* turns a winning position into a drawn position
* turns a winning position into a losing position
* turns a drawn position into a losing position
A computer that plays perfectly never makes a mistake - and, by my personal definition (which is clearly different from the formal definition), also resolves chess. My definition of "near-perfect" play is making mistakes only very rarely (e.g. 1 mistake per 10,000 moves). The potential size of a chess game is very large (many thousands of ply deep) - but it may be that near-perfect play can be achieved with a relatively short ply depth (the exact depth required will, of course, depend on the quality of the eval - but I would be surprised if the difference between poor eval and good eval was more than the equivalent of an extra 5-10 ply of full-width search).
Whether we are close to near-perfect play (by my definition) depends critically on the shape of the graph that plots ply depth against probability of making a mistake - and it is this I would like to read people's opinions about. Here are some possibilties:
1. Diminishing returns
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Depth of searchNote: IMO, the above graph also covers the "S" shape (a backward "S" in this case), where you get poor returns at first, then good returns (the steep part of the "S"), then poor returns beyond a certain point.
There are two other possibilities - both of which imply that we are actually close to resolving chess (by my definition):
2. Steady returns
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Depth of searchCode: Select all
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Depth of searchThanks for your input!