Gambit engines?

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Dayffd
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Joined: Wed Sep 30, 2009 5:30 am

Re: Gambit engines?

Post by Dayffd »

Way, way late, but I just looked as I was starting a tournament and Gandalf 6 has a gambit setting. It may have had a place in this tournament.


David Dahlem wrote:Final Standings:

Code: Select all

    Engine               Score   Ko Ju Sh Ga Ti Ti Ga Ti De Ti De Pr    S-B
01: Komodo 1.0 Gambit    19.5/22 ·· == =1 11 11 11 10 11 11 11 11 11  189.25
02: Junior 2010 Gambit   17.5/22 == ·· 01 =1 11 =0 11 1= 11 11 11 11  165.00
03: Shredder 12 Kamikaze 15.5/22 =0 10 ·· 00 1= 11 11 11 10 11 1= 11  138.25
04: GambitFruit 4bx SE   15.5/22 00 =0 11 ·· 0= == 11 =1 11 11 11 11  131.75
05: Tiger Gambit         13.5/22 00 00 0= 1= ·· 1= =1 == 11 =1 11 11  109.00
06: Tiger Aggressive     11.0/22 00 =1 00 == 0= ·· 01 == 10 1= 11 1=   94.50
07: Gambit Kitten        10.5/22 01 00 00 00 =0 10 ·· 10 10 11 11 11   76.75
08: Tiger Anti-Human      9.5/22  00 0= 00 =0 == == 01 ·· 10 1= 10 11  76.25
09: DeepSjeng Tal         9.0/22  00 00 01 00 00 01 01 01 ·· 11 11 10  65.00
10: Tiger Suicidal        5.5/22  00 00 00 00 =0 0= 00 0= 00 ·· 11 11  27.00
11: DeepSjeng Redshift    2.5/22  00 00 0= 00 00 00 00 01 00 00 ·· 01  19.75
12: ProDeo Tal            2.5/22  00 00 00 00 00 0= 00 00 01 00 10 ··  17.00
David S.
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David Dahlem
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Re: Gambit engines?

Post by David Dahlem »

Dayffd wrote:Way, way late, but I just looked as I was starting a tournament and Gandalf 6 has a gambit setting. It may have had a place in this tournament.
Indeed, Gandalf 6 does have a gambit setting. I had forgotten about this engine. And it just so happens, i bought Gandalf 6, way back when. :lol:

I'm setting up a Junior 2010 Gauntlet tourney against the top finishers in this tournament, plus some new settings i've created. I'll add Gandalf 6 Gambit to this gauntlet.

Thanks for the tip.
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David Dahlem
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Re: Gambit engines?

Post by David Dahlem »

First game, nice win by the old Gandalf 6 gambit setting against the new Junior 2010 default setting -

[Event "Gambit Gauntlet"]
[Site "?"]
[Date "2010.02.22"]
[Round "1"]
[White "Junior 2010"]
[Black "Gandalf 6 Gambit"]
[Result "0-1"]
[ECO "E61"]
[Opening "King's Indian"]
[Variation "3.Nc3 d6"]
[TimeControl "40/300:40/300:40/300"]

