EinStein würfelt nicht

Discussion of chess software programming and technical issues.

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Edmund
Posts: 670
Joined: Mon Dec 03, 2007 3:01 pm
Location: Barcelona, Spain

EinStein würfelt nicht

Post by Edmund »

It was now, as I read some information about Theo van der Storm, I came across the game "EinStein würfelt nicht".

I went through the rules and looked at some example games. I find the game quite interesting. Simple in its rules, but still very complex.

So after giving it some thought, I found out that there are 'only' 12.309.119.670 *) possible positions that can arise. So I ask now, has it ever been tried to solve this game? Probably the result would be that the starting side would win > 50% of the games, but still I would be interested in the result.

Has it ever been attempted to solve a game (using retrograd analysis) where luck and probabilites are involved?

*)

Code: Select all

int sum=0;
for (a = 1; a <= 6; a++) {
  for (b = 1; b <= 6; b++) {
    sum += (25! / (a! * (25-a)!) * ((25-a)! / (b! * (25-a-b)!));
  }
}