I like Crafty 22.4 !

Discussion of anything and everything relating to chess playing software and machines.

Moderator: Ras

User avatar
Sylwy
Posts: 4866
Joined: Fri Apr 21, 2006 4:19 pm
Location: IAȘI - the historical capital of MOLDOVA
Full name: Silvian Rucsandescu

I like Crafty 22.4 !

Post by Sylwy »

Definitely I like this engine ! I have over 600 games ! It's in the same league with SmarThink 1.00/Alaric 707/Cyrano 0.6b17............
A single question please : how/what to set in .rc file to let Crafty to think a bit more in the first moves after book ?

Regards,
Silvian
:lol: :lol: :lol:
Jimbo I
Posts: 149
Joined: Thu Feb 15, 2007 4:34 am
Location: USA

Re: I like Crafty 22.4 !

Post by Jimbo I »

Sylwy wrote:Definitely I like this engine ! I have over 600 games ! It's in the same league with SmarThink 1.00/Alaric 707/Cyrano 0.6b17............
A single question please : how/what to set in .rc file to let Crafty to think a bit more in the first moves after book ?

Regards,
Silvian
:lol: :lol: :lol:
Yes, I'm getting similar results running it with an EPD test suite against Rybka 2.2n2 (At 90 games, it seems to be settling in around -240 points against the Rybka engine, which is about the same range as the Alaric engine you mentioned.)

To let Crafty think longer immediately out of book, you need to use the timebook command in the rc file. I think the typical choice is to specify timebook 80 8 in crafty.rc. That will tell Crafty to use 80 percent more time on the first move out of book, with the time decreasing linearly back to normal for 8 moves.
bob
Posts: 20943
Joined: Mon Feb 27, 2006 7:30 pm
Location: Birmingham, AL

Re: I like Crafty 22.4 !

Post by bob »

Sylwy wrote:Definitely I like this engine ! I have over 600 games ! It's in the same league with SmarThink 1.00/Alaric 707/Cyrano 0.6b17............
A single question please : how/what to set in .rc file to let Crafty to think a bit more in the first moves after book ?

Regards,
Silvian
:lol: :lol: :lol:
You can use the "timebook M N" command.

for example, "timebook 50 10" says use 50% more time on the first non-book move, and then scale that back linearly over the next 9 moves so that by the time the first 10 non-book moves have been played, we are back to normal time usage.