Hi,
Sungorus 1.3 is out. The main changes are:
- Fixed a bug in TransRetrieve(): score wasn't being adjusted before checking for cutoff
- Removed lmr for now (too many inaccuracies)
- Null move: changed R from 3 to 2
- Full pv to the tip by not allowing cutoffs from exact scores inside the window
- Code cleanup
- Real time instead of CPU time
- Best move returned from last iteration, even if incomplete, since best move from previous iteration is tried first
- Pv displayed as soon as best move changes, not at the end of the iteration
- 4-way associative transposition table
- Added isolated pawns and tuned passed pawns
Regards
Sungorus 1.3
Moderator: Ras
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Jorge Garcia
- Posts: 61
- Joined: Thu Oct 22, 2009 1:50 am
- Location: Barcelona Spain
Re: Sungorus 1.3
Hi Pablo,
Congratulations for your new release, how much stronger do you think is sungorus 1.3 from your last release ?
Best regards
Congratulations for your new release, how much stronger do you think is sungorus 1.3 from your last release ?
Best regards
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Pablo Vazquez
- Posts: 154
- Joined: Thu May 31, 2007 9:05 pm
- Location: Madrid, Spain
Re: Sungorus 1.3
Hi Jorge,
In my own tests it scored around 55% against 1.2, so that would be 30-40 elo. But it could be less because it was at fast time controls and not many games.
Regards
In my own tests it scored around 55% against 1.2, so that would be 30-40 elo. But it could be less because it was at fast time controls and not many games.
Regards
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Graham Banks
- Posts: 44897
- Joined: Sun Feb 26, 2006 10:52 am
- Location: Auckland, NZ
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Jorge Garcia
- Posts: 61
- Joined: Thu Oct 22, 2009 1:50 am
- Location: Barcelona Spain
Re: Sungorus 1.3
Thanks Pablo,
congratulations for your improving
congratulations for your improving
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swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: Sungorus 1.3
Sungorus 1.3
by Pablo Vasquez, Spain.
Best Wishes,Strategic Test Suite Conditions:
Core2Quad 32 bits, Q6600, 2 GB RAM, 2.4GHZ
10 seconds per position
900 positions
Engine uses 129 Mb Hash.
Single CPU
Arena GUI
Overall Performance:
Subject-wise Scores:
- Total Score: 439/900 [...] Average : 48.77% [...] Grade: D [...] Total Rated Time: 82.98/150 minutes [4979 Seconds/9000 Seconds] [...] Percentage Time Used: 55.32%
STS (v1.0) - Undermining:
54/100, Grade: C+
STS (v2.1) - Open Files and Diagonals:
36/100, Grade: ?
STS (v3.0) - Knight Outposts/Centralization/Repositioning:
51/100, Grade: C
STS (v4.1) - Square Vacancy:
51/100, Grade: C
STS (v5.0) - Bishop vs Knight:
57/100, Grade: C+
STS (v6.0) - Re-Capturing:
63/100, Grade: B
STS (v7.0) - Offer of Simplification:
47/100, Grade: D
STS (v8.1) - Advancement of f/g/h Pawns:
42 /100, Grade: E
STS (v9.0) - Advancement of a/b/c Pawns:
38/100, Grade: ?
Swami
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swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: Sungorus 1.3
Partial - Credit Scores Calculation:
Using STS Stat 2.5
Best Wishes,
Swami
Using STS Stat 2.5
Sungorus 1.3
by Pablo Vasquez, Spain.
Overall Performance:
- Total Score: 5546/9000 [...] Average : 61.62% [...] Grade: B [...]
Subject-wise Scores:
STS (v1.0) - Undermining:
636/1000, Grade: A-
STS (v2.1) - Open Files and Diagonals:
492/1000, Grade: C+
STS (v3.0) - Knight Outposts/Centralization/Repositioning:
658/1000, Grade: B+
STS (v4.1) - Square Vacancy:
625/1000, Grade: B+
STS (v5.0) - Bishop vs Knight:
646/1000, Grade: A-
STS (v6.0) - Re-Capturing:
821/100, Grade: A-
STS (v7.0) - Offer of Simplification:
603/1000, Grade: C+
STS (v8.1) - Advancement of f/g/h Pawns:
543 /1000, Grade: C+
STS (v9.0) - Advancement of a/b/c Pawns:
522/1000, Grade: C+
Best Wishes,
Swami
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swami
- Posts: 6663
- Joined: Thu Mar 09, 2006 4:21 am
Re: Sungorus 1.3
Strength:
Re-Capturing
Knight Outposts
Bishop vs Knight
Weakness:
Open Files and diagonals
Re-Capturing
Knight Outposts
Bishop vs Knight
Weakness:
Open Files and diagonals
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Pablo Vazquez
- Posts: 154
- Joined: Thu May 31, 2007 9:05 pm
- Location: Madrid, Spain
Re: Sungorus 1.3
Thanks Swami