Guys admit it, klx is too good for us. He is very well seasoned
forum3/viewtopic.php?f=7&t=78070&start=130#p906332
HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
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amanjpro
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mvanthoor
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
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Ras
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
Can it deliver checkmate so that the pieces form the face of a kitten? That's important, you know.
Rasmus Althoff
https://www.ct800.net
https://www.ct800.net
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OfekShochat
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
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dangi12012
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
There are some bogus claims on this board.Uri Blass wrote: ↑Sun Oct 03, 2021 9:23 amThere is no claim that Gigantua is a chess engine that can play chess well.Mergi wrote: ↑Sun Oct 03, 2021 8:56 am I think you should play some test matches against Gigantua as well. Especially now, that the source code for Gigantua has been released (2 days ago, as per the other thread). Stockfish is old news...
dangi12012 wrote: ↑Thu Sep 30, 2021 10:40 pm You will see tomorrow in the sourcecode if all goes according to plan. Reddit post - Codeproject Article - Github release https://github.com/Gigantua/Gigantua
Only that it is the fastest move generator.
If your post is to imply that a fast move generator is not important then I disagree.
I think that having the fastest move generator is also important even if it has no advantage to playing strength(and I do not claim it can give no advantage).
Playing strength is not everything in chess and different people may compete in different tasks.
But everyone can verify that my movegenerator is faster than qperft and juddperft and many others... By just running it with your own fen string... on any Zen3/Intel machine
Sourcecode will come soon! https://github.com/Gigantua/Gigantua.
I can verify that CLANG eeks out another 5% - and finally puts it over 2Gigamoves/s for every run.
A movegenerator is much smaller than an engine and that someone like me with years of c++ practice and a few original ideas can beat ansi C is - no suprise there.
Having a template for Enpassant helps and the nastiest of nastiest enpassant pins can be solved in one op by my code. This gets called if the king can XRay an enemy slider along D1D2 diagonal. https://lichess.org/editor?fen=6q1%2F8% ... +w+-+-+0+1
Code: Select all
//PinHVD1D2 |= Path from Enemy to excluding King + enemy. Has Seemap from king as input
//Must have enemy slider AND own piece or - special: can clear enemy enpassant pawn
template<class BoardStatus status>
_ForceInline void RegisterPinD12(Square king, Square enemy, Board& brd, map& EPTarget)
{
const map Pinmask = Chess_Lookup::PinBetween[king * 64 + enemy];
//Deep possible chess problem:
//Enemy Enpassant Pawn gives check - Could be taken by EP Pawn - But is pinned and therefore not a valid EPTarget
// https://lichess.org/editor?fen=6q1%2F8%2F8%2F3pP3%2F8%2F1K6%2F8%2F8+w+-+-+0+1
//Can delete EP Status
if constexpr (status.HasEPPawn) {
if (Pinmask & EPTarget) EPTarget = 0;
}
if (Pinmask & OwnColor<status.WhiteMove>(brd)) {
BishopPin |= Pinmask;
}
}
Worlds-fastest-Bitboard-Chess-Movegenerator
Daniel Inführ - Software Developer
Daniel Inführ - Software Developer
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Guenther
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
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tcusr
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
there's a syntax error, did you just write this...?dangi12012 wrote: ↑Sun Oct 03, 2021 10:09 pmThere are some bogus claims on this board.Uri Blass wrote: ↑Sun Oct 03, 2021 9:23 amThere is no claim that Gigantua is a chess engine that can play chess well.Mergi wrote: ↑Sun Oct 03, 2021 8:56 am I think you should play some test matches against Gigantua as well. Especially now, that the source code for Gigantua has been released (2 days ago, as per the other thread). Stockfish is old news...
dangi12012 wrote: ↑Thu Sep 30, 2021 10:40 pm You will see tomorrow in the sourcecode if all goes according to plan. Reddit post - Codeproject Article - Github release https://github.com/Gigantua/Gigantua
Only that it is the fastest move generator.
If your post is to imply that a fast move generator is not important then I disagree.
I think that having the fastest move generator is also important even if it has no advantage to playing strength(and I do not claim it can give no advantage).
Playing strength is not everything in chess and different people may compete in different tasks.
But everyone can verify that my movegenerator is faster than qperft and juddperft and many others... By just running it with your own fen string... on any Zen3/Intel machine
Sourcecode will come soon! https://github.com/Gigantua/Gigantua.