{C:\Arena\PgnBook\Common10.pgn 1/10 (?-?, ?, ????, *)} 1.d4 Nf6 2.c4 g6 3.Nc3 d6 4.Nf3 {+0.23/13} Bf5 {-0.51/11} 5.h3 {+0.68/13} h5 {-0.48/10} 6.Qb3 {+0.57/12} b6 {-0.44/10} 7.Ng5 {+0.57/12} Nc6 {-0.51/10} 8.c5 {+0.52/14} d5 {-0.25/9} 9.e4 {+0.51/14} Na5 {-0.35/9} 10.Qa3 {+0.56/15} Nxe4 {-0.09/8} 11.Ngxe4 {+0.54/14} dxe4 {-0.35/10} 12.b4 {+0.39/15} Nc6 {-0.09/10} 13.Qa4 {+0.51/14} Bd7 {0.00/11} 14.b5 {+0.33/14} Na5 {-0.09/11} 15.Nxe4 {+0.06/14} Bg7 {+0.09/11} 16.Bd3 {+0.19/12} O-O {+0.16/10} 17.Be3 {-0.28/12} a6 {+0.38/10} 18.cxb6 {-0.54/12} cxb6 {+0.76/10} 19.O-O {-0.74/13} axb5 {+0.73/11} 20.Bxb5 {-1.15/12} Nc6 {+1.12/12} 21.Qc4 {-1.05/12} Nxd4 {+1.18/11} 22.Bxd7 {-1.31/12} Qxd7 {+1.18/10} 23.Rfd1 {-1.48/12} Rfc8 {+1.53/10} 24.Qf1 {-1.34/12} Qd5 {+1.63/10} 25.Ng5 {-1.47/12} e5 {+1.66/10} 26.Rab1 {-1.11/10} Rcb8 {+1.72/10} 27.Qd3 {-0.90/11} Rxa2 {+1.79/11} 28.Kh1 {-1.11/11} Qb7 {+2.08/9} 29.Rba1 {-0.74/9} Rba8 {+2.33/12} 30.Rxa2 {-0.94/11} Rxa2 {+2.33/10} 31.Kh2 {-1.02/11} b5 {+2.52/11} 32.Qb1 {-1.18/10} Ra3 {+2.56/11} 33.Qc1 {-1.16/8} b4 {+2.72/10} 34.Qc5 {-1.23/8} Ra8 {+2.91/10} 35.Rb1 {-1.89/8} b3 {+2.84/11} 36.Qc4 {-2.39/9} Rc8 {+3.23/10} 37.Qd3 {-2.31/9} Rc2 {+3.26/10} 38.Ne4 {-2.35/8} f5 {+3.45/11} 39.Ng5 {-2.43/8} e4 {+3.84/10} 40.Qd1 {-2.79/9} Qc7+ {+3.68/9} 41.g3 {-3.51/15} Qd8 {+3.32/11} 42.Kg2 {-2.17/15} Qd5 {+3.10/9} 43.Qf1 {-3.04/14} Qc6 {+3.93/10} 44.Qd1 {-3.30/14} b2 {+4.09/10} 45.Kh2 {-3.47/15} Qc3 {+4.32/11} 46.Kh1 {-4.91/16} Qd3 {+4.25/10} 47.Qe1 {-5.12/14} Qe2 {+5.15/10} 48.Qg1 {-5.64/15} Nf3 {+6.01/12} 49.Nxf3 {-6.22/17} Qxf3+ {+6.91/14} 50.Qg2 {-6.85/19} Bd4 {+7.29/14} 51.Rxb2 {-7.00/19} Bxb2 {+7.52/15} 52.Qxf3 {-7.32/20} exf3 {+8.96/14} 53.h4 {-8.19/23} Ba3 {+9.72/14} 54.Kh2 {-9.04/25} Bc5 {+10.36/14} 55.Kg1 {-9.90/25} Bxe3 {+10.46/13} 56.fxe3 {-12.51/24} Kf7 {+12.06/13} 57.Kf1 {-12.51/25} Ke6 {+M9/12} 58.Ke1 {-M8/23} {White resigns} 0-1
garybelton
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Re: Gambit engines?

Post by garybelton »

I guess Pablo could show you some games where he uses the strategy against other programs, and wins, sometimes, and uses it against Tiger antihuman, and fails, always.


Yes I was on the CB server and Pablo came into the engine room asking for a game. I accepted. Before he started he asked me to please not use Tiger Antihuman as he could not beat it on time by taking advantage of server lag.
Dayffd
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Joined: Wed Sep 30, 2009 5:30 am

Re: Gambit engines?

