Re: On-line engine blitz tournament September
Moderator: Ras
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Modern Times
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Re: On-line engine blitz tournament September
Happy to see that I'm not going mad and you guys have replicated the problem!
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Joost Buijs
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Re: On-line engine blitz tournament September
I saw it happen once in the game against Cheng, I totally turned off timeseal [G] pings now because we saw in the server log that the problem occurs when a ping is being send right before the message that Winboard seems to miss. The old server didn't ping, so this can be the reason that we didn't had this problem in the past.Modern Times wrote: ↑Thu Oct 15, 2026 10:05 pm Happy to see that I'm not going mad and you guys have replicated the problem!
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Bart Weststrate
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Re: On-line engine blitz tournament September
As we speak Selate played 2 long games against PlentyChessRB without any problem. I use a custom interface (build by Claude) which is working ok now. Fixed some quircks with unexpected character for end of line. @Joost also auto-accept is fixed, also was an end of line thingie.Modern Times wrote: ↑Thu Oct 15, 2026 10:05 pm Happy to see that I'm not going mad and you guys have replicated the problem!
Edit: apllied a filter on the raw input from the server:
Done. Summary of the change in fics_client.py's _read_loop:
- Added a single normalization step — self._buf.replace(b"\r\n", b"\n").replace(b"\n\r", b"\n").replace(b"\r", b"\n") — applied to the whole accumulated buffer right after each chunk arrives, before any line-splitting happens. This collapses every CR/LF variant this server has thrown at us (reversed \n\r, bare \r used as a glue boundary) into one canonical \n.
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mar
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- Full name: Martin Sedlak
Re: On-line engine blitz tournament September
cool!Joost Buijs wrote: ↑Thu Oct 15, 2026 8:33 pm Indeed, now I saw it happen here as well. On the server the game is drawn. We suspect that Winboard has a problem with the time-seal ping, I will add a patch for it tomorrow morning.
hgm pls fix
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Modern Times
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Re: On-line engine blitz tournament September
I've played maybe 20 games now after the server timeseal fix went in without any problems, so I think things are OK now unless that affects other GUIs !
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jshriver
- Posts: 1424
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- Location: Morgantown, WV, USA
Re: On-line engine blitz tournament September
I will be releasing icsdrone-rs 2.1.11 shortly. It's a mild bug fix. It sends kibitz as a kibitz command rather than a whisper. This way the opponent can see it not just observers.
Been running it off/on all month and even with timeseal v1 implemented not having any more issues. Recommend trying if having winboard issues. Doesn't hurt and it's another option out there. Why I developed it
-Josh
PS. Ray, just played against PlentyChessRB and worked well. Good luck tomorrow everyone.
Been running it off/on all month and even with timeseal v1 implemented not having any more issues. Recommend trying if having winboard issues. Doesn't hurt and it's another option out there. Why I developed it
-Josh
PS. Ray, just played against PlentyChessRB and worked well. Good luck tomorrow everyone.
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Modern Times
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Re: On-line engine blitz tournament September
No idea how to install or use your Josh, it looks complex. Anyway as you say, the server change has fixed the Winboard issues, it works perfectly now as it did before on the old server.
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jshriver
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Re: On-line engine blitz tournament September
No problem, can just download from here https://github.com/jshriver/icsdrone-rs ... ag/v2.2.11Modern Times wrote: ↑Fri Oct 16, 2026 11:52 pm No idea how to install or use your Josh, it looks complex. Anyway as you say, the server change has fixed the Winboard issues, it works perfectly now as it did before on the old server.
Copy the example config.json and edit it to your engine. Primarily your engine binary, username, password, and polyglot book if you have one. I'd recommend setting the GUI to Yes. From there it's should be relatively easy and can sit back and watch or issue manual matches as you wish. If you have any questions feel free to ask. I will be there tomorrow as well participating with my engine.
