[D] 6k1/1b3p2/3p3p/1Pp3p1/2P1P3/8/5KP1/5B2 b - - 0 0
As you can see, Morsch's baby has done it's thing in the middle game and has a slight material advantage (and the opening was a gambit that left black a pawn down by the time it left's it's openings library, so black has clearly done very well).
In the above position, black unleashes 1...Bxe4?!
The reason I put the ?! there is because if black wants the pawn, black really has to have forseen the consequences of white wanting to get his bishop onto the A8 - H1 diagonal. With white's dangerous passed "b" pawn, black has to get his king into play the second white signifies he wants that diagonal.
So white, being a Fidelity machine and strong in the endgame replies 2. Be2.
Now it's been a while since I had my Mephisto Miami out to play, but I still thought I was familiar with it's strengths and weaknesses. Still, not even I was prepared for black's horrific reply:
2...d5??
The ONLY move for black at this point was Kf8. Now black is powerless to stop white queening the b pawn.
Thinking this gross error might have had something to do with the 30 second thinking time, I tried it on 40 moves in 2 hours. It still played 2...d5??
I guess this is a perfect example of why the original Travel Master and it's descendants have been criticised for playing a very uneven game. Niether of my other top machines (Amber or Chessmaster Gameboy) make this error. Whilst Novag Amber might take the e pawn, it finds the correct Kf8 for the next move. Chessmaster Gameboy does not even take the e pawn at all, and instead brings it's King to f8 immediately.
Perhaps this ubiqitous Morsch program (which has by now found it's way into countless iterations of dedicated machines) ought to be marketed as a middle game tactical analyser that automatically switches off once an endgame is reached!

I don't have a Saitek Cosmos or Saitek Chess challenger, but please tell me that program does not make this same elementary mistake!
House of Horrors Regards
Jonathan