Myracle GUI

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JVMerlino
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Re: Myracle GUI

Post by JVMerlino »

Wilhelm wrote: Wed Jun 17, 2026 4:55 am
JVMerlino wrote: Tue Jun 16, 2026 6:29 pm I wonder how many of the people who have made multiple requests/demands have actually sent you some money as a thank you for for implementing so many of them, or even for taking all the time to make this terrific tool. I'm guessing few...or none.... :(
I think there is at least one...
:D If you are referring to yourself, then you are an excellent person! :D Thank you!
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Wilhelm
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Re: Myracle GUI

Post by Wilhelm »

JVMerlino wrote: Wed Jun 17, 2026 6:31 pm
Wilhelm wrote: Wed Jun 17, 2026 4:55 am
JVMerlino wrote: Tue Jun 16, 2026 6:29 pm I wonder how many of the people who have made multiple requests/demands have actually sent you some money as a thank you for for implementing so many of them, or even for taking all the time to make this terrific tool. I'm guessing few...or none.... :(
I think there is at least one...
:D If you are referring to yourself, then you are an excellent person! :D Thank you!
You're welcome :D
Ryzen 5900x, 64GB Ram, RTX3080, 1x 4TB NVME, 2x 2TB SSD, 1x 1TB SSD, 1x 2TB HDD, all custom watercooled, Win11 and Win10 Multiboot, Win98/Windows Millennium/WinXP virtual machines for 16bit engines
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JVMerlino
Posts: 1428
Joined: Wed Mar 08, 2006 10:15 pm
Location: San Francisco, California

Re: Myracle GUI

Post by JVMerlino »

Krzysztof Grzelak wrote: Wed Jun 17, 2026 8:02 pm I have a question about the engines in the game. Because I can't find it - or it's not there. I would like one main variant to appear during the game, whilst the others remain hidden. Just like in the picture below. Thank you in advance for the information.

Image
The windows are resizable. Just drag the horizontal bar at the top of that window (just below the "material / fifty / men" text) down so that you only see one line.

jm
chessica
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Re: Myracle GUI

Post by chessica »

tablebases initialized, 6 pieces, 270 WDL files found
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
engine writes to stderr: Avatar file name is empty. Skipping loading.
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
Game 2 in tournament tournament_2026_06_17_22_38_10 cannot possibly start due to budget! Check engine settings
mar
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Re: Myracle GUI

Post by mar »

this happens if you have a pairing that utilizes more than a possible scheduler budget and tournament cannot continue.
for example you set core budget in concurrency settings to 1 and try to run 1vs1 ponder on or even some of the engines is set up to use 2 or more threads,
ditto for memory. the GUI already tells you where to look
Last edited by mar on Thu Jun 18, 2026 4:52 pm, edited 2 times in total.
mar
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Re: Myracle GUI

Post by mar »

build 72 is up:
- fix: ply limit works in eng-eng matches for polyglot books

as a side, this seems clean to defender for some inexplicable reason https://www.virustotal.com/gui/file/e2c ... 21765dd535
chessica
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Re: Myracle GUI

Post by chessica »

mar wrote: Thu Jun 18, 2026 4:49 pm this happens if you have a pairing that utilizes more than a possible scheduler budget and tournament cannot continue.
for example you set core budget in concurrency settings to 1 and try to run 1vs1 ponder on or even some of the engines is set up to use 2 or more threads,
ditto for memory. the GUI already tells you where to look

Code: Select all

 Name                           Points   %     Elo     +/-    W-L-D       1    2    3    4    5    6    7    8    9    10   11   12   13   14 15 
---------------------------------------------------------------------------------------------------------------------------------------------------
 1 Stockfish 18                   38.0/48  79.2  +231.9   75.8  +28-0=20         ==== =1== ==== ==== 1=== =111 1111 111= 1111 1111 1111 1111       
 2 Revolution-5.90-140626         37.5/49  76.5  +205.3   69.2  +26-0=23    ====      ==== =1== ==== ==== 1=11 1=11 111= 11=1 1111 1111 1111    1  
 3 Tarnished v6.0 (Eternal)       36.0/48  75.0  +190.8   72.6  +25-1=22    =0== ====      ==== ==== =1=1 1=== 11=1 1111 1111 1111 1111 111=       
 4 Berserk 14                     35.0/48  72.9  +172.0   73.4  +24-2=22    ==== =0== ====      =0== ==== =11= 1111 1=11 1111 1=11 1111 1111       
 5 Rems M-091024                  33.0/48  68.7  +137.0   56.1  +18-0=30    ==== ==== ==== =1==      ==== 11== 1=1= 11== =1=1 11== 1=11 1111       
 6 Viridithas 20.0.0-dev          32.0/48  66.7  +120.4   66.2  +19-3=26    0=== ==== =0=0 ==== ====      ===1 11== 111= 1111 111= ==11 1111       
 7 Willow 4.0                     24.0/48  50.0    +0.0   76.3  +14-14=20   =000 0=00 0=== =00= 00== ===0      001= ===1 11== 1=11 11=1 1111       
 8 Cheng 4.48a (bundled)          23.0/48  47.9   -14.5   87.0  +17-19=12   0000 0=00 00=0 0000 0=0= 00== 110=      111= 1==1 =11= 1111 1111       
 9 EveAnn 5.0 64-bit (bundled)    15.0/48  31.2  -137.0   81.7  +6-24=18    000= 000= 0000 0=00 00== 000= ===0 000=      0=== 1=== 01== 1111       
10 Myrddin 0.96                   14.0/48  29.2  -154.1   90.0  +7-27=14    0000 00=0 0000 0000 =0=0 0000 00== 0==0 1===      0==1 1=11 011=       
11 IsaBB NN 4.5 (avx2, bundled)   13.5/48  28.1  -163.0   88.6  +6-27=15    0000 0000 0000 0=00 00== 000= 0=00 =00= 0=== 1==0      1==1 111=       
12 Sable 1.6                       9.0/48  18.7  -254.7  109.6  +4-34=10    0000 0000 0000 0000 0=00 ==00 00=0 0000 10== 0=00 0==0      =111       
13 Spike 1.4.1                     3.0/48   6.2  -470.4  248.9  +1-43=4     0000 0000 000= 0000 0000 0000 0000 0000 0000 100= 000= =000            
14 Critter 1.6a 64-bit              0.0/0   0.0                 +0-0=0                                                                             
15 monty 1.0.0                      0.0/1   0.0    -inf         +0-1=0           0                                                                 

