Thank you for your testing. You are the only person who seriously tested my engine and I appreciate it. If you are interested, I can release version 4.0 for you privately and fix the bugs related to the limit of the number of moves and the timing problem.
LazySMP wrote: ↑Thu Nov 07, 2024 1:38 am
Thank you for your testing. You are the only person who seriously tested my engine and I appreciate it. If you are interested, I can release version 4.0 for you privately and fix the bugs related to the limit of the number of moves and the timing problem.
It looks you ignored my results, or I might believe you did not see them. I had added the games as well as the epds with the blunders. Until today, you did not fix the current bugs, by the way—to refresh your memory—the engine is not currently smp and crashes after 125 moves.
supernova wrote: ↑Mon Oct 28, 2024 3:00 pm
Final Result: I believe this engine falls within the range of 2000 and 2100 Elo CCRL, on par with Rival 0094-ja. It has struggled against micro-Max 4.8 and has little to no chance against the Maia Lc0 networks.
As for the conditions, I will list them down here:
- Hash tables: 1 GB.
- Ponder: Off.
- Engines using their own books and learning enabled when possible.
- Time Setup: 2m-5sec in (Increment).
- All 3,4,5 endgames and most importantly 6-7.
Thank you for your time. I had seen your tests, if I didn't answer them because I have no desire to develop my engine. If I release the private version of my engine, I will send it to you too. Anyway, thanks.
LazySMP wrote: ↑Sat Oct 05, 2024 1:24 pm
Hello there,
My name is Daniel Pierce, and I’m a computer science graduate from Stanford University. Recently, I've developed a UCI compatible chess engine. Due to the time-consuming and expensive, I couldn't design a website for my engine, so I decided to publicize my engine on GitHub. https://github.com/LazySMP/LazySMP/releases
...
Will you please again confirm your real name and your graduation in computer science from Stanford University?
I am in contact with them and they also want to know about you.
LazySMP wrote: ↑Thu Nov 07, 2024 3:53 amI have no desire to develop my engine.
Hi Daniel, that is somewhat deceptive a decision from my POV, but I acknowledge it is your decision, your ownership. Feel free, of course.
Yet fixing a basic bug such as the too short game length before crash, should not relate to "I develop my engine", TMHO. Just a fix.
As a standard, I set engines tournaments in my GUI (Arena) to those limiters: 'Adjudicate as an early draw when 125 moves played and score is 0.00', and 'Adjudicate as draw when 250 moves played'.
I would appreciate your engine could comply with this simple setting.
Thanks a lot,
BR,
Eric
LazySMP wrote: ↑Fri Nov 08, 2024 2:11 am
Is it possible to do these settings in all GUIs? Currently, LazySMP supports only 128 moves.
Sorry I don't know, I only use Arena for engines matches. I checked HIARCS Chess Explorer Pro and Shredder 13, no such a setting. Nimzo_3d does offer a 'Move limit' setting.
Thank you for your testing. You are the only person who seriously tested my engine and I appreciate it. If you are interested, I can release version 4.0 for you privately and fix the bugs related to the limit of the number of moves and the timing problem.
Tibono wrote: ↑Fri Nov 08, 2024 12:16 pm
Sorry I don't know, I only use Arena for engines matches. I checked HIARCS Chess Explorer Pro and Shredder 13, no such a setting. Nimzo_3d does offer a 'Move limit' setting.
Thank you for your information. You can also get the FEN string in the 128th move and set it as position fen, then the computer will continue the game.
chessica wrote: ↑Fri Nov 08, 2024 7:36 pm
I sent you a private message.
Thank you for your message. You can download LazySMP 4.0 from the following link:
Graham Banks wrote: ↑Fri Nov 01, 2024 2:50 am
If it's a genuine and original effort on your part, testers would take an interest in your engine..
I released the latest version of the program and fixed the previous bugs. If you test it, I will continue to develop it, otherwise this is the last version of the LazySMP and I never develop it again.