Post by Dayffd »

David Dahlem wrote:
Dayffd wrote:Way, way late, but I just looked as I was starting a tournament and Gandalf 6 has a gambit setting. It may have had a place in this tournament.
Indeed, Gandalf 6 does have a gambit setting. I had forgotten about this engine. And it just so happens, i bought Gandalf 6, way back when. :lol:

I'm setting up a Junior 2010 Gauntlet tourney against the top finishers in this tournament, plus some new settings i've created. I'll add Gandalf 6 Gambit to this gauntlet.

Thanks for the tip.
You are most welcome. Would it be possible for you to send me those gambit settings for the engines involved? Especially DeepSjeng Redshift and the Junior 2010 gambit settings, unless the Red Shift is already in Deep Sjeng. That one is due to be cranked up in the coming weeks. I think I have all of those engines, but not the settings. Someday (always someday!) I will find time to start fiddling with settings; for now there are still a number of engines that need ratings on my list, including the numerous Shredder settings.
David S.
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David Dahlem
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Re: Gambit engines?

Post by David Dahlem »

Dayffd wrote:You are most welcome. Would it be possible for you to send me those gambit settings for the engines involved? Especially DeepSjeng Redshift and the Junior 2010 gambit settings, unless the Red Shift is already in Deep Sjeng. That one is due to be cranked up in the coming weeks. I think I have all of those engines, but not the settings. Someday (always someday!) I will find time to start fiddling with settings; for now there are still a number of engines that need ratings on my list, including the numerous Shredder settings.
Sure, no problem. Here you go -

Redshift plays a little reckless, but here are the settings -

# Deep Sjeng 1.0 personality by George Sobala
style=offensive
pawn=80
bishop=100
knight=100
rook=100
queen=80
bishop pair=100
mobility=275
attraction=275
pawnstructure=50
passed pawns=150
kingsafety=275
piece placement=275
maximum depth=20
strength=100
selectivity=4
extra tactics=True
limit extensions=True
lazy evaluation=False
futility pruning=True
forward pruning=True
singular extensions=True
nullmove=dynamic
tactical search=always
----------------------
Junior 2010 Gambit

King_safety_value = 170
Passed_pawn_value = 120
Contempt = 30

All other settings = default
----------------------------
Shredder 12 Kamikaze

Queen Extra = 15
Rook Extra = 15
Bishop Extra = 10
Knight Extra = 10
Pawn Extra = 15
Queen Extra (Computer) = 15
Rook Extra (Computer) = 15
Bishop Extra (Computer) = 10
Knight Extra (Computer) = 10
Pawn Extra (Computer) = 15
Contempt = -15
King Safety Percent = 125
Center Control Percent = 125
Pawn Structure Percent = 90
Passed Pawns Percent = 120
Bishop Pair Extra = 10
--------------------------
Shredder 12 Gambit

Queen Extra = 20
Rook Extra = 10
Bishop Extra = 5
Knight Extra = 5
Pawn Extra = 10
Queen Extra (Computer) = 20
Rook Extra (Computer) = 10
Bishop Extra (Computer) = 5
Knight Extra (Computer) = 5
Pawn Extra (Computer) = 10
Contempt = -10
King Safety Percent = 120
Center Control Percent = 120
Pawn Structure Percent = 95
Passed Pawns Percent = 110
Bishop Pair Extra = 5
---------------------------

And here are my Komodo personalities -

Code: Select all

# Komodo Gambit 

# dynamic features
# -------------------------
pmob              50    130
nmob              68     60
bmob              66     66
rmob              32     56
ropen            200    200
rhalf             60     80
qmob              22     30
blockedopen      -64    -88
kppdist            0     36
ntabm             30     12
btabm             14     14
rtabm             16     12
qtabm             14     14
ktabm             12     12
luftp           -108   -180
ksarea             7      0
ksdefm            15      0
ksattm            15      0
pthreat           92    140
outpost           36     36
minorbehind       40      0
rook7th           60    160


# static features
# -------------------------
pval             850   1150
nval            3400   3900
bval            3400   3900
rval            4900   6400
qval           10100  12100
bpair            300    450
rpair           -125   -175
qpair            -80   -120
pdoubled         -60    -90
predundant        12     12
islands          -30    -60
isoh             -40    -40
isoo            -150   -180
duofended         22      0
pbkwd            -35    -45
passed            20     30
ppinc            112    172
ptabm             10     10
nwp               25     25
bwp               20     20
rwp              -25    -25
hmb               90     20