313/420 total games, 38% draws, time control:120+1, book:avt-2026b.pgn
I was running the tournament when the error occurred, forcing me to reduce the number of engines I had added. The tournament then continued up to the state shown above; I had just added Critter and Monty at that point. However, I don't see what is wrong, and it isn't clear to me exactly where I should be looking.

Which engine is causing problems?
vencenda
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Full name: Michael Titherick

Re: Myracle GUI

Post by vencenda »

A new found little bug: a Queen counts as 10 in material counting.
chessica
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Re: Myracle GUI

Post by chessica »

chessica wrote: Thu Jun 18, 2026 5:06 pm
mar wrote: Thu Jun 18, 2026 4:49 pm this happens if you have a pairing that utilizes more than a possible scheduler budget and tournament cannot continue.
for example you set core budget in concurrency settings to 1 and try to run 1vs1 ponder on or even some of the engines is set up to use 2 or more threads,
ditto for memory. the GUI already tells you where to look

Code: Select all

 Name                           Points   %     Elo     +/-    W-L-D       1    2    3    4    5    6    7    8    9    10   11   12   13   14 15 
---------------------------------------------------------------------------------------------------------------------------------------------------
 1 Stockfish 18                   38.0/48  79.2  +231.9   75.8  +28-0=20         ==== =1== ==== ==== 1=== =111 1111 111= 1111 1111 1111 1111       
 2 Revolution-5.90-140626         37.5/49  76.5  +205.3   69.2  +26-0=23    ====      ==== =1== ==== ==== 1=11 1=11 111= 11=1 1111 1111 1111    1  
 3 Tarnished v6.0 (Eternal)       36.0/48  75.0  +190.8   72.6  +25-1=22    =0== ====      ==== ==== =1=1 1=== 11=1 1111 1111 1111 1111 111=       
 4 Berserk 14                     35.0/48  72.9  +172.0   73.4  +24-2=22    ==== =0== ====      =0== ==== =11= 1111 1=11 1111 1=11 1111 1111       
 5 Rems M-091024                  33.0/48  68.7  +137.0   56.1  +18-0=30    ==== ==== ==== =1==      ==== 11== 1=1= 11== =1=1 11== 1=11 1111       
 6 Viridithas 20.0.0-dev          32.0/48  66.7  +120.4   66.2  +19-3=26    0=== ==== =0=0 ==== ====      ===1 11== 111= 1111 111= ==11 1111       
 7 Willow 4.0                     24.0/48  50.0    +0.0   76.3  +14-14=20   =000 0=00 0=== =00= 00== ===0      001= ===1 11== 1=11 11=1 1111       
 8 Cheng 4.48a (bundled)          23.0/48  47.9   -14.5   87.0  +17-19=12   0000 0=00 00=0 0000 0=0= 00== 110=      111= 1==1 =11= 1111 1111       
 9 EveAnn 5.0 64-bit (bundled)    15.0/48  31.2  -137.0   81.7  +6-24=18    000= 000= 0000 0=00 00== 000= ===0 000=      0=== 1=== 01== 1111       
10 Myrddin 0.96                   14.0/48  29.2  -154.1   90.0  +7-27=14    0000 00=0 0000 0000 =0=0 0000 00== 0==0 1===      0==1 1=11 011=       
11 IsaBB NN 4.5 (avx2, bundled)   13.5/48  28.1  -163.0   88.6  +6-27=15    0000 0000 0000 0=00 00== 000= 0=00 =00= 0=== 1==0      1==1 111=       
12 Sable 1.6                       9.0/48  18.7  -254.7  109.6  +4-34=10    0000 0000 0000 0000 0=00 ==00 00=0 0000 10== 0=00 0==0      =111       
13 Spike 1.4.1                     3.0/48   6.2  -470.4  248.9  +1-43=4     0000 0000 000= 0000 0000 0000 0000 0000 0000 100= 000= =000            
14 Critter 1.6a 64-bit              0.0/0   0.0                 +0-0=0                                                                             
15 monty 1.0.0                      0.0/1   0.0    -inf         +0-1=0           0                                                                 

313/420 total games, 38% draws, time control:120+1, book:avt-2026b.pgn
I was running the tournament when the error occurred, forcing me to reduce the number of engines I had added. The tournament then continued up to the state shown above; I had just added Critter and Monty at that point. However, I don't see what is wrong, and it isn't clear to me exactly where I should be looking.

Which engine is causing problems?
i found this error
mar
Posts: 2953
Joined: Fri Nov 26, 2010 2:00 pm
Location: Czech Republic
Full name: Martin Sedlak

Re: Myracle GUI

Post by mar »

vencenda wrote: Thu Jun 18, 2026 5:49 pm A new found little bug: a Queen counts as 10 in material counting.
well, that's intentional. if you look at "the evaluation of material imbalances" by Larry Kaufman, the queen is worth 9.75 rather than the conventional wisdom that it should be 9, so I put it at 10