engine tour, 12 cpu, 40 /120

Discussion of computer chess matches and engine tournaments.

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Lyudmil Tsvetkov
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Re: engine tour, 12 cpu, 40 /120

Post by Lyudmil Tsvetkov »

Hugo wrote:
Lyudmil Tsvetkov wrote: no more updates?
the crostable is still updated each 60 min.
Its running, game 246 atm.
http://clemens-keck.de/livegames/12x12-40_60.html
thanks, nice, but I like to replay the games in the replay zone, and there the last game is from round 3.

maybe at some point there will be an update to the zone too.
arunsoorya1309
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Re: engine tour, 12 cpu, 40 /120

Post by arunsoorya1309 »

The tournament is coming to an end ... it was great fun following it .... thanks clements ... and congrats to H for a strong #2 place inspite of losing 2 games on time issues
lkaufman
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Re: engine tour, 12 cpu, 40 /120

Post by lkaufman »

Was Brainfish using its opening book, while the other engines used no opening book? If the idea was to see the benefit of the book, brainfish with no book should also have been in the tournament. If the idea was to compare how engines play with a book, you could choose whatever non-private book you consider best and have all the other engines use that book. Maybe I'm misunderstanding what you ran.
Komodo rules!
Dann Corbit
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Re: engine tour, 12 cpu, 40 /120

Post by Dann Corbit »

A contest like this produces very valuable data.
The average depth in plies is 33.
Some sample data produced by your contest:

Code: Select all

6k1/8/3r3p/3b1Q1P/1P4P1/3pq3/5R1K/3B4 b - - acd 67; acs 61; bm Qe7; ce 0; Engine: Hannibal 1.7 x64 x12; 
1r6/1r6/bN1p2k1/3P1p1p/1R3K1P/6P1/1R3P2/8 b - - acd 66; acs 41; bm Bf1; ce 0; Engine: Deep Shredder 161006 x64 x12; 
6k1/8/1p1p4/1PpP4/P1P1R2p/7P/2Bq1PK1/8 b - - acd 65; acs 101; bm Qxc2; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
1r6/1r6/bN1p2k1/3P1p1p/1R5P/1R3KP1/5P2/8 b - - acd 63; acs 45; bm Kg7; ce 0; Engine: Deep Shredder 161006 x64 x12; 
1r6/1r6/1N1p2k1/3P1p1p/1R3K1P/1R4P1/5P2/5b2 b - - acd 63; acs 41; bm Ba6; ce 0; Engine: Deep Shredder 161006 x64 x12; 
1r6/1r4k1/bN1p4/3P1p1p/1R3K1P/1R4P1/5P2/8 b - - acd 63; acs 41; bm Kg6; ce 0; Engine: Deep Shredder 161006 x64 x12; 
6k1/4q3/3r3p/3b1Q1P/1P4P1/3p2K1/5R2/3B4 b - - acd 60; acs 64; bm Qe3+; ce 0; Engine: Hannibal 1.7 x64 x12; 
6k1/6q1/1p1p4/pPpP4/2P1p2p/1P2R2P/2B2P2/5K2 b - - acd 59; acs 50; bm Qd4; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/8/1p1p4/1PpP4/p1PqR2p/1P5P/2B2PK1/8 b - - acd 58; acs 15; bm Qd2; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/8/1p1p4/pPpP4/2P1p2p/1P2R2P/2B2PK1/q7 b - - acd 57; acs 102; bm Qg7+; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/8/1p1p4/pPpP4/2Pqp2p/1P2R2P/2B2PK1/8 b - - acd 57; acs 173; bm a4; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/8/1p1p1q2/pPpP4/2P1p2p/1P2R2P/2B2P2/6K1 b - - acd 55; acs 112; bm Qa1+; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/8/1p1p1q2/pPpP4/2P1p2p/1P2R2P/2B1nP2/6QK b - - acd 54; acs 155; bm Nxg1; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
3r2rk/p4p2/1p3qpp/2pPpP2/P3PbP1/1P3Q1R/4B2P/3R3K b - - acd 54; acs 762; bm Qd6; ce -13; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/4q3/3r3p/3b1Q1P/1P4P1/3p3K/5R2/3B4 b - - acd 53; acs 63; bm Qe3+; ce 0; Engine: Hannibal 1.7 x64 x12; 
8/p4kpp/1p3p2/2b5/q7/2Q1B1PP/1P3P2/6K1 w - - acd 53; acs 468; bm Bxc5; ce 0; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/4r1R1/1p1p1q2/pPpP4/2P1p2p/1P2R2P/2B1nP2/2Q4K b - - acd 52; acs 141; bm Rxg7; ce 325; Engine: Brainfish 191116 64 POPCNT x12; 
3r4/p4r1k/1p1q2pp/2pPp3/P1B1PbPP/1P1Q3R/8/3R3K b - - acd 52; acs 761; bm Kg7; ce -10; Engine: Brainfish 191116 64 POPCNT x12; 
2k1r3/2p3p1/3bP3/2pN1b2/p1P4P/4R1B1/3K1P2/8 w - - acd 52; acs 364; bm Bxd6; ce 5; Engine: Hannibal 1.7 x64 x12; 
2k1r3/2p3p1/3bP3/p1pN4/2P5/4R1BP/2b2P2/4K3 w - - acd 51; acs 215; bm h4; ce 5; Engine: Hannibal 1.7 x64 x12; 
6k1/4r1r1/1p1p1q2/pPpP4/2P1pn1p/1P2R2P/2B2P2/2Q3RK b - - acd 51; acs 40; bm Ne2; ce 318; Engine: Brainfish 191116 64 POPCNT x12; 
6k1/4r1r1/1p1p1q2/pPpP4/2P1pnpp/1P2R2P/2B2PP1/2Q3RK b - - acd 51; acs 100; bm gxh3; ce 318; Engine: Brainfish 191116 64 POPCNT x12; 
3r2rk/p4p2/1p1q2pp/2pPpP2/P3PbP1/1P5R/4BQ1P/3R3K b - - acd 50; acs 119; bm Rg7; ce -13; Engine: Brainfish 191116 64 POPCNT x12; 
R7/p2r1p2/1p2p1k1/1P5p/P4K2/4P1PP/8/8 w - - acd 50; acs 126; bm Rg8+; ce 0; Engine: Komodo 10.2 64-bit x12; 
3r1rk1/p4p2/1p4pp/2pPpPq1/P3PbP1/1PQ2R2/4BR1P/7K b - - acd 49; acs 197; bm Kh7; ce -21; Engine: Brainfish 191116 64 POPCNT x12; 
Taking ideas is not a vice, it is a virtue. We have another word for this. It is called learning.
But sharing ideas is an even greater virtue. We have another word for this. It is called teaching.
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pohl4711
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Re: engine tour, 12 cpu, 40 /120

