This forum has been near the game before: hgm's Dark Chess thread (2011, viewtopic.php?t=37571) on how WinBoard would show an engine only what it can see, and jorose (2021, viewtopic.php?t=77390&start=10) doubting that the heads-up hold'em methods would work here "due to the much larger state space." Obscuro runs those methods on a sample of the boards that fit the evidence.
The part I'd most like checked is where a 5 s move goes, averaged over 913 moves on the site:
Code: Select all
equilibrium pass 3.91 s 69%
Stockfish on new leaves 0.61 s 11%
rest of expansion 0.18 s 3%
leaf selection 0.16 s 3%
scope 0.06 s 1%
outside the search 0.68 s 12%
Two asks. If you've pruned CFR on a tree that grows during search, I'd like to hear what bit you: that's the next build. If you play it, send me the game and the move that looked worst; each one becomes a test. An engine that speaks the JSON protocol can also play Misty on the server, and the result gets published either way.
Write-up: https://brianhliou.com/posts/misty-fog-of-war-engine/
Source: https://github.com/brianhliou/misty
Play it in a browser: mistboard.com