Can you stop with your personal insults and get back to your "statistics" and data. Hopefully you are not wired to be stubborn and might learn something. Keep an open mind and listen to others that are testing different platforms than you. Again I tell you that Rybka performs dramatically better against Ippo's as you scale up in hardware. I couldn't give a rats ass if Ivanhoe or some other Ippo clone is better than Rybka, but let us get our data and fact straight. You have never tested on a platform greater than 32bit and 2 cores ... yet I have, and there are over 200 pages of data WITH GAMES INCLUDED on the Rybka beta forum. Actually with 2 cores and 32bit, my results with Rybka 4 were worse than you are showing. As for testing the Ippo clones against Rybka 4 on 8 cores, it was quite hard to get a decent set of games because the clones are not stable on 8 cores and will tend to get an exception fault. The most stable clone on 8 cores was Houdini, but again it did very poorly against R4 on 8 cores, but did well on 2 cores and 32bit. If you don't believe that data, there is nothing I can do about that, but maybe other testers who have access to that data can confirm that.Laskos wrote:Yes, you are.tomgdrums wrote:
Am I being hypocritical?
You lied and lie again. You know what Gino meant by "holy" testing groups. If you deny again, you are a lier for the third time.
I don't have any holy testing groups so I am not lying.
Kai
By the way, I appreciate your knowledge of statistics etc... but really testing is not ONLY about statistics. If you don't look at the games you could be missing some vital information that can be skewing your results and thus make them meaningless. Also you don't need to test 30,000 games to get an idea how an engine is performing ... that is like saying you have to drink an entire pot of soup before you can tell it is salty. Best is to make sure the soup is properly mixed then take a spoonful and test to get a general idea how things are going. Again, if you are so convinced that your results on 2 cores and 32bit in thousands of 12 second games is an accurate representation of the performance of an engine vs. another engine ... that is fine. But don't get upset if others think you have no clue what you are talking about.
One more thing, in the spirit that we are all trying to learn something here ... could you post a file with the games you tested, and could you give the testing protocol used.