resChess - a huge family of chess variants

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wlod

resChess - a huge family of chess variants

Post by wlod »

Let me start with a simple member of the resChess family. ResChess stands for the reserves chess.

Before the game white puts a ninth white pawn outside the board, on the, so to speak, a0 strip, while black puts a ninth black pawn on, so to speak, a9 strip.

Now they play a standard game of chess except that white can move its pawn from a0 to a2 whenever a2 square is unoccupied, while black on its move can move a9-a7 whenever square a7 is unoccupied. But remember, that one still needs to answer a check. Once you move your extra pawn onto the board, you don't have any extra piece in the reserve, and from that moment only classical moves are available to you.

***

In general, the two players have to agree on which specific version of resChess they want to play. Then they put the extra pieces (but never a king) on the strips a0 ... h0 and a9 ... h9, in the quantities agreed upon, but the pieces have to be proper for their columns: pawns can be on any strips but rooks only in a and h, knights only in b and g, etc.

Then, whenever the original square of a piece is vacant, say b1, then one can play there the respective piece, say a knight: Nb0-b1. Yes, on the same strip b0 you may agree to have any number of pawns and knights. However, it doesn't feel like fun to me to agree on a really big bunch of reserve pieces.

The pieces on the strips have to be easily seen by both players (any attempt of hiding them would amount to cheating).
  • Even 1 extra pawn in strip a already potentially affects stalemate positions.
  • It's interesting to play with the reserve consisting of one rook on a0 h0 and on a9 h9. Then I'd think twice before castling. BTW, one may castle with any of their rooks, as long as that rook never moved from its initial board square, and other conditions should hold too.
Regards,
  • Wlod
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hgm
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Re: resChess - a huge family of chess variants

Post by hgm »

Without having played it, my reservation against this kind of variants is that they don't really seem to add anything to the normal game. The tactical possibilities you get by the possibilities to drop your reserves are hardly relevant, as the drop square is so restricted. What is even worse is that you are forced to drop on a defensive square, making defending easier compared to attacking. Main benifit is that it destroys opening theory, but otherwise I see little advantage in it. Better play FRC...
wlod

Re: resChess - a huge family of chess variants

Post by wlod »

hgm wrote:Without having played it, my reservation against this kind of variants is that they don't really seem to add anything to the normal game. The tactical possibilities you get by the possibilities to drop your reserves are hardly relevant, as the drop square is so restricted. What is even worse is that you are forced to drop on a defensive square, making defending easier compared to attacking. Main benifit is that it destroys opening theory, but otherwise I see little advantage in it. Better play FRC...
What about the 4 rook reserve resChess? It seems to change the game dramatically. Would you quickly develop pawns a and b, move both original rooks and let the reserves enter, or would you quickly castle and then play Rh0-h1 (or Rh9-h8), followed by h2-h4 (or h7-h5)?

I should mention that I have only a very limited experience of actually playing chess variants.

Regards,
  • Wlod
wlod

Re: resChess - a huge family of chess variants

Post by wlod »

hgm wrote:Without having played it, my reservation against this kind of variants is that they don't really seem to add anything to the normal game.
Possibly, one may use 4 knights reserve to practice playing with the knights, and the 4 bishop reserve to handle bishops well, and the 4 rook reserve resChess to enjoy rooks more than in the regular games. Perhaps we get another teaching instrument, which may be fun(?).

Regards,
  • Wlod