Experiment

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Chriztian

Experiment

Post by Chriztian »

This is my experiment. (any criticism or advice I would appreciate)

Plan A
Question: “What are the most effective styles of chess against the computer program Crafty?”
Experiment:
1) Research Positional and Tactical styles
2) Find experts of these styles
3) Asks experts to play a 3 out of 5 match against Crafty as white (matches will be one hour long, experts will strictly use the style, 50 draw applies, use Chess Notation to record each game)
4) Asks experts to play a 3 out of 5 match against Crafty as black (matches will be one hour long, experts will strictly use the style, 50 draw applies, use Chess Notation to record each game)
5) Record Results by making four tables. The first two tables will be dedicated to recording the results of positional (one table white, other table black). The last two tables will be dedicated to recording the results of tactical (one table white, other table black).
bob
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Location: Birmingham, AL

Re: Experiment

Post by bob »

Chriztian wrote:This is my experiment. (any criticism or advice I would appreciate)

Plan A
Question: “What are the most effective styles of chess against the computer program Crafty?”
Experiment:
1) Research Positional and Tactical styles
The basic idea is to avoid tactics, when playing against any computer. That's the computer's greatest strength. Positional play is its weakest point and that is where a human should focus.
2) Find experts of these styles
3) Asks experts to play a 3 out of 5 match against Crafty as white (matches will be one hour long, experts will strictly use the style, 50 draw applies, use Chess Notation to record each game)
This will be difficult. You need IM/GM players and they generally will not do such stuff without being paid...
4) Asks experts to play a 3 out of 5 match against Crafty as black (matches will be one hour long, experts will strictly use the style, 50 draw applies, use Chess Notation to record each game)
5) Record Results by making four tables. The first two tables will be dedicated to recording the results of positional (one table white, other table black). The last two tables will be dedicated to recording the results of tactical (one table white, other table black).
The second test can likely be dumped. If the game gets too open, humans have a _very_ difficult time because the computers (on good hardware) are incredibly fast...