-Josh

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flok
- Posts: 634
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- Full name: Folkert van Heusden
Re: On-line engine blitz tournament September
Thanks a lot for your work! Am very happy with the result.jshriver wrote: ↑Sat Oct 17, 2026 12:12 amNo problem, can just download from here https://github.com/jshriver/icsdrone-rs ... ag/v2.2.11Modern Times wrote: ↑Fri Oct 16, 2026 11:52 pm No idea how to install or use your Josh, it looks complex. Anyway as you say, the server change has fixed the Winboard issues, it works perfectly now as it did before on the old server.
Copy the example config.json and edit it to your engine. Primarily your engine binary, username, password, and polyglot book if you have one. I'd recommend setting the GUI to Yes. From there it's should be relatively easy and can sit back and watch or issue manual matches as you wish. If you have any questions feel free to ask. I will be there tomorrow as well participating with my engine.
-Josh
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Bart Weststrate
- Posts: 98
- Joined: Fri Mar 18, 2016 3:34 pm
Re: On-line engine blitz tournament September
Josh i installed 2.2.17. Nice, lot's of bugfixingjshriver wrote: ↑Sat Oct 17, 2026 12:12 amNo problem, can just download from here https://github.com/jshriver/icsdrone-rs ... ag/v2.2.11Modern Times wrote: ↑Fri Oct 16, 2026 11:52 pm No idea how to install or use your Josh, it looks complex. Anyway as you say, the server change has fixed the Winboard issues, it works perfectly now as it did before on the old server.
Copy the example config.json and edit it to your engine. Primarily your engine binary, username, password, and polyglot book if you have one. I'd recommend setting the GUI to Yes. From there it's should be relatively easy and can sit back and watch or issue manual matches as you wish. If you have any questions feel free to ask. I will be there tomorrow as well participating with my engine.
-Josh
I (and Claude) found one polyglot bookbug (no random is not a bug but a feature i like) :
Claude:
Confirmed. I've found the bug and fully answered the randomization question. Let me save this to memory before reporting.
Wrote 2 memories
Findings
Randomization: there isn't any. src/book.rs calls polyglot-book-rs's get_best_move_from_fen, which deterministically returns the single highest-weighted move for the exact position — every time, no RNG. (The polyglot_random.rs file in that crate is just the standard Zobrist constants used for hashing positions, not move choice — easy to confuse with "book random" but it's unrelated.) This is confirmed empirically too: I pulled C:\0_icsdrone\games.pgn (4 games) and games 1 & 3 — both Selate as White vs atomGoldbar — play the identical first 9 book moves, move for move: 1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 e6 5.e3 Nbd7 6.Qc2 Bd6 7.Be2 O-O 8.O-O Re8 9.Bd2 h6.
But I did find a real bug, and it exactly explains the "in and out of book" pattern you're seeing in the pasted games. Style12::to_fen() in src/board.rs:208-214:
let ep = if self.double_push_file >= 0 && self.double_push_file <= 7 {
let file = (b'a' + self.double_push_file as u8) as char;
let rank = if self.to_move_white { 6 } else { 3 };
format!("{file}{rank}")
It sets the FEN en-passant square whenever FICS reports "a double pawn push just happened" — with no check that the side to move actually has a pawn adjacent to capture it. Real Polyglot hashing only counts the en-passant file if a capture is actually legal; this code counts it unconditionally. Since a double push with no adjacent enemy pawn is the normal case in the opening, the computed Polyglot hash is wrong for exactly one ply after almost every double pawn push — causing the book lookup to spuriously miss a position that's almost certainly covered, then "heal" itself the very next move once the en-passant flag clears.
This matches all 4 games with zero exceptions:
- Games 1/3: White's 2.c4 (right after Black's 1...d5) isn't book — everything else is.
- Games 2/4: Black's reply to 1.e4 and to 2.d4 aren't book, but 3...Nf6 and 4...Nfd7 are; then 5...c5 (right after White's 5.f4 double push) drops out again.
So: your book is working, deterministic, and almost certainly has these lines — it's just losing them for a single ply every time either side double-pushes a pawn. I wrote this up in memory but haven't touched the code. Want me to fix to_fen() to check adjacency before including the en-passant square?
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All and all it's much better then the previous versions! I used v2.1.5. before this one.
Claude also added a floating in out all communication window. I can provide the source of that if you like it.