
Cheers, Graham.
Moderator: Ras
All the downloads should encouragement to continue the projecthawkeye wrote:thanks norm for reconsidering your stopping the development of cyclone. it is truly a great engine.
A strong engine at slow time control will find the mate. The value of bitbases is that if they are used properly they will make the engine play prettier chess (though if used badly they can make the engine do horrible things like tossing a queen because it can see a bitbase solution with a reduced board).kranium wrote:my guess is disabling the bitbases results in about -1 ELO...maybe.
(frankly, i'm pretty convinced they do not add strength at all...)
except maybe in ultra-fast games, they can help find the correct line instantly (if cached)...
but in normal chess, cyclone will find the mate without bitbases (anyway).
it wouldn't phase me at all to simply remove the code...(cyclone would probably be even faster!)...i have included them only because users seem to like it, and they can help in deep endgame analysis.
Norm
Wasn't it "Cyclops", not "Cyclone" that was stopped?hawkeye wrote:thanks norm for reconsidering your stopping the development of cyclone. it is truly a great engine.
Yea,Cyclops was stopped as a project then Norm decided to stop working also on Cyclone because of the negative feedback he was recieving,then he reconsidered his decision under the presure of the fan's requestNorm Pollock wrote:Wasn't it "Cyclops", not "Cyclone" that was stopped?hawkeye wrote:thanks norm for reconsidering your stopping the development of cyclone. it is truly a great engine.
Code: Select all
Motor Punkte Ry Ga Cy Ry Fr To Na Hi SP Gl Za Cy Lo Br Ch Tw Sp Al Ru Sc Th Co Pr SO Ar Di An Do Ne He Ro Dr Ar Do No Te S-B
01: Rybka 3 32-bit [1 CPU] 58,5/70 ·· =1 =1 =1 10 01 11 11 =0 =1 =1 11 10 1= 11 =1 11 1= =1 11 1= 1= 11 11 11 11 11 =1 11 =1 =1 11 11 11 11 11 1894,2
02: GambitFruit4bxSE-allpurpose 53,5/70 =0 ·· == 00 0= 01 == 01 10 =1 1= == == 11 11 1= 11 11 11 1= 11 10 11 11 =1 11 11 11 11 1= 1= 11 11 11 11 11 1632,5
03: Cyclone 3.0 [default] 52,5/67 =0 == ·· 01 0 =0 01 01 =1 =1 11 == 1= =1 11 11 == 1 =1 11 1= 1= 1 == 11 11 11 11 11 11 11 11 11 11 11 11 1604,5
04: Rybka v2.2n2.mp.w32 [1 CPU] 52,0/70 =0 11 10 ·· 01 01 =1 == 1= 01 0= 10 1= 11 == 1= 1= 1= 11 10 11 1= == 01 11 11 11 11 1= 11 =1 11 11 11 1= 11 1637,7
