Matthias Gemuh wrote:BigLion80 and ArcBishop80 are searching at 5%-15% speed compared to the other engines because of my slow home-made 10x8-Bitboard class (no Rybka node count obfuscation) and searching 5 plys
shallower. Yet they sometimes grab a point against the monsters

.
Who can explain this phenomenon ? Can it be that BigLion80 and ArcBishop80 have some advantageous bugs ?
The factor you quote is not enough to explain 5 ply of search depth difference. I suspect that your engines count depth differnt from the others. Both my engines use LMR, which makes them report 2 ply more depth at the same search ime. But the 2 ply is only along the PV, and the side branches are on the average even more than 2 ply shallower, making it just as susceptible to tactical surprises as without the LMR. In fact for Joker the LMR hardly seemed to add any strength.
Furthermore, most engines actually search deeper than they realize, because a QS node that fails high through a capture is actually equivaent to a 1-ply search. Joker's search is fully depth-aware, and it reports this extra depth, where other engines, with the same search tree, might report one ply less.
Despite all that, I am surprised about the low depth yuor engines report. It is almost like they are thousands of times slower. But it might be that you have more extensions than the other engines, so that your search isn't as shallow as the reported depth suggests.
Furthermore, your engines do seem to have better evaluation than most of the other participants: TSCP's evaluation is truly appalling, and most other engines seem to have issues with piece values (discussed extensively in the other thread). So sometimes they use their larger depth only to force the opponent to capture a piece worth of material. And then even the 4 extra ply can't save them anymore, at such long time controls.
I certainly hope that next year's winner will be 300 Elo stronger. If only because I plan to improve Joker that much!
