Sungorus 1.3

Discussion of anything and everything relating to chess playing software and machines.

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Pablo Vazquez
Posts: 154
Joined: Thu May 31, 2007 9:05 pm
Location: Madrid, Spain

Sungorus 1.3

Post by Pablo Vazquez »

Hi,

Sungorus 1.3 is out. The main changes are:

- Fixed a bug in TransRetrieve(): score wasn't being adjusted before checking for cutoff

- Removed lmr for now (too many inaccuracies)

- Null move: changed R from 3 to 2

- Full pv to the tip by not allowing cutoffs from exact scores inside the window

- Code cleanup

- Real time instead of CPU time

- Best move returned from last iteration, even if incomplete, since best move from previous iteration is tried first

- Pv displayed as soon as best move changes, not at the end of the iteration

- 4-way associative transposition table

- Added isolated pawns and tuned passed pawns

Regards
Jorge Garcia
Posts: 61
Joined: Thu Oct 22, 2009 1:50 am
Location: Barcelona Spain

Re: Sungorus 1.3

Post by Jorge Garcia »

Hi Pablo,

Congratulations for your new release, how much stronger do you think is sungorus 1.3 from your last release ?

Best regards
Pablo Vazquez
Posts: 154
Joined: Thu May 31, 2007 9:05 pm
Location: Madrid, Spain

Re: Sungorus 1.3

Post by Pablo Vazquez »

Hi Jorge,

In my own tests it scored around 55% against 1.2, so that would be 30-40 elo. But it could be less because it was at fast time controls and not many games.

Regards
User avatar
Graham Banks
Posts: 44897
Joined: Sun Feb 26, 2006 10:52 am
Location: Auckland, NZ

Re: Sungorus 1.3

Post by Graham Banks »

Thanks Pablo. 8-)
gbanksnz at gmail.com
Jorge Garcia
Posts: 61
Joined: Thu Oct 22, 2009 1:50 am
Location: Barcelona Spain

Re: Sungorus 1.3

Post by Jorge Garcia »

Thanks Pablo,
congratulations for your improving
swami
Posts: 6663
Joined: Thu Mar 09, 2006 4:21 am

Re: Sungorus 1.3

Post by swami »

Sungorus 1.3

by Pablo Vasquez, Spain.
Strategic Test Suite Conditions:

Core2Quad 32 bits, Q6600, 2 GB RAM, 2.4GHZ
10 seconds per position
900 positions
Engine uses 129 Mb Hash.
Single CPU
Arena GUI


Overall Performance:
  • Total Score: 439/900 [...] Average : 48.77% [...] Grade: D [...] Total Rated Time: 82.98/150 minutes [4979 Seconds/9000 Seconds] [...] Percentage Time Used: 55.32%
Subject-wise Scores:

STS (v1.0) - Undermining:
54/100, Grade: C+

STS (v2.1) - Open Files and Diagonals:
36/100, Grade: ?

STS (v3.0) - Knight Outposts/Centralization/Repositioning:
51/100, Grade: C

STS (v4.1) - Square Vacancy:
51/100, Grade: C

STS (v5.0) - Bishop vs Knight:
57/100, Grade: C+

STS (v6.0) - Re-Capturing:
63/100, Grade: B

STS (v7.0) - Offer of Simplification:
47/100, Grade: D

STS (v8.1) - Advancement of f/g/h Pawns:
42 /100, Grade: E

STS (v9.0) - Advancement of a/b/c Pawns:
38/100, Grade: ?
Best Wishes,
Swami
swami
Posts: 6663
Joined: Thu Mar 09, 2006 4:21 am

Re: Sungorus 1.3

Post by swami »

Partial - Credit Scores Calculation:
Using STS Stat 2.5
Sungorus 1.3

by Pablo Vasquez, Spain.
Overall Performance:
  • Total Score: 5546/9000 [...] Average : 61.62% [...] Grade: B [...]


Subject-wise Scores:

STS (v1.0) - Undermining:
636/1000, Grade: A-

STS (v2.1) - Open Files and Diagonals:
492/1000, Grade: C+

STS (v3.0) - Knight Outposts/Centralization/Repositioning:
658/1000, Grade: B+

STS (v4.1) - Square Vacancy:
625/1000, Grade: B+

STS (v5.0) - Bishop vs Knight:
646/1000, Grade: A-

STS (v6.0) - Re-Capturing:
821/100, Grade: A-

STS (v7.0) - Offer of Simplification:
603/1000, Grade: C+

STS (v8.1) - Advancement of f/g/h Pawns:
543 /1000, Grade: C+

STS (v9.0) - Advancement of a/b/c Pawns:
522/1000, Grade: C+


Best Wishes,
Swami
swami
Posts: 6663
Joined: Thu Mar 09, 2006 4:21 am

Re: Sungorus 1.3

Post by swami »

Strength:

Re-Capturing
Knight Outposts
Bishop vs Knight

Weakness:

Open Files and diagonals
Pablo Vazquez
Posts: 154
Joined: Thu May 31, 2007 9:05 pm
Location: Madrid, Spain

Re: Sungorus 1.3

Post by Pablo Vazquez »

Thanks Swami