Can you check whether it gets worse if run run as many games in parallel as you have logical CPU cores (with one worker per engine), and with short time controls? Ideally as short as your engine can normally deal with.
Cutechess-cli help
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Re: Cutechess-cli help
Rasmus Althoff
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Re: Cutechess-cli help
You didn't mention why it quits. I've had numerous times when an engine causes the problem and the whole thing halts. Of course, it happens most when the number of games is large. I use the -recover option to solve that problem.JVMerlino wrote: ↑Fri Aug 09, 2024 8:58 pm I'm trying to run a 5000-game match between my version of Myrddin, and the one that Jim Ablett graciously made for me. I'm using cutechess-cli (version 6) with these commands:
cutechess-cli -engine conf="Myrddin 0.90 JA" -engine conf="Myrddin 0.90" -each tc=inf/10+0.1 -concurrency 4 -ratinginterval 10 -rounds 5000 -pgnout "Myrddin Test.pgn"
Note that I'm not using the sprt command, or any other command that would (as far as I'm aware) prematurely stop the test. However, I've run it twice now, and both times it stopped very early - once after 127 games and the other time after 168 games.
Does anybody know what I'm doing wrong? Many thanks in advance!
jm