EGBB Problem with Bright

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AdminX
Posts: 6363
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Location: Acworth, GA

EGBB Problem with Bright

Post by AdminX »

I am using the 64-bit EGBBDLL.DLL file, and the new EGBB's by Dann Corbit. Using 64-bit Scorpio (JA Build) it loads correctly. Using Bright it does not load at all. See Screenshots.

Image

Image

Scorpio INI

Code: Select all

#turn logging on and off
log off

#hashtable size in mb
ht 32

#evaluation hash table size in mb
eht 16

#pawn hashtable size in mb
pht 4

#number of processors
mt  4

#resign value in centipawns
resign              800

#path to egbb
egbb_path           C:\Tablebases\EGBB\

#egbb cache size in mb . This does not include 
#space taken by whatever is loaded at startup 
egbb_cache_size     16

#load egbbs at start up 
# 0 = none
# 1 = all 3/4 men (5 men are still in disk)
# 2 = selective loading of 5 men (not implemented yet)
# 3 = all 5 men (all of them loaded in to ram)

egbb_load_type      3

#personalities for three stages of the game
multi_personality   opn mid end
Bright INI

Code: Select all

#
# opening book options
# file: leave empty for no opening book
#
book.file=drdeeb.bbk


#
# search options
#
# nthreads: number of threads (cpu cores) to use
#           leave empty for automatic detection
#           use 1 for single core version
#
search.nthreads=4


#
# bitbase options
#
# dir   : directory that contains egbbdll.dll and the bitbases
#         (downloadable from http://wbec-ridderkerk.nl/html/details/Scorpio.html)
# cachmb: number of megabytes for egbb cache

egbb.dir=C:\Tablebases\EGBB\
egbb.cachemb=128


#
# book building options
#
# file        : output file, if empty: derived from pgn file name: x.pgn -> x.bbk
# minelo      : drops games by players with lower elo than minelo
# maxelodelta : drops games between players with higher elo difference than maxelodelta
# minply      : drops games with less plies than minply
# maxply      : drops moves beyond this game ply
# mingames    : drops moves occuring in less games than mingames
# minscorew   : [0..100] drops white moves scoring less than minscorew
# minscoreb   : [0..100] drops black moves scoring less than minscoreb
# keeppct     : [0..100] for each position: drops moves that cover less than keeppct 
#                        of the games that the position occured in
#                        (e.g. keeppct=80 will usually drop e3, f3 etc from the initial position)
#
book.build.file=
book.build.minelo=
book.build.maxelodelta=
book.build.minply=
book.build.maxply=
book.build.mingames=
book.build.minscorew=
book.build.minscoreb=
book.build.keeppct=


#
# uci options
#
# trace  : if non-empty, trace uci protocol
# logdir : if specified, directory to which a (large) session logfile is written
#          (for debugging only, it may lead to time losses)
#
uci.trace=
uci.logdir=

#
# local machine options
# mhz   : Mhz at which cpu is ticking, used in perft output
#
machine.Ghz=2.67
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers
User avatar
AdminX
Posts: 6363
Joined: Mon Mar 13, 2006 2:34 pm
Location: Acworth, GA

Re: EGBB Problem with Bright

Post by AdminX »

Never Mind, I had to create two different EGBB directory's. One for 32 and another for 64-bit.
"Good decisions come from experience, and experience comes from bad decisions."
__________________________________________________________________
Ted Summers