Code: Select all
rating win loss draw total best
Standard 2394 501 188 31 720 2394 (23-Apr-2008)
5-minute 1322 235 240 20 495 1437 (23-Aug-2007)
Moderator: Ras
Code: Select all
rating win loss draw total best
Standard 2394 501 188 31 720 2394 (23-Apr-2008)
5-minute 1322 235 240 20 495 1437 (23-Aug-2007)
Not if it's a human who plays against computers. It is just what I would expect.sje wrote:Finger data exerpt form a human registrant at ICC:Code: Select all
rating win loss draw total best Standard 2394 501 188 31 720 2394 (23-Apr-2008) 5-minute 1322 235 240 20 495 1437 (23-Aug-2007)
Maybe, but recent history output says otherwise.Dann Corbit wrote:Not if it's a human who plays against computers. It is just what I would expect.sje wrote:Finger data exerpt form a human registrant at ICC:Code: Select all
rating win loss draw total best Standard 2394 501 188 31 720 2394 (23-Apr-2008) 5-minute 1322 235 240 20 495 1437 (23-Aug-2007)
True, and we would expect a similar disparity if someone was using a computer game as a tutor while playing. But the pattern of getting blasted at faster games and doing well at slower time scales makes sense for someone who plays against computers.sje wrote:Maybe, but recent history output says otherwise.Dann Corbit wrote:Not if it's a human who plays against computers. It is just what I would expect.sje wrote:Finger data exerpt form a human registrant at ICC:Code: Select all
rating win loss draw total best Standard 2394 501 188 31 720 2394 (23-Apr-2008) 5-minute 1322 235 240 20 495 1437 (23-Aug-2007)
A thousand elo is a big margin.
maybe a shared account, common in playchess.sje wrote:Finger data exerpt form a human registrant at ICC:Code: Select all
rating win loss draw total best Standard 2394 501 188 31 720 2394 (23-Apr-2008) 5-minute 1322 235 240 20 495 1437 (23-Aug-2007)
You may be right; that certainly would explain a lot.swami wrote:maybe a shared account, common in playchess.sje wrote:Finger data exerpt form a human registrant at ICC:Code: Select all
rating win loss draw total best Standard 2394 501 188 31 720 2394 (23-Apr-2008) 5-minute 1322 235 240 20 495 1437 (23-Aug-2007)
What's unfair about it? Even when I play as human I may play till the very end of the game on a totally lost position if my opponent is in time trouble. Playing fast is also a requirement in blitz, so if my opponent cannot mate me in time, that the position is lost/won is irrelevant.Roman Hartmann wrote:A bit unfair to all the fair players who also lose because they are not quick enough with their mouse though ...