Glaurung 2.1 32-Bit 1CPU Gauntlet- Updated Results!

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geots
Posts: 4790
Joined: Sat Mar 11, 2006 12:42 am

Glaurung 2.1 32-Bit 1CPU Gauntlet- Updated Results!

Post by geots »

GLAURUNG 2.1 32-BIT 1CPU GAUNTLET

Fritz 11 GUI
Intel Dual Core
Single Processor- 3.2ghz
128mb hash
3 & 4 man egtb
Perfect 12.32.ctg book (w/ 12 move CCRL limit)
40 moves in 58 minutes repeating (Adapted to CCRL 40/40)
All Engines = 32 bit
30 games against each engine
(240 total games)
Run by George Speight

Image

Glaurung 2.1 32-Bit 1CPU

(3.0-15.0) Rybka 2.3.2a
(10.0-8.0) Hiarcs 12 Sharpen PV On
(5.0-13.0) Fritz 11
(5.5-12.5) Shredder 11
(5.0-13.0) Toga II 1.4.1SE
(8.5-9.5) Zappa Mexico II
(10.0-7.0) Loop 13.6
(8.0-9.0) Fruit 2.3.1


All game PGNs can be downloaded from:
http://kirill-kryukov.com/chess/discuss ... f=7&t=3515
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Eelco de Groot
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Joined: Sun Mar 12, 2006 2:40 am
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Re: Glaurung 2.1 32-Bit 1CPU Gauntlet- Updated Results!

Post by Eelco de Groot »

Thanks very much for your testing George. Big results for Rybka 2.3.2a, Fritz 11, Shredder 11! Actually I'm kind of glad, personally, because with my Ancalagon 32-bit single CPU I have not yet won a single game against Naum 3.1, just one draw so far and I wonder if I introduced a lot of new bugs. So this is kind of reassuring for me, even if for Tord is not probably :( , and I am not really worried that Glaurung could not be improved because it has a lot of potential.

The testversions of Glaurung 080422, with some changes, played some good games against Naum here even with slow compiles so I think it is not hopeless at all. And of course the results improve dramatically on 4 threads with 64-bit Glaurung so people who want to spent all the money they save by only using free Glaurung on new fast hardware, Skullltrails, Nehalems and what not, can still have a top-rate engine in Glaurung. :D But what if the single CPU 32-bit version would be improved, would 64-bit Glaurung on 4 threads improve even more? I have really no idea.

Regards, Eelco
Debugging is twice as hard as writing the code in the first
place. Therefore, if you write the code as cleverly as possible, you
are, by definition, not smart enough to debug it.
-- Brian W. Kernighan