A new hyper-aggressive chess engine (using MCTS):
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https://github.com/TomaszJaworski777/Jackal
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New engine releases & news H2 2024
Moderators: hgm, chrisw, Rebel
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- Full name: Silvian Rucsandescu
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- Full name: Stefan Pohl
Re: New engine releases & news H2 2024
Obsidian 14.11
https://github.com/gab8192/Obsidian/releases/tag/v14.11
Official (pre-)release. My testrun is already running. Result in 4 days.
https://github.com/gab8192/Obsidian/releases/tag/v14.11
Official (pre-)release. My testrun is already running. Result in 4 days.
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- Full name: Cristian Vlasceanu
Re: New engine releases & news H2 2024
A fork and update of the Sturddle Engine, with the neural network redesigned, rewritten, and trained from scratch:
https://github.com/cristivlas/sturddle-2/
https://github.com/cristivlas/sturddle- ... e-2.00.exe
According to my testing it is about 100 ELO stronger than the previous version (Sturddle 1.04)
https://github.com/cristivlas/sturddle-2/
https://github.com/cristivlas/sturddle- ... e-2.00.exe
According to my testing it is about 100 ELO stronger than the previous version (Sturddle 1.04)
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- Full name: Folkert van Heusden
Dog v2.2
Dog v2.2 is on the web. Well the updated source-code on github that is.
It also plays again on lichess - from an rpi5 this time.
https://vanheusden.com/chess/Dog/
It also plays again on lichess - from an rpi5 this time.
https://vanheusden.com/chess/Dog/
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Re: New engine releases & news H2 2024
A casual app built around the engine is available here: https://github.com/cristivlas/sturddle- ... p/releases, with side-loading binary for Android, and Windows installer. App supports voice commands, and features an OpenAI-powered chat assistant (available when the voice interface feature is turned on, requires users to bring their own OpenAI API key).cristiv wrote: ↑Sat Dec 07, 2024 9:36 am A fork and update of the Sturddle Engine, with the neural network redesigned, rewritten, and trained from scratch:
https://github.com/cristivlas/sturddle-2/
https://github.com/cristivlas/sturddle- ... e-2.00.exe
According to my testing it is about 100 ELO stronger than the previous version (Sturddle 1.04)
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Re: New engine releases & news H2 2024
Zangdar 2.31.04
This version corrects a bug, which causes "loses on time".
https://github.com/Carbecq/Zangdar/rele ... g/v2.31.04
This version corrects a bug, which causes "loses on time".
https://github.com/Carbecq/Zangdar/rele ... g/v2.31.04
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Re: New engine releases & news H2 2024
Hello! In My Arena 3.5.1 Sturddle plays too fast with 20s+3s tc (both 1.xx and 2.00 versions).cristiv wrote: ↑Sat Dec 07, 2024 9:36 am A fork and update of the Sturddle Engine, with the neural network redesigned, rewritten, and trained from scratch:
https://github.com/cristivlas/sturddle-2/
https://github.com/cristivlas/sturddle- ... e-2.00.exe
According to my testing it is about 100 ELO stronger than the previous version (Sturddle 1.04)
Incredibly fast systems miscount incredibly fast.
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- Full name: Cristian Vlasceanu
Re: New engine releases & news H2 2024
Hello.Angle wrote: ↑Sun Dec 08, 2024 10:51 pmHello! In My Arena 3.5.1 Sturddle plays too fast with 20s+3s tc (both 1.xx and 2.00 versions).cristiv wrote: ↑Sat Dec 07, 2024 9:36 am A fork and update of the Sturddle Engine, with the neural network redesigned, rewritten, and trained from scratch:
https://github.com/cristivlas/sturddle-2/
https://github.com/cristivlas/sturddle- ... e-2.00.exe
According to my testing it is about 100 ELO stronger than the previous version (Sturddle 1.04)
1) Where in Arena do you set the time control, can you please share a screenshot?
2) 20s + 3s bonus is a fast time control. With such a setting the engine does not use 20s per move, but allocates the time budget per move dynamically, taking into account the expected number of moves left to play. I just tested with 3.5.1 that if I use the per-move time tc, then both 1.04 and 2.00 observe the setting. I expect that with 20s + 3s TC the engines will play at roughly 500ms per move clip.
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Re: New engine releases & news H2 2024
I don't quite understand what screenshots you're talking about. When I run a tournament with 20s+3s tc, Sturddle thinks an average of 2 sec per move. So it doesn't use the initial time, but gradually accumulates time. Usually by move 60 it accumulates about 1 min 20 sec on the clock.
Incredibly fast systems miscount incredibly fast.
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Re: New engine releases & news H2 2024
Ah I see. I will look into it, meanwhile you can try TCs without per-move bonuses, i.e. 20s instead of 20s+3s.Angle wrote: ↑Mon Dec 09, 2024 2:19 amI don't quite understand what screenshots you're talking about. When I run a tournament with 20s+3s tc, Sturddle thinks an average of 2 sec per move. So it doesn't use the initial time, but gradually accumulates time. Usually by move 60 it accumulates about 1 min 20 sec on the clock.
Thanks for bringing this up to my attention.