have you stats?
Glaurung and hyperthreading?
Moderator: Ras
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hcyrano
Glaurung and hyperthreading?
who have already try glaurung with hyperthreading, i am curious of this 
have you stats?
have you stats?
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Dann Corbit
- Posts: 12808
- Joined: Wed Mar 08, 2006 8:57 pm
- Location: Redmond, WA USA
Re: Glaurung and hyperthreading?
I have not tried it but I have never seen any chess engine get a big benefit from hyperthreading.hcyrano wrote:who have already try glaurung with hyperthreading, i am curious of this
have you stats?
It seems to me that the big benefit from hyperthreading would occur if you have a huge number of context switches from competing programs that are not CPU starved. Once the CPU is pegged, switching to another thread is not going to give any big benefit.
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bob
- Posts: 20943
- Joined: Mon Feb 27, 2006 7:30 pm
- Location: Birmingham, AL
Re: Glaurung and hyperthreading?
The biggest help is for a program that is memory-bandwidth intensive in places. Hyper-threading will allow a second thread to run while the memory accesses are done. But parallel search overhead usually costs more than the HT gain...Dann Corbit wrote:I have not tried it but I have never seen any chess engine get a big benefit from hyperthreading.hcyrano wrote:who have already try glaurung with hyperthreading, i am curious of this
have you stats?
It seems to me that the big benefit from hyperthreading would occur if you have a huge number of context switches from competing programs that are not CPU starved. Once the CPU is pegged, switching to another thread is not going to give any big benefit.
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hcyrano
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Vinvin
- Posts: 5309
- Joined: Thu Mar 09, 2006 9:40 am
- Full name: Vincent Lejeune
Re: Glaurung and hyperthreading?
23.8% faster in NPS but probably not stronger in play because going from 4 threads to 8 is a big lost in parallel efficiency.