Engines for Human OTB analysis

Discussion of anything and everything relating to chess playing software and machines.

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Rowen
Posts: 110
Joined: Tue Nov 15, 2016 1:19 pm
Location: Cheshire, England

Engines for Human OTB analysis

Post by Rowen »

Some sources seem to suggest that engines such as Stockfish due to their style, strength and counter intuitive play are not ideal to analyse a human/human game? if this is so which engines are best? Would it also follow that engines best suited for human analysis would be best to play/train against?
Fritz 0
Posts: 151
Joined: Fri Mar 11, 2022 12:10 pm
Full name: Branislav Đošić

Re: Engines for Human OTB analysis

Post by Fritz 0 »

Personally, I understand Komodo pre NNUE versions better than Stockfish. Of course, don't know how much is this relevant from a 1900 ELO FIDE player.
Rowen
Posts: 110
Joined: Tue Nov 15, 2016 1:19 pm
Location: Cheshire, England

Re: Engines for Human OTB analysis

Post by Rowen »

Fritz 0 wrote: Mon Oct 27, 2025 10:34 pm Personally, I understand Komodo pre NNUE versions better than Stockfish. Of course, don't know how much is this relevant from a 1900 ELO FIDE player.
Well I am just 1650 Fide. Its not just the strength of Stockfish etc, its their 'unhuman' conclusions. I guess i have been influenced by reading about the Alexander (shashchess) engine. While analysing some of my games I can get quite varied analysis by different engines, particularly with / without NNUE. But not just about strength, Perhaps its that old issue about getting engines that think in a human way.
gordonr
Posts: 237
Joined: Thu Aug 06, 2009 8:04 pm
Location: UK

Re: Engines for Human OTB analysis

Post by gordonr »

I always use multi-PV analysis (maybe top 5 lines or so) and pick the move that I understand best that still has a decent evaluation. Often e.g. the 3rd best move makes most sense to me while not that inferior to the best move

- if the top move is indeed much better than the rest, you may want to explore and compare the lines to see if you can find out why
- for smaller differences in eval, don't get too hung up on engine evals. There are many human playable positions that top engines don't like
- it is indeed a tricky balance between trying to learn a bit from the engine when possible, while being prepared to say "I don't understand that line and I never will... let's analyse another move closer to my ability"