Post by pohl4711 »

lkaufman wrote:Was Brainfish using its opening book, while the other engines used no opening book? If the idea was to see the benefit of the book, brainfish with no book should also have been in the tournament. If the idea was to compare how engines play with a book, you could choose whatever non-private book you consider best and have all the other engines use that book. Maybe I'm misunderstanding what you ran.
No, Clemens told me in the german css-forum, Brainfish played without its Cerebellum-Library. Then Brainfish is 100% identical to Stockfish.
lkaufman
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Re: engine tour, 12 cpu, 40 /120

Post by lkaufman »

pohl4711 wrote:
lkaufman wrote:Was Brainfish using its opening book, while the other engines used no opening book? If the idea was to see the benefit of the book, brainfish with no book should also have been in the tournament. If the idea was to compare how engines play with a book, you could choose whatever non-private book you consider best and have all the other engines use that book. Maybe I'm misunderstanding what you ran.
No, Clemens told me in the german css-forum, Brainfish played without its Cerebellum-Library. Then Brainfish is 100% identical to Stockfish.
Ok, thanks, that makes more sense.
Komodo rules!
mjlef
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Re: engine tour, 12 cpu, 40 /120

Post by mjlef »

lkaufman wrote:
pohl4711 wrote:
lkaufman wrote:Was Brainfish using its opening book, while the other engines used no opening book? If the idea was to see the benefit of the book, brainfish with no book should also have been in the tournament. If the idea was to compare how engines play with a book, you could choose whatever non-private book you consider best and have all the other engines use that book. Maybe I'm misunderstanding what you ran.
No, Clemens told me in the german css-forum, Brainfish played without its Cerebellum-Library. Then Brainfish is 100% identical to Stockfish.
Ok, thanks, that makes more sense.
It is a bit confusing. When Brainfish was announce here:

http://www.talkchess.com/forum/viewtopic.php?t=60934

It said " The book is contained in the exe itself, to demonstrate the unity of both. ". Has that been changed so it only uses an external book file?

Mark
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pohl4711
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Re: engine tour, 12 cpu, 40 /120

Post by pohl4711 »

mjlef wrote:
lkaufman wrote:
pohl4711 wrote:
lkaufman wrote:Was Brainfish using its opening book, while the other engines used no opening book? If the idea was to see the benefit of the book, brainfish with no book should also have been in the tournament. If the idea was to compare how engines play with a book, you could choose whatever non-private book you consider best and have all the other engines use that book. Maybe I'm misunderstanding what you ran.
No, Clemens told me in the german css-forum, Brainfish played without its Cerebellum-Library. Then Brainfish is 100% identical to Stockfish.
Ok, thanks, that makes more sense.
It is a bit confusing. When Brainfish was announce here:

http://www.talkchess.com/forum/viewtopic.php?t=60934

It said " The book is contained in the exe itself, to demonstrate the unity of both. ". Has that been changed so it only uses an external book file?

Mark
Yes. Because the Cerebellum Library is updated very often and Thomas Zipproth decided, to separate Engine and Library, because he didnt want to do so much engine-compiles.
So, Brainfish has now the UCI-parameter BookPath, to load the Cerebellum Library. And without the Library, Brainfish is identical to a fast Stockfish-compile.
mjlef
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Re: engine tour, 12 cpu, 40 /120

Post by mjlef »

Thanks, that clears things up. Do you happen to know the final Brainfish that still had in internal book? It would use useful to know for people testing engines, since having a book is a huge benefit (even if the book is moves the engine would play anyway, it still saves a huge amount of time in the opening).
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pohl4711
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Re: engine tour, 12 cpu, 40 /120

Post by pohl4711 »

mjlef wrote:Thanks, that clears things up. Do you happen to know the final Brainfish that still had in internal book?.
No, sorry. But it was some month ago...not much long after the release.
For a more valid information, please contact Thomas Zipproth: Brainfish (at) zipproth.com