
75. Stockfish 16.1 4096nodes 2 2 0 0 2.0 111 580 324
76. Seer 2.8.0 2048 nodes 2 2 0 0 2.0 111 580 324
77. Stockfish 16.1 65536 nodes 2 2 0 0 2.0 111 580 324
78. Stockfish 16.1 8192nodes 2 2 0 0 2.0 111 580 324
79. Fridolin 4.00 32768 nodes 2 2 0 0 2.0 111 580 324
80. Blunder 8.5.5 131072 nodes 2 1 1 0 1.5 -26 358 300
81. Alexandria-6.1.0 1024 nodes 2 1 1 0 1.5 -36 359 303
82. Obsidian 12.0 1024 nodes 234 53 6 175 56.0 -120 33 33
83. Blunder 8.5.5 4096 nodes 2 1 0 1 1.0 -120 371 371
84. Blunder 8.5.5 262144 nodes 2 1 0 1 1.0 -120 371 371
85. Fridolin 4.00 65536 nodes 2 1 0 1 1.0 -120 366 366
86. Stockfish 16.1 1024nodes 2 1 0 1 1.0 -120 366 366
87. Stockfish 16.1 512 nodes 2 1 0 1 1.0 -120 366 366
88. Stash v35.0 1024 nodes 2 1 0 1 1.0 -120 371 371
89. Fridolin 4.00 131072 nodes 2 1 0 1 1.0 -120 366 366
90. Movei00_8_438 65536 nodes 2 1 0 1 1.0 -120 371 371
91. Altair 7.0.0 4096 nodes 2 1 0 1 1.0 -120 366 366
92. Blunder 8.5.5 16384 nodes 2 1 0 1 1.0 -120 371 371
93. Seer 2.8.0 512 nodes 2 1 0 1 1.0 -120 366 366
94. Fridolin 4.00 8192 nodes 2 1 0 1 1.0 -120 366 366
95. Movei00_8_438 8192 nodes 2 1 0 1 1.0 -120 371 371
96. Stockfish 11 2048 nodes 2 1 0 1 1.0 -120 366 366
97. Fridolin 4.00 4096 nodes 2 1 0 1 1.0 -120 371 371
98. Stockfish 11 1024 nodes 2 0 1 1 0.5 -204 303 359
99. Berserk 13 1024 nodes 2 0 1 1 0.5 -214 300 358
100. Blunder 8.5.5 1024 nodes 2 0 1 1 0.5 -214 300 358
101. Seer 2.8.0 1024 nodes 2 0 1 1 0.5 -214 300 358
102. Blunder 8.5.5 2048 nodes 2 0 0 2 0 -351 325 574
103. Alexandria-6.1.0 512 nodes 2 0 0 2 0 -351 325 574
104. Movei00_8_438 1024 nodes 2 0 0 2 0 -351 325 574
105. Movei00_8_438 512 nodes 2 0 0 2 0 -351 325 574
106. Fridolin 4.00 2048 nodes 2 0 0 2 0 -351 325 574
107. Blunder 8.5.5 512 nodes 2 0 0 2 0 -351 325 574
108. Berserk 13 512 nodes 2 0 0 2 0 -351 325 574
109. Stockfish 11 512 nodes 2 0 0 2 0 -351 325 574
110. Stash v35.0 2048 nodes 2 0 0 2 0 -351 325 574
111. Movei00_8_438 2048 nodes 2 0 0 2 0 -351 325 574
112. Stash v35.0 512 nodes 2 0 0 2 0 -351 325 574
113. Fridolin 4.00 512 nodes 2 0 0 2 0 -351 325 574
114. Fridolin 4.00 1024 nodes 2 0 0 2 0 -351 325 574
115. Fridolin 4.00 16384 nodes 2 0 0 2 0 -351 325 574
116. Black Marlin 9.0 512 nodes 2 0 0 2 0 -351 325 574
117. Black Marlin 9.0 1024 nodes 2 0 0 2 0 -351 325 574
118. Stash v35.0 4096 nodes 2 0 0 2 0 -351 325 574
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Re: Banksia GUI released
Every gui has his bugsUri Blass wrote: ↑Wed Apr 24, 2024 4:20 am a bug in the gauntlet results:
There are 236 games in the pgn that I downloaded but for some reason the table gives only 234 games and ignore the last 2 losses against obsidian 12 2048 nodes
The crosstable that is too big to post here simply write -- for the game between obsidian 1024 nodes and obsidian 12 2048 nodes