05: Fruit235m-32 51,5/67 01 1= 1 10 ·· 01 11 0= 0= 1= 1= 11 1= 1= =0 10 =1 == 11 == 11 11 =1 11 =1 11 =1 1= 1 1 11 11 11 11 11 11 1639,0
06: TogaII142JD-1cpu 50,5/69 10 10 =1 10 10 ·· =0 0= =1 01 == 00 11 10 == 11 10 10 11 11 11 11 11 =1 01 11 11 11 1 11 11 1= 11 =1 11 11 1560,5
07: Naum3.1 [tc001] 50,0/69 00 == 10 =0 00 =1 ·· =1 =1 0= =1 01 11 1= == =1 =1 11 1= =0 =1 10 11 11 10 11 11 11 1 11 11 11 11 11 11 11 1518,5
08: Hiarcs12SPUCI [t1, tc002] 48,0/68 00 10 10 == 1= 1= =0 ·· 10 0= 0= =1 11 01 =1 10 11 1= 0= 11 == =1 1= 11 11 11 11 10 1 = 11 11 11 11 11 11 1486,2
09: SP-Inert-Thinker_32-bit 47,5/70 =1 01 =0 0= 1= =0 =0 01 ·· 1= 11 == 00 =1 =0 11 == 1= 01 =1 01 11 10 11 1= 11 11 1= =1 11 11 11 1= 11 1= 1= 1469,2
10: Glaurung2.2-w32 47,5/70 =0 =0 =0 10 0= 10 1= 1= 0= ·· 0= 11 10 00 == 11 11 =1 0= 01 11 =1 11 11 =1 11 01 10 11 11 11 11 11 11 11 =1 1431,5
11: Zappa Mexico II [tc002] 45,5/70 =0 0= 00 1= 0= == =0 1= 00 1= ·· == == 0= =0 == 10 11 10 =1 1= 11 11 00 11 1= 11 11 11 11 11 11 1= 11 11 11 1329,5
12: Cyclone_2.0-1cpu [default] 44,5/70 00 == == 01 00 11 10 =0 == 00 == ·· 00 1= == 10 01 11 1= 11 11 =1 11 =0 11 11 =1 10 == 11 1= 10 11 11 11 11 1339,7
13: LoopMP 12.32 44,0/70 01 == 0= 0= 0= 00 00 00 11 01 == 11 ·· 1= 00 == 01 =1 1= 11 == == 11 11 =1 00 11 01 1= 11 11 11 11 11 11 11 1307,5
14: Bright-0.3a 41,5/67 0= 00 =0 00 0= 01 0= 10 =0 11 1= 0= 0= ·· == 11 =1 == 10 =1 11 1= 01 1 =1 10 1 11 11 11 11 1 1= 11 11 01 1239,0
15: ChessTiger2007.1 UCI 41,0/70 00 00 00 == =1 == == =0 =1 == =1 == 11 == ·· 00 =1 =0 0= 1= 01 =0 == 11 11 00 11 11 11 =1 1= 11 == 11 1= 11 1243,5
16: Twisted Logic 20080620 37,0/68 =0 0= 00 0= 01 00 =0 01 00 00 == 01 == 00 11 ·· 10 01 11 1= 11 11 10 1 11 =1 1 11 10 00 01 =1 11 =1 == 11 1094,7
17: Spike1.2 37,0/70 00 00 == 0= =0 01 =0 00 == 00 01 10 10 =0 =0 01 ·· 11 == 11 0= =1 01 =1 10 1= 1= =1 11 11 =0 1= 1= 1= =1 11 1071,5
18: Alaric707 36,5/69 0= 00 0 0= == 01 00 0= 0= =0 00 00 =0 == =1 10 00 ·· 11 01 10 1= =0 11 =1 11 0= 11 11 =1 11 11 =1 =1 1= 11 1004,0
19: Ruffian2.1.0 34,0/70 =0 00 =0 00 00 00 0= 1= 10 1= 01 0= 0= 01 1= 00 == 00 ·· 1= 01 =0 0= =1 01 11 11 =0 =1 01 =1 11 11 == 11 =1 983,25
20: Scorpio20 33,0/70 00 0= 00 01 == 00 =1 00 =0 10 =0 00 00 =0 0= 0= 00 10 0= ·· =1 1= =0 1= 11 0= 11 =1 =1 == 11 11 =1 11 1= =1 909,50
