ad new game overrides - why, new game is a toy feature anyway and the dialog is crowded enough. the amount of time I'd spend on thistapio wrote: ↑Tue Jun 30, 2026 9:15 am Thanks for the new updates. When starting a new engine match from "New Game", the "override engine" options (#cores, hash, etc.) like they are in New Tournament), are of the same interest. Especially since we cannot change or review or change (temporarily) engine options when being in "New Game" window.
Live Engine change in Analysis is awesome stuff btw.!
One Analysis engine in multiPV, multiple arrows for those, this does not exist, correct?
Move on Click into the analysis window, is that something worth considering/possible?
I'm not expecting a reply for any of my stupid ideas btw
The Krzysttof anti permaban tab options in View menu, idk man, 4 menu entries for just this... I was thinking, there's more interesting stuff to elevate into the menu system. Like the last remaining display space user, the Material Info. Or direct shortcuts to engine and book options into the tools menu.
would better be spent elsewhere, like fixing other bugs
I tried separate arrows for multipv and simply looked too crowded/messy, tried various things like size, I'd have to probably use a different color too, at the moment it's disabled and only 1st pv shows an arrow. also imagine analysing with 2 or more engines with multipv
no idea what you mean by "move on click into analysis window"?
of course I didn't do that feature because of Krzysztof, but because of Bastiball because it's useful when streaming; yes it made the menu a bit ugly, I may restructure some menus later or not, that's not something that bothers me right now
material info can be enabled elsewhere in the menus, not sure what "last remaining display space user means"