# Komodo Crater

# dynamic features
# -------------------------
pmob              40    126
nmob              60     50
bmob              62     62
rmob              26     52
ropen            198    198
rhalf             55     77
qmob              20     28
blockedopen      -66    -92
kppdist            0     35
ntabm             33     14
btabm             15     15
rtabm             18     14
qtabm             15     15
ktabm             14     14
luftp           -118   -198
ksarea             6      0
ksdefm            12      0
ksattm            12      0
pthreat           80    132
outpost           22     22
minorbehind       40      0
rook7th           55    165


# static features
# -------------------------
pval             850   1150
nval            3910   4490
bval            4004   4596
rval            5382   7018
qval           11272  13528
bpair            315    472
rpair           -138   -198
qpair            -88   -132
pdoubled         -55    -88
predundant        12     12
islands          -32    -66
isoh             -38    -38
isoo            -154   -188
duofended         22      0
pbkwd            -38    -50
passed            20     30
ppinc            100    162
ptabm             10     10
nwp               28     28
bwp               22     22
rwp              -28    -28
hmb              100     22


# Komodo Fusion

# dynamic features
# -------------------------
pmob              43    138
nmob              70     60
bmob              64     64
rmob              28     58
ropen            216    216
rhalf             60     84
qmob              22     32
blockedopen      -72   -100
kppdist            0     30
ntabm             30     12
btabm             14     14
rtabm             16     12
qtabm             14     14
ktabm             12     12
luftp           -108   -180
ksarea             8      0
ksdefm            16      0
ksattm            16      0
pthreat           72    120
outpost           30     30
minorbehind       36      0
rook7th           60    180


# static features
# -------------------------
pval             850   1150
nval            3724   4276
bval            3724   4276
rval            5208   6792
qval           10908  13092
bpair            300    450
rpair           -125   -175
qpair            -80   -120
pdoubled         -50    -80
predundant        10     10
islands          -30    -60
isoh             -35    -35
isoo            -140   -170
duofended         20      0
pbkwd            -35    -45
passed            17     28
ppinc            120    192
ptabm             10     10
nwp               25     25
bwp               20     20
rwp              -25    -25
hmb               90     20
Dayffd
Posts: 424
Joined: Wed Sep 30, 2009 5:30 am

Re: Gambit engines?

Post by Dayffd »

David Dahlem wrote:
Dayffd wrote:You are most welcome. Would it be possible for you to send me those gambit settings for the engines involved? Especially DeepSjeng Redshift and the Junior 2010 gambit settings, unless the Red Shift is already in Deep Sjeng. That one is due to be cranked up in the coming weeks. I think I have all of those engines, but not the settings. Someday (always someday!) I will find time to start fiddling with settings; for now there are still a number of engines that need ratings on my list, including the numerous Shredder settings.
Sure, no problem. Here you go -

Redshift plays a little reckless, but here are the settings -
snipped
[/code]
Thank you, David. Someday...someday I will run these. :)
David S.
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David Dahlem
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Re: Gambit engines?

Post by David Dahlem »

Dayffd wrote:Way, way late, but I just looked as I was starting a tournament and Gandalf 6 has a gambit setting. It may have had a place in this tournament.
Gandalf 6 only has two options, normal or gambit. Gandalf 6 update 1 is completely different, allowing the adjustment of various values -

http://www.lokasoft.nl/howto/0006.htm

I quickly came up with an "aggresive" personality -

PAWNSTR 100
PASSEDPAWN 110
PASSEDPAWNENDGAME 120
ATTACK 200
SAFETY 50
DEVELOP 100
BISHOPPAIR 100
KNIGHT 100
BISHOP 100
ROOK 100
QUEEN 100

I'll also test these settings in my Gambit Gauntlet tourney.