21: TheKing3.50 Sauron TC003 29,5/70 0= 00 0= 00 00 00 =0 == 10 00 0= 00 == 00 10 00 1= 01 10 =0 ·· 11 11 0= 10 1= 00 01 10 11 10 11 =1 10 11 10 829,75
22: Colossus2008b 28,0/70 0= 01 0= 0= 00 00 01 =0 00 =0 00 =0 == 0= =1 00 =0 0= =1 0= 00 ·· 0= 10 01 1= =1 1= 11 00 00 10 11 11 10 11 814,25
23: ProDeo 1.6 27,5/69 00 00 0 == =0 00 00 0= 01 00 00 00 00 10 == 01 10 =1 1= =1 00 1= ·· =1 01 == 1= =1 1= 01 1= 00 01 == == 10 789,25
24: SOS-51_Arena 25,0/67 00 00 == 10 00 =0 00 00 00 00 11 =1 00 0 00 0 =0 00 =0 0= 1= 01 =0 ·· =0 11 10 0= 1= 10 10 1= =1 10 1 11 694,75
25: Arasanx 10.4 24,5/69 00 =0 00 00 =0 10 01 00 0= =0 00 00 =0 =0 00 00 01 =0 10 00 01 10 10 =1 ·· 1= 0 0= 0= 11 11 00 1= 01 =1 11 680,00
26: Diep Leiden2007 21,5/70 00 00 00 00 00 00 00 00 00 00 0= 00 11 01 11 =0 0= 00 00 1= 0= 0= == 00 0= ·· 00 01 =1 1= =0 1= 10 11 01 01 586,25
27: AnMon_560 20,5/66 00 00 00 00 =0 00 00 00 00 10 00 =0 00 0 00 0 0= 1= 00 00 11 =0 0= 01 1 11 ·· == 10 =1 1= 00 1= =0 1 =1 517,50
28: Doch-0183 [default pb_off] 20,0/70 =0 00 00 00 0= 00 00 01 0= 01 00 01 10 00 00 00 =0 00 =1 =0 10 0= =0 1= 1= 10 == ·· 01 =0 =0 00 00 == 10 10 609,00
29: Nejmet_307 19,5/66 00 00 00 0= 0 0 0 0 =0 00 00 == 0= 00 00 01 00 00 =0 =0 01 00 0= 0= 1= =0 01 10 ·· 11 11 11 == 01 == 00 492,50
30: Hermann_24 19,0/68 =0 0= 00 00 0 00 00 = 00 00 00 00 00 00 =0 11 00 =0 10 == 00 11 10 01 00 0= =0 =1 00 ·· 01 11 00 == 01 10 522,25
31: Rotor 0.4 18,5/70 =0 0= 00 =0 00 00 00 00 00 00 00 0= 00 00 0= 10 =1 00 =0 00 01 11 0= 01 00 =1 0= =1 00 10 ·· 00 01 == 10 10 516,00
32: Dragon_46 18,0/69 00 00 00 00 00 0= 00 00 00 00 00 01 00 0 00 =0 0= 00 00 00 00 01 11 0= 11 0= 11 11 00 00 11 ·· =0 10 10 10 437,25
33: Arasan11.0 17,5/70 00 00 00 00 00 00 00 00 0= 00 0= 00 00 0= == 00 0= =0 00 =0 =0 00 10 =0 0= 01 0= 11 == 11 10 =1 ·· 01 =0 0= 436,00
34: Doch-0204 17,0/70 00 00 00 00 00 =0 00 00 00 00 00 00 00 00 00 =0 0= =0 == 00 01 00 == 01 10 00 =1 == 10 == == 01 10 ·· 1= 10 404,00
35: Now2_12 16,5/68 00 00 00 0= 00 00 00 00 0= 00 00 00 00 00 0= == =0 0= 00 0= 00 01 == 0 =0 10 0 01 == 10 01 01 =1 0= ·· 11 409,50
36: Telepath5.007 15,0/70 00 00 00 00 00 00 00 00 0= =0 00 00 00 10 00 00 00 00 =0 =0 01 00 01 00 00 10 =0 01 11 01 01 01 1= 01 00 ·· 369,00
1243 Partien von 1260 gespielt
Name des Turniers: Mai
Ort/ Land: ORION8, Germany
Spielstufe: Turnier 40/10
Hardware: Mobile AMD Athlon(tm) XP 2400+ 1800 MHz