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Re: Banksia GUI released
I use banksia inpite of the bugs and this subject is about banksia gui so I mention a bug of banksia and not bugs of different gui.AlexChess wrote: ↑Wed Apr 24, 2024 9:32 pmEvery gui has his bugsUri Blass wrote: ↑Wed Apr 24, 2024 4:20 am a bug in the gauntlet results:
There are 236 games in the pgn that I downloaded but for some reason the table gives only 234 games and ignore the last 2 losses against obsidian 12 2048 nodes
The crosstable that is too big to post here simply write -- for the game between obsidian 1024 nodes and obsidian 12 2048 nodesAnyway with this post you have remembered me to test also Obsidian 13 that seems very strong
![]()
I see that latest version is Obsidian12 and not 13(so I guess the number 13 is a typing mistake of you).
https://github.com/gab8192/Obsidian
Edit:I see that the author has some change after 12 but it is only a small rating improvement and no public release so not 13.
Use previous search score in TM is the last patch and test is unfinished based on the link.
Elo | 2.17 +- 2.82 (95%)
SPRT | 8.0+0.08s Threads=1 Hash=16MB
LLR | 1.92 (-2.25, 2.89) [0.00, 3.00]
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Re: Banksia GUI released
You are right, I have confused it with Berserk 13 update.Uri Blass wrote: ↑Wed Apr 24, 2024 9:53 pm
I use banksia inpite of the bugs and this subject is about banksia gui so I mention a bug of banksia and not bugs of different gui.
I see that latest version is Obsidian12 and not 13(so I guess the number 13 is a typing mistake of you).
https://github.com/gab8192/Obsidian
Edit:I see that the author has some change after 12 but it is only a small rating improvement and no public release so not 13.
Use previous search score in TM is the last patch and test is unfinished based on the link.
Elo | 2.17 +- 2.82 (95%)
SPRT | 8.0+0.08s Threads=1 Hash=16MB
LLR | 1.92 (-2.25, 2.89) [0.00, 3.00]
Thanks for discussing, instead of offending me


I hope that Pham will fix soon all the bugs that I have reported to him (even if I have a workaround for almost everyone) I will support you when it will be possible (I'm BanksiaGui Forum admin and you are always welcome there)
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Re: Banksia GUI released
Gabor Szots wrote: ↑Tue Apr 23, 2024 1:20 pmPlease list just 5. Try it.Magnum wrote: ↑Tue Apr 23, 2024 12:07 pmAround 1000 things.Gabor Szots wrote: ↑Tue Apr 23, 2024 10:46 amI wonder. Apart from concurrency, Arena can do everything and in a very user-friendly manner. What can Banksia do what Arena cannot?
Try it.
You surprised me! I guess you used one but not both Arena and BSG, didn’t you?
I call a thing BSG can do but Arena can’t is just a difference. Different programs should have a lot of differences. If you ask to name 1000 differences it may be a big challenge but 5 only is an easy and quite obvious task. You just need to open two programs and put them next to each other. You may name 5 different things quickly by watching and comparing: with BSG you may customise easily the positions of clocks (above, under, both above-under the board or in a panel - oppositely, so far I have tried some times but can’t move Arena clocks); all panels can be customised easily, from floating to dock around or double, triple or overlapping docked - by dragging-dropping them (again I don’t know how to move Arena panels to other positions, say, the chart one to the left side of the window); similar to the toolbars, users can float them or move and dock them around; users can set the background of the board or any panel, using plain colours to photos; users can use external image, SVG files for displaying chess pieces; all pieces, boards, text, images, icons are displayed in very high resolutions, suitable with modern monitors (Arena doesn’t display its icons/pieces/images well in high resolution monitors); Arena chart can display only score in a line graph, BSG chart can show (customisablely) score, nodes, depth, elapse time, speed, TbHit, WDL in different chart types (simple lines, dots, bars, curves).
All the above points are just about interfaces at a glance. You may continue comparing their main menu, and popup menus, and check their dialogue boxes… to find many more different points.
In-depth, Arena is an old program, first released in 2002 and (probably) stopped in 2015/2020, using a modern development tool at its time Delphi Pascal but now that tool is probably dead. In contrast, BSG was first released in 2019 (17 years later) and got a lot of ideas from previous chess GUIs as well as new ideas and wishes/expectations from users. BSG used Qt, a good, modern and strong development tool nowadays. The gap years between two programs is huge, equal a several generations of software. That leads to very different and ability, both visualities and functionalities between two chess GUIs. For example, the features of highly dynamic move/dock panels/toolbars, supporting high solutions, and dark mode… are provided, and supported (70% of work) by the libraries of our development tools.
BSG supports chess engines with their latest technologies which Arena didn’t know at the time releasing, For example, BSG understands how to display WDL ratios in tables and charts.
BSG is very strong and has the most features/functions in the chess GUI world for tournament management: support odd timers, all popular tournament types, stop-resume tournament, reset crash/time out games to replay or rest all tournaments to replay, sort, create on the fly reports, cross table, calculate and update on the fly Elo... Arena doesn’t support tournament types Knockout and Swiss, odd and Armageddon time controls.
BSG is easy to use, say, users could drag-drop engines into it to install, and drag-drop opening books to install or view data, PGN, and databases to view them. BSG remembers almost all settings, including what users set for tournaments. BSG is designed for the most convenience. For example, when making a new tournament users can see, verify, and change the settings of chess engines on the same dialogue boxes, without the need to get out/in to change those settings. Users can configure once for all chess engines too (say, the number of threats, hash table size, Syzygy path) to reduce efforts and make sure tournaments are fair. Thus they can recreate new ones quickly and with very little time and effort.
Besides being chess GUIs, both BSG and Arena are platforms for chess utilities. However, BSG has significantly more. Say, playing via a local network, Lichess bots, coach, extreme chess analysis, viewing/creating OCGDB database format, OBS book format, test positions, Syzygy info, chess variants…
To be fair, Arena has something BSG doesn’t have, say, supporting shuffle chess (however, BSG is going to support Xiangqi and Jeiqi instead), Gaviota, Scorpion EGTBs, opening books in Arena's format, electronic boards…
You have seen their differences in the big picture. If we look closer in every detail, I believe we can count over 1000 different points!
PS: of course, I am biased when saying good things about BSG. BTW this is a topic of BSG. Nevertheless, I am not good at using Arena (I didn’t use it) thus I may miss some good features of Arena when comparing. Feel free to correct me if I’m wrong.

