Does Glaurung 1.2.1 work for chessbase interface ?

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JAMerolle
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Does Glaurung 1.2.1 work for chessbase interface ?

Post by JAMerolle »

If so where can I download it . I really would like the UCI download. if its not avalible in (uci) how can I get it to work for chessbase. Any help would be great.

Joseph
Tord Romstad
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Re: Does Glaurung 1.2.1 work for chessbase interface ?

Post by Tord Romstad »

Hi Joseph!
JAMerolle wrote:If so where can I download it . I really would like the UCI download. if its not avalible in (uci) how can I get it to work for chessbase. Any help would be great.
You can download it here. I haven't tried it myself, but the last time I heard, Glaurung 1.2.1 worked fine in the ChessBase GUIs as long as you just play games. Analysis mode does not work straight out of the box, however: You have to manually modify the engine parameters and make sure the parameters "Aggressiveness" and "Cowardice" have the same value.

On the Glaurung web page you will also find a development version of the coming Glaurung 2.0. This version is probably slightly stronger than 1.2.1, but has a dull style of play, and doesn't have a lot of features.

Tord
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Graham Banks
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Re: Does Glaurung 1.2.1 work for chessbase interface ?

Post by Graham Banks »

All of the Glaurung versions play games under the Chessbase GUIs without any problems. :D

Regards, Graham.
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Marek Soszynski
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Re: Does Glaurung 1.2.1 work for chessbase interface ?

Post by Marek Soszynski »

Glaurung Lodz 2007 analyses fine in ChessBase. But to repeat something I've said in another thread...
I'd like to appeal to all UCI authors to implement "Next Best" and "Analyze Threat," which I believe are part of the UCI protocol. In ChessBase during infinite analysis, pressing the y-key should cause the engine (if it supports it) to analyse the second-best move, and pressing the x-key should cause the engine to show what move is best if it was the other side to move. Not all engines support either or both functions, but e.g. the latest Rybka and Hiarcs do - that's because I pestered their authors about it!

I hope Tord Romstad takes note.
Marek Soszynski
Tord Romstad
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Re: Does Glaurung 1.2.1 work for chessbase interface ?

Post by Tord Romstad »

Marek Soszynski wrote:Glaurung Lodz 2007 analyses fine in ChessBase.
You're probably right, but Glaurung 1.2.1, which is the version Joseph asked about, does not work (unless you manually set the UCI parameters, as I explained in my previous post). The problem is a bug in the GUI: The ChessBase GUI doesn't tell the engine that it should run in analysis mode, therefore Glaurung doesn't know that it should disable its asymmetric evaluation. It's possible that this bug is fixed in later versions, though.
But to repeat something I've said in another thread...
I'd like to appeal to all UCI authors to implement "Next Best" and "Analyze Threat," which I believe are part of the UCI protocol. In ChessBase during infinite analysis, pressing the y-key should cause the engine (if it supports it) to analyse the second-best move, and pressing the x-key should cause the engine to show what move is best if it was the other side to move. Not all engines support either or both functions, but e.g. the latest Rybka and Hiarcs do - that's because I pestered their authors about it!
There is nothing called "Next Best" or "Analyze Threat" in the UCI protocol. Perhaps you are thinking about the "searchmoves" parameter to the UCI command "go". If I understand your description above correctly, the GUI can use this command to implement the "Next Best" and "Analyze Threat" features.

Glaurung 1.2.1 already supports "searchmoves", as does my current development version of Glaurung 2 (more recent than Glaurung Lodz, and not yet public).

Tord
JAMerolle
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Re: Does Glaurung 1.2.1 work for chessbase interface ?

Post by JAMerolle »

Thanks guys , the help was great however where did this engine come from? It seems to be better then most comercial engines wow !!
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Graham Banks
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Re: Does Glaurung 1.2.1 work for chessbase interface ?

Post by Graham Banks »

JAMerolle wrote:Thanks guys , the help was great however where did this engine come from? It seems to be better then most comercial engines wow !!
Tord is the engine author. :wink: