Schools of thought

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Chriztian

Schools of thought

Post by Chriztian »

What are the different schools of thought in chess and what do you believe is the most effective against a flawless leveled PC computer?
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Mike S.
Posts: 1480
Joined: Thu Mar 09, 2006 5:33 am

Re: Schools of thought

Post by Mike S. »

What is the meaning of "flawless levelled"?

Do you mean a program which tries to play on a certain Elo level, like i.e. 2000? I think such Elo settings are never flawless... only rough estimations. Also, the profile of an engine at strength x Elo will always be much different to a typical human with strength x Elo... Disregarding that we do not even have sufficient data for such comp to human Elo comparisons or calibrations (especially nothing up-to-date).

(But maybe you mean something else.)

Anyway, the basical guideline for playing against comps is that they are tactical monsters.
Regards, Mike
Dann Corbit
Posts: 12814
Joined: Wed Mar 08, 2006 8:57 pm
Location: Redmond, WA USA

Re: Schools of thought

Post by Dann Corbit »

Chriztian wrote:What are the different schools of thought in chess
You should always attack like pirates over the wall (just ask Tal).
Unless you should focus on positional ideas (just ask Nimzowitsch).
Or should we try to develop or close the position or open it or???

I guess you are talking about anticomputer chess. Closed positions can be helpful, as can trick openings like Stonewall, but even these ideas are far less effective than they used to be a few years ago.
and what do you believe is the most effective against a flawless leveled PC computer?
I can't parse this sentence, but maybe you want this:
http://www.angelfire.com/on/anticomputer/index.html
GothicChessInventor

Re: Schools of thought

Post by GothicChessInventor »

Chriztian wrote:What are the different schools of thought in chess and what do you believe is the most effective against a flawless leveled PC computer?
David Levy has a great quote from the days when he would play against computer programs and slay them. When asked what his game plan was he said something like:

"I will do nothing, but do it well."

By this he means, avoid tactics as much as possible, and play for a strategically-oriented game that you are comfortable with.

I had a "friendly wager" about being able to beat a very strong, top-of-the line program at correspondence time controls of move-per-3-days. I had white and I played 1. b3 and eventually won.

I will spare the name of the engine but trust me, it's been at/near the top 10 of the ratings lists for a long time (when this game was started, about a year ago.)

The game:

[Event "Friendly moneyless wager, correspondence time controls"]
[Date "2006.10.24"]
[White "Ed Trice"]
[Black "Very Strong Program"]
[Result "1-0"]

1. b3 e5 2. Bb2 Nc6 3. e3 Nf6 4. Bb5 d6 5. Ne2 Bd7 6. O-O a6 7. Bxc6 Bxc6 8. d4 Qe7 9. Nd2 O-O-O 10. a4 Qd7 11. Nc4 e4 12. Na5 h5 13. c4 d5 14. c5 h4 15. b4 h3 16. g3 Qg4 17. b5 Qf3 18. Nf4 Qxd1 19. Rfxd1 Bd7 20. c6 bxc6 21. bxa6 Kb8 22. Rdc1 g5 23. Ne2 Rh6 24. Ba3 Ng4 25. Nc3 Ka7 26. Bxf8 Rxf8 27. Rab1 Rf6 28. Rc2 Rh8 29. Na2 Ka8 30. Nb4 Rb8 31. Nb7 Be8 32. Nc5 Rb6 33. Rbb2 Rd6 34. a5 Rb5 35. Na2 Ka7 36. Nc3 Rxc5 37. dxc5 Rd8 38. Rb7+ Kxa6 39. Rxc7 Rb8 40. Rc1 Ne5 41. Ne2 Nf3+ 42. Kh1 Ne5 43. Nd4 Bd7 44. Kg1 Rb4 45. Rd1 Rb8 46. Ra1 Rb4 47. Kf1 Rb8 48. Ra2 Rb1+ 49. Ke2 Bg4+ 50. Kd2 Bd1 51. Rxc6+ Nxc6 52. Nxc6 Bg4 53. Kc3 Bd7 54. Nb4+ 1-0

I've only been able to do this on one other occasion...with a different opening against a different program:

1. Nf3 Nf6 2. c4 e6 3. d4 d5 4. cxd5 exd5 5. Nc3 c6 6. Bg5 Be7 7. Qc2 g6 8. e3 Bf5 9. Bd3 Bxd3 10. Qxd3 O-O 11. O-O Nbd7 12. Bf4 Re8 13. h3 Bf8 14. Qd1 h6 15. Rc1 Rc8 16. Qc2 Bg7 17. Rfd1 Qe7 18. Qb3 Nb6 19. Nd2 Nh5 20. Bh2 Bf8 21. Nf3 Ng7 22. Ne5 Kh7 23. Qc2 Ne6 24. Nd3 Kg8 25. Na4 Nc4 26. Nac5 b6 27. Nxe6 Qxe6 28. Qe2 Nd6 29. Rd2 Ne4 30. Rdc2 c5 31. dxc5 bxc5 32. f3 Ng5 33. Nxc5 Qxe3+ 34. Qxe3 Rxe3 35. Bf4 Re7 36. Bd6 Re3 37. Bxf8 Rxf8 38. Rd1 Rd8 39. Rcd2 Ne6 40. Rxd5 Rxd5 41. Rxd5 Nxc5 42. Rxc5 Re2 43. Rb5 a6 44. Rb6 a5 45. a4 Kg7 46. b3 Rb2 47. Kh2 h5 48. h4 Rd2 49. Rb5 Rd3 50. Kh3 Kf6 51. Kg3 Ke6 52. Kf4 Kf6 53. Ke4 Rd2 54. Rxa5 Rxg2 55. b4 Re2+ 56. Kd5 Rd2+ 57. Kc6 Rh2 58. b5 Rxh4 59. b6 Rb4 60. b7 h4 61. Rb5 Rc4+ 62. Kd5 Rxa4 63. b8=Q 1-0

That game was an exploitation of a common Rook-and-Pawn ending that many engines believe will turn into a pawn-down draw, but a win can be pressed that is too difficult for them to see as a leaf node evaluation from 50+ plies distant.

Just to let you know, it is still possible (but getting increasingly unlikely) to defeat strong engines at correspondence time controls.