Yeah, I measured that with both UCI_Elo and Skill Level options in SF 17, but it looks like these might be based on human strength or something like that, as my engine performs surprisingly well against it.
Hope all is right now, at last I wrote nonsense to Quanticade (wrong name of the programmer). Sorry to Martin again, and thanks for Quanticade!
Hi Frank
I am having problems with Quanticade Cronus. The engine will resign the game by itself in draw positions, with a message '' engine caused exception''. I am using the engine on Fritz/Chessbase server. The engine does not appear to be stable. I hope the author takes the look and try to fix the problem.
Damir wrote: ↑Wed Dec 24, 2025 5:39 pmI am having problems with Quanticade Cronus. The engine will resign the game by itself in draw positions, with a message '' engine caused exception''. I am using the engine on Fritz/Chessbase server. The engine does not appear to be stable. I hope the author takes the look and try to fix the problem.
Works perfectly in Arena 3.5.1 GUI. A short match (100 games) versus Fritz 20 is here:
ZlomenyMesic wrote: ↑Wed Dec 24, 2025 1:59 am
Yeah, I measured that with both UCI_Elo and Skill Level options in SF 17, but it looks like these might be based on human strength or something like that, as my engine performs surprisingly well against it.
Hope all is right now, at last I wrote nonsense to Quanticade (wrong name of the programmer). Sorry to Martin again, and thanks for Quanticade!
Hi Frank
I am having problems with Quanticade Cronus. The engine will resign the game by itself in draw positions, with a message '' engine caused exception''. I am using the engine on Fritz/Chessbase server. The engine does not appear to be stable. I hope the author takes the look and try to fix the problem.
Odd, it must be something specific to that situation. I played 3000 blitz 120+1 games (one thread) with it without any issue. I presume you're using a longer time control or several threads ?