A fun panel from a few years ago...
http://video.google.com/videoplay?docid ... 0148765375
The abstract follows:
The History of Computer Chess: An AI Perspective - 126 min - Jun 21, 2004
Computer History Museum - www.computerhistory.org
(24 Ratings) Rate:
Playing chess by computer began in the early 1950s, nearly as soon as computers became available. As a human activity, chess is believed to require thinking, yet in 1997 a massively-parallel supercomputer, drawing on over four decades of continual advances in both hardware and software, defeated the best human player in the world.Does playing chess require thinking? Or is human thinking perhaps a form of calculation, parts of which a computer can mimic? What is the tradeoff between knowledge and search? Was Claude Shannon s 1950 prediction that studying computer chess might lead to applications in other areas fulfilled? This panel, comprising seminal contributors to the solution of this challenge including two of AI s leading pioneers will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build."«
An Oldie but a Goodie
Moderator: Ras
-
smcracraft
- Posts: 737
- Joined: Wed Mar 08, 2006 8:08 pm
- Location: Orange County California
- Full name: Stuart Cracraft
-
Gerd Isenberg
- Posts: 2251
- Joined: Wed Mar 08, 2006 8:47 pm
- Location: Hattingen, Germany
Re: An Oldie but a Goodie
The video is of great historical interest, specially John McCarthy (0:43:48) on the Stanford-ITEP-match and on alpha-beta (Knuth's question on alpha-beta at 1:03:17) and David Levy (16:48) on his bet with McCarthy. Since it is only a "decorated" link, I have embedded this video on several places in the cpw.smcracraft wrote:A fun panel from a few years ago...
http://video.google.com/videoplay?docid ... 0148765375
The abstract follows:
The History of Computer Chess: An AI Perspective - 126 min - Jun 21, 2004
Computer History Museum - www.computerhistory.org
(24 Ratings) Rate:
Playing chess by computer began in the early 1950s, nearly as soon as computers became available. As a human activity, chess is believed to require thinking, yet in 1997 a massively-parallel supercomputer, drawing on over four decades of continual advances in both hardware and software, defeated the best human player in the world.Does playing chess require thinking? Or is human thinking perhaps a form of calculation, parts of which a computer can mimic? What is the tradeoff between knowledge and search? Was Claude Shannon s 1950 prediction that studying computer chess might lead to applications in other areas fulfilled? This panel, comprising seminal contributors to the solution of this challenge including two of AI s leading pioneers will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build."«
Gerd
-
smcracraft
- Posts: 737
- Joined: Wed Mar 08, 2006 8:08 pm
- Location: Orange County California
- Full name: Stuart Cracraft
Re: An Oldie but a Goodie
I especially appreciated JMC's comment about using less cpu timeGerd Isenberg wrote:The video is of great historical interest, specially John McCarthy (0:43:48) on the Stanford-ITEP-match and on alpha-beta (Knuth's question on alpha-beta at 1:03:17) and David Levy (16:48) on his bet with McCarthy. Since it is only a "decorated" link, I have embedded this video on several places in the cpw.smcracraft wrote:A fun panel from a few years ago...
http://video.google.com/videoplay?docid ... 0148765375
The abstract follows:
The History of Computer Chess: An AI Perspective - 126 min - Jun 21, 2004
Computer History Museum - www.computerhistory.org
(24 Ratings) Rate:
Playing chess by computer began in the early 1950s, nearly as soon as computers became available. As a human activity, chess is believed to require thinking, yet in 1997 a massively-parallel supercomputer, drawing on over four decades of continual advances in both hardware and software, defeated the best human player in the world.Does playing chess require thinking? Or is human thinking perhaps a form of calculation, parts of which a computer can mimic? What is the tradeoff between knowledge and search? Was Claude Shannon s 1950 prediction that studying computer chess might lead to applications in other areas fulfilled? This panel, comprising seminal contributors to the solution of this challenge including two of AI s leading pioneers will discuss these and other questions as well as the origin and development of computer chess and what it tells us about ourselves and the machines we build."«
Gerd
for chess processing, artificially limiting it, so that the hardware
doesn't get the better of the algorithms.