
https://github.com/Ciekce/Stormphrax
Stormphrax 8.0.0 by Conor Anstey
Stormphrax 8.0.0 64 JA
Windows & Linux Builds
Proton link:
https://drive.proton.me/urls/4J8968FW3W#CGF7EVmqY8dw
Smash link:
https://fromsmash.com/Stormphrax800JA
Jim.
Moderator: Ras

Hi JimJim Ablett wrote: ↑Tue Jul 16, 2024 8:13 pm
https://github.com/feftywacky/Thrawn
Thrawn 2.1 by Feiyu Lin
Thrawn 2.1 64 JA
Windows/Linux & Android clang profiled builds
Modded to run from an embedded net
https://drive.proton.me/urls/4QTHA1XZD8#dlbc3MZ1Bq6f
Jim.

Thanks, Jim.Jim Ablett wrote: ↑Mon Jul 06, 2026 12:26 pm
https://github.com/feftywacky/thrawn
Thrawn 3.0 by Feiyu Lin
Thrawn 3.0 64 JA
Windows/Linux & Android profiled builds with embedded net
Proton link:
https://drive.proton.me/urls/Y6K0RDCHNC#SRf9oBrUDI12
Smash link:
https://fromsmash.com/Thrawn3JA
Jim.

Not a Jim issue.Frank Quisinsky wrote: ↑Mon Jul 06, 2026 3:58 pm Hi Jim,
the topic is Gilipol 2.00, your compile!
The time management is really bad with 5 minutes/game + 2 seconds/move increment - BLITZ -.
Checked with your version, not with the version by the programmer.
Possible that is a bug in the sources.
Best
Frank
Ooops, I'm sorry. I'll fix it in next version. Thanks Frank and Graham.Graham Banks wrote: ↑Tue Jul 07, 2026 1:59 amNot a Jim issue.Frank Quisinsky wrote: ↑Mon Jul 06, 2026 3:58 pm Hi Jim,
the topic is Gilipol 2.00, your compile!
The time management is really bad with 5 minutes/game + 2 seconds/move increment - BLITZ -.
Checked with your version, not with the version by the programmer.
Possible that is a bug in the sources.
Best
Frank
Author's version does the same.
