New engine releases & news H2 2024

Discussion of anything and everything relating to chess playing software and machines.

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tcusr
Posts: 325
Joined: Tue Aug 31, 2021 10:32 pm
Full name: Mateo

Re: New engine releases & news H2 2024

Post by tcusr »

Hello everyone, not a release but i want to announce that the repository of my chess engine has now moved to https://github.com/mateoxh/neuromancer.
References to the old page should still work but to avoid future problems it's the better to use the new link, sorry for the inconvenience.
CJDC
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Full name: Christopher Crone

Re: New engine releases & news H2 2024

Post by CJDC »

Yakka v1.1

Greetings to all.

Multiple bug fixes and modest strength improvement over v1.0

I estimate +75 ELO gain (+/-30) based on 15 engine gauntlet at 720+8 tc. However, proof of the pudding is in the eating.

Have a great day.

https://github.com/CJDalrymple/Yakka
tcusr
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Full name: Mateo

Re: New engine releases & news H2 2024

Post by tcusr »

Hello everyone, finally neuromancer 1.5 is out!
It is a lot faster than the previous version and has a few important bug fixes, i estimate an increase of around 100 ELO. I have compiled a binary for windows with all optimaztions turned on, if it doesn't work for you let me know and i will also compile binaries for older CPUs.

you can find it at https://github.com/mateoxh/neuromancer/ ... s/tag/v1.5
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Gabor Szots
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Full name: Gabor Szots

Re: New engine releases & news H2 2024

Post by Gabor Szots »

tcusr wrote: Fri Sep 20, 2024 7:18 pm Hello everyone, finally neuromancer 1.5 is out!
It is a lot faster than the previous version and has a few important bug fixes, i estimate an increase of around 100 ELO. I have compiled a binary for windows with all optimaztions turned on, if it doesn't work for you let me know and i will also compile binaries for older CPUs.

you can find it at https://github.com/mateoxh/neuromancer/ ... s/tag/v1.5
It does not work for me although I have a quite new CPU. It says an entry point cannot be found in the DLL (?).

Using the makefile it's OK.

I won't pollute this thread with further messages, I'm going to use issues at its page.
Gabor Szots
CCRL testing group
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Andres Valverde
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Re: New engine releases & news H2 2024

Post by Andres Valverde »

EveAnn 1.73 is available at :

https://sites.google.com/view/dirtychess

Some bugs fixed, little improvement I guess.
Saludos, Andres
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Gabor Szots
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Re: New engine releases & news H2 2024

Post by Gabor Szots »

Andres Valverde wrote: Sun Sep 22, 2024 2:32 pm EveAnn 1.73 is available at :

https://sites.google.com/view/dirtychess

Some bugs fixed, little improvement I guess.
The revival of the Phoenix!
Gabor Szots
CCRL testing group
Redux
Posts: 3
Joined: Wed Sep 25, 2024 1:26 am
Full name: Alessio Faggioli

Re: New engine releases & news H2 2024

Post by Redux »

Hi guys! I'd like to announce here the release of my chess engine. It's called Donut.

First of all I NEED to thank Maksim Korzh for his YouTube video series, he did help me a lot and I learned a lot of things from his videos. My chess engine has a backbone of BBC (Maksim Korzh's engine) with some modifications (I've changed the NNUE to a newer version, including new probing functions for example).

My objective would be to 'register' my engine to participate in a CCRL tournament or similar in order to give it an estimated ELO, because I currently have no idea how strong it could be evaluated. Hopefully it will be possible!

If you guys have some advice, I'd be glad to read them. Thank you!

https://github.com/th3-riddler/donut
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Graham Banks
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Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: New engine releases & news H2 2024

Post by Graham Banks »

Redux wrote: Wed Sep 25, 2024 10:59 am Hi guys! I'd like to announce here the release of my chess engine. It's called Donut.

First of all I NEED to thank Maksim Korzh for his YouTube video series, he did help me a lot and I learned a lot of things from his videos. My chess engine has a backbone of BBC (Maksim Korzh's engine) with some modifications (I've changed the NNUE to a newer version, including new probing functions for example).

My objective would be to 'register' my engine to participate in a CCRL tournament or similar in order to give it an estimated ELO, because I currently have no idea how strong it could be evaluated. Hopefully it will be possible!

If you guys have some advice, I'd be glad to read them. Thank you!

https://github.com/th3-riddler/donut
Is it able to be used without the SF net?
gbanksnz at gmail.com
Redux
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Full name: Alessio Faggioli

Re: New engine releases & news H2 2024

Post by Redux »

Graham Banks wrote: Wed Sep 25, 2024 12:33 pm
Redux wrote: Wed Sep 25, 2024 10:59 am Hi guys! I'd like to announce here the release of my chess engine. It's called Donut.

First of all I NEED to thank Maksim Korzh for his YouTube video series, he did help me a lot and I learned a lot of things from his videos. My chess engine has a backbone of BBC (Maksim Korzh's engine) with some modifications (I've changed the NNUE to a newer version, including new probing functions for example).

My objective would be to 'register' my engine to participate in a CCRL tournament or similar in order to give it an estimated ELO, because I currently have no idea how strong it could be evaluated. Hopefully it will be possible!

If you guys have some advice, I'd be glad to read them. Thank you!

https://github.com/th3-riddler/donut
Is it able to be used without the SF net?
Unfortunately that's not possible, it's a problem, isn't it?
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Graham Banks
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Location: Auckland, NZ

Re: New engine releases & news H2 2024

Post by Graham Banks »

Redux wrote: Wed Sep 25, 2024 10:28 pm
Graham Banks wrote: Wed Sep 25, 2024 12:33 pm
Redux wrote: Wed Sep 25, 2024 10:59 am Hi guys! I'd like to announce here the release of my chess engine. It's called Donut.

First of all I NEED to thank Maksim Korzh for his YouTube video series, he did help me a lot and I learned a lot of things from his videos. My chess engine has a backbone of BBC (Maksim Korzh's engine) with some modifications (I've changed the NNUE to a newer version, including new probing functions for example).

My objective would be to 'register' my engine to participate in a CCRL tournament or similar in order to give it an estimated ELO, because I currently have no idea how strong it could be evaluated. Hopefully it will be possible!

If you guys have some advice, I'd be glad to read them. Thank you!

https://github.com/th3-riddler/donut
Is it able to be used without the SF net?
Unfortunately that's not possible, it's a problem, isn't it?
I can't speak for others, but I prefer it when engine authors train their own net rather than borrow one from elsewhere.
gbanksnz at gmail.com