Panels

Charts, boards as tooltips

Easy to understand, isn’t it


Watching multiple games concurrently of a tournaments

View, search databases

View the Opening book tree

Coach

What is that?

Support tournament odd timers, all popular tournament types

Tournament result: cross table, elo, updated on the fly

View suggestions from local/internet EGTBs
https://banksiagui.com
The most features chess GUI, based on opensource Banksia - the chess tournament manager
The most features chess GUI, based on opensource Banksia - the chess tournament manager
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- Posts: 1416
- Joined: Sat Jul 21, 2018 7:43 am
- Location: Budapest, Hungary
- Full name: Gabor Szots
Re: Banksia GUI released
Hi Pham,
Thanks for the reply, although I expected him to answer.
The guy said: 'Banksiagui is far better than Fritz 18, Cutechess and Arena on tournament management.'
And while Arena may not support all kinds of tournaments, its tournament management is excellent and very easy to use. To set up engines and tournament is a breeze with it.
I did use both and all I can say Banksia is too complicated for me so I have given up using it. Most of the tournament features you list are unnecessary for me. And, for example, I still don't know how to set up a gauntlet so that the rounds are numbered properly (once we have talked about that but I recall we had a misunderstanding and I have given up).
And I had problems with all those windows, I could never display what I wanted to see. Windows seemed to disappear arbitrarily and I could not bring them back. Again, Banksia is too complicated to use, IMO.
Maybe I will return to Banksia in the future when I have the patience to try to understand its workings. But, as I use these GUI's exclusively for playing tournaments for CCRL, Arena provides me with everything I need and in a very user-friendly way.
Thanks for the reply, although I expected him to answer.
The guy said: 'Banksiagui is far better than Fritz 18, Cutechess and Arena on tournament management.'
And while Arena may not support all kinds of tournaments, its tournament management is excellent and very easy to use. To set up engines and tournament is a breeze with it.
I did use both and all I can say Banksia is too complicated for me so I have given up using it. Most of the tournament features you list are unnecessary for me. And, for example, I still don't know how to set up a gauntlet so that the rounds are numbered properly (once we have talked about that but I recall we had a misunderstanding and I have given up).
And I had problems with all those windows, I could never display what I wanted to see. Windows seemed to disappear arbitrarily and I could not bring them back. Again, Banksia is too complicated to use, IMO.
Maybe I will return to Banksia in the future when I have the patience to try to understand its workings. But, as I use these GUI's exclusively for playing tournaments for CCRL, Arena provides me with everything I need and in a very user-friendly way.
Gabor Szots
CCRL testing group
CCRL testing group
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- Posts: 3664
- Joined: Thu Jun 07, 2012 11:02 pm
Re: Banksia GUI released
Banksia was too complicated for me as well, to learn it in a short space of time. If you've got the time to get over the steep learning curve, I'm sure it is an excellent GUI though.