I can verify that CLANG eeks out another 5% - and finally puts it over 2Gigamoves/s for every run.
A movegenerator is much smaller than an engine and that someone like me with years of c++ practice and a few original ideas can beat ansi C is - no suprise there.
Having a template for Enpassant helps and the nastiest of nastiest enpassant pins can be solved in one op by my code. This gets called if the king can XRay an enemy slider along D1D2 diagonal. https://lichess.org/editor?fen=6q1%2F8% ... +w+-+-+0+1Also in bitboards you can move any piece by just one xor - Rooks ^= (from | to). What I am doing is writing a good codeplex article which is time consuming AF.Code: Select all
//PinHVD1D2 |= Path from Enemy to excluding King + enemy. Has Seemap from king as input //Must have enemy slider AND own piece or - special: can clear enemy enpassant pawn template<class BoardStatus status> _ForceInline void RegisterPinD12(Square king, Square enemy, Board& brd, map& EPTarget) { const map Pinmask = Chess_Lookup::PinBetween[king * 64 + enemy]; //Deep possible chess problem: //Enemy Enpassant Pawn gives check - Could be taken by EP Pawn - But is pinned and therefore not a valid EPTarget // https://lichess.org/editor?fen=6q1%2F8%2F8%2F3pP3%2F8%2F1K6%2F8%2F8+w+-+-+0+1 //Can delete EP Status if constexpr (status.HasEPPawn) { if (Pinmask & EPTarget) EPTarget = 0; } if (Pinmask & OwnColor<status.WhiteMove>(brd)) { BishopPin |= Pinmask; } }
how is it possible to pass your board status as a template parameter? does that mean you fen parser is constexpr? if so, why is it possible to pass the fen as a command line argument? (it has to be hard coded to work)
until source code is out you're a troll just like klx
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dangi12012
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
There is no syntax error. There are macros and stuff missing in this snippet.tcusr wrote: ↑Sun Oct 03, 2021 10:30 pm how is it possible to pass your board status as a template parameter? does that mean you fen parser is constexpr? if so, why is it possible to pass the fen as a command line argument? (it has to be hard coded to work)
until source code is out you're a troll just like klx
Of course you need to jump into one of the 64 template expanded functions. But the cost is one lookup into a table of 64 and that only once at the very beginning. And these can easily call themselfes by having constexpr members that toggle the appropriate boolean flags.
Many engines/movegens i have seen use !White as the template parameter for the deeper recursion. You can also do the same for pawn push (enpassant) and all 4 castling squares = 6 independent constexp bools. They dont overlap (all toggle the color - castling and enpassant dont see each other) - so the runtime cost - for example when your enemy didnt push his pawn is literally zero.
Worlds-fastest-Bitboard-Chess-Movegenerator
Daniel Inführ - Software Developer
Daniel Inführ - Software Developer
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tcusr
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
dangi12012 wrote: ↑Sun Oct 03, 2021 10:51 pmThere is no syntax error. There are macros and stuff missing in this snippet.tcusr wrote: ↑Sun Oct 03, 2021 10:30 pm how is it possible to pass your board status as a template parameter? does that mean you fen parser is constexpr? if so, why is it possible to pass the fen as a command line argument? (it has to be hard coded to work)
until source code is out you're a troll just like klx
Of course you need to jump into one of the 64 template expanded functions. But the cost is one lookup into a table of 64 and that only once at the very beginning. And these can easily call themselfes by having constexpr members that toggle the appropriate boolean flags.
Many engines/movegens i have seen use !White as the template parameter for the deeper recursion. You can also do the same for pawn push (enpassant) and all 4 castling squares = 6 independent constexp bools. They dont overlap (all toggle the color - castling and enpassant dont see each other) - so the runtime cost - for example when your enemy didnt push his pawn is literally zero.
Code: Select all
template<class BoardStatus status>
you still didn't answer the question, if this everything is used as a template parameter how is it possible to pass the fen string as a command line argument?
i don't understand your example, i too use a special function for castling (by passing the king square, rook square and color as template arguments) but i still need to do a runtime check of the castling rights
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amanjpro
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Re: HUGE ANNOUNCEMENT -- "LAS TORRES" NEW ENGINE THAT OBLITERATES STOCKFISH
Guys, let's all focus on the real invention here, Klx' seasoned emaNNUEl engine 