mar wrote: ↑Fri Jun 05, 2026 7:58 pm
the bug you describe is auto-scroll problem with tab bar, I can repro simply by adding a new tab - and scratch pad "disappears".
what really happens the tab bar just scrolls right, the tab is still there and you can navigate to it by either mouse wheel over
over the tab bar or (preferably) clicking the button on the right of the tabbar and selecting the other tab this way
this is a minor annoyance (I agree) but not something critical to fix at the moment, so I prefer to focus on real bugs now
Thanks. I somehow missed that it's solvable just by scrolling up. I had found the top right corner arrow, but as I said it happens in the various docks' tabs too, so it was kind of a big issue without this solution, especially when I couldn't use the analysis tab at the bottom.
mar wrote: ↑Fri Jun 05, 2026 7:58 pm
4) I don't see what exactly this would solve. analysis has a hotkey (ctrl-shift-A)
and navigation by clicking the movelist seems perfectly adequate, also at the bottom definitely
not since this would waste precious vertical space. they might fit on the right to the tab bar with moves/tags
but like I said it feels redundant so I don't plan to add any buttons
I agree that analysis button is mostly a personal preference, but navigation buttons are kind of a must IMO, and standard in every GUI, I believe. I find navigation by clicking on movelist a little too awkward in practice, if you want to see a game from start to finish for example. You have to constantly look where you have to click, or when you have to change lines, and then turn back to the board, etc. If it’s not planned, I’ll just have to get used to using the keyboard arrows.
vencenda wrote: ↑Fri Jun 05, 2026 9:03 pm
... but navigation buttons are kind of a must IMO, and standard in every GUI, I believe. I find navigation by clicking on movelist a little too awkward in practice, if you want to see a game from start to finish for example. You have to constantly look where you have to click, or when you have to change lines, and then turn back to the board, etc. If it’s not planned, I’ll just have to get used to using the keyboard arrows.
Yes, I totally agree too - and constantly switching between mouse and keyboard is not very comfortable.
The best place for such navigation buttons would be directly under the board ...
Mark 1 wrote: ↑Fri Jun 05, 2026 8:34 pm
Could the Schedule section display the number of moves for games that have already finished? This would make it easier to find and revisit particularly interesting short games.
interesting idea, I like it. not so useful for me but from what I understand people like this kind of stats so why not (note that the move count includes book moves of course)
will be included in the next build
F.Huber wrote: ↑Fri Jun 05, 2026 9:16 pm
Yes, I totally agree too - and constantly switching between mouse and keyboard is not very comfortable.
The best place for such navigation buttons would be directly under the board ...
no, there already is a comfortable way to navigate the moves with mouse only (the move list), keyboard works too
I don't plan to include any buttons anywhere that consume precious space - end of discussion
F.Huber wrote: ↑Fri Jun 05, 2026 9:16 pm
Yes, I totally agree too - and constantly switching between mouse and keyboard is not very comfortable.
The best place for such navigation buttons would be directly under the board ...
no, there already is a comfortable way to navigate the moves with mouse only (the move list), keyboard works too
I don't plan to include any buttons anywhere that consume precious space - end of discussion
Okay, then I'll stick with Arena - end of discussion.
If a game ends with an anomaly and I subsequently replay it to completion, could you please consider removing the PGN of the failed game from the main PGN file?
That game's PGN and engine logs are already in the .anomaly.log file anyways.
adnoh wrote: ↑Sat Jun 06, 2026 6:11 pm
If a game ends with an anomaly and I subsequently replay it to completion, could you please consider removing the PGN of the failed game from the main PGN file?
That game's PGN and engine logs are already in the .anomaly.log file anyways.
hi,
the PGN acts as a tape so no, but there's a way to get a final clean PGN file:
once the tournament is finished, you can switch to the correspoding tournament tab and go to "File/Export tournament pgn as".
this will save the final games into a fresh pgn - assuming you didn't modify the tournament pgn file manually, which is strongly
discouraged.
so this way it will clean up any games that were replayed and only keeps the latest games
adnoh wrote: ↑Sat Jun 06, 2026 6:11 pm
If a game ends with an anomaly and I subsequently replay it to completion, could you please consider removing the PGN of the failed game from the main PGN file?
That game's PGN and engine logs are already in the .anomaly.log file anyways.
hi,
the PGN acts as a tape so no, but there's a way to get a final clean PGN file:
once the tournament is finished, you can switch to the correspoding tournament tab and go to "File/Export tournament pgn as".
this will save the final games into a fresh pgn - assuming you didn't modify the tournament pgn file manually, which is strongly
discouraged.
so this way it will clean up any games that were replayed and only keeps the latest games
hope it helps
That is very helpful and I had not noticed that feature. Thanks a lot.
Nordlandia wrote: ↑Sat Jun 06, 2026 7:18 pm
The GUI is constantly refreshing and not responding too often to be inconsistent. If this were sorting out then everything fine on my part.
could you be more specific please? like OS and hardware perhaps?
a video of what's going would help a lot too, sadly I cannot reproduce what you experience
EDIT: perhaps also what kind of tournaments you run, how many at once, number of engines, time control etc.
thanks
tried on my old 4core laptop with 4k display and GUI worked fine, ditto on my 144Hz fullHD monitor, tested on 2k 60Hz monitor too