thanks.vencenda wrote: ↑Wed Jun 03, 2026 1:44 am Truly amazing! Thank you for your work on this. It's really simple, and intuitive, and at the same time it has all the features I personally want. It's so fast too, and it seems stable so far.
Some small improvements I'd like to see (feel free to ignore):
1. A way to navigate a game using the mouse, with buttons or the scroll wheel. As it is, you can only do it with the keyboard arrows if I'm not mistaken.
2. Include a tag with engines' Elos in the tournament PGN.
3. When you use analysis engines on a random game and then stop the analysis and continue a paused tournament (unrelated to the game), the analysis engines are loaded along with the playing engines in the tournament games (even if you have stopped the analysis and closed the tab of that other game). This can be fixed by clicking on "Unload analysis engines", but I think it would be better if they didn't appear at all, if it's possible.
1) it's possible to navigate a game simply by clicking the move list on the right (in fact you can keep holding the left button down while moving the mouse)
I never liked the mouse wheel navigation in other GUIs, because I sometimes did it by accident,
so not being able to navigate with mouse wheel is intentional and I don't plan to change that
2) engine elos in pgn would be easy enough to add, but the Elos have to be maintained manually so they may not correspond to reality.
in fact I didn't want to include engine elos at all, but Andres convinced me it's useful (also to show opponent avg in new tournament dialog when he builds a gauntlet when testing) - is it really useful? maybe I could make it optional in tournament settings,
not a big deal
3) yes, that's how it works, engines stay loaded but don't consume resources (except memory) when analysis is stopped.
I think it's fine - sometimes you want to stop analysis and examine the output, so